Fiddlesticks Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Clear camps and reach level 5 Your ultimate gives you much stronger ways to start a fight.
Use your ultimate from out of sight Clear enemy vision and jump over a wall to catch several enemies with fear.
Stay close enough to finish your drain Your 2nd ability drains nearby enemies and heals you. Move with them to keep them in range, but avoid casting where a stun can interrupt you.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- His ambush threat warps the whole map, forcing the enemy to over-ward and move in groups.
- Excellent objective control, because Crowstorm (Ult) and his fear turn a dragon or Baron fight into a chain of feared, dying enemies.
- He scales into a teamfight monster whose ultimate can decide a fight before half the enemy team gets to act.
Weaknesses
- Fragile, immobile early game, so invaders and early predators can find him mid-clear and kill him before he comes online.
- Everything runs through one big cooldown: with Crowstorm (Ult) down he is a slow body with no escape.
- He gets blown up if caught mid-channel, and any hard engage or burst landed before he sets up shuts the ambush down.
Fiddlesticks Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Fiddlesticks Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power strengthens the repeated Bountiful Harvest (2nd) damage that does most of the work in his first clear, as well as Reap (3rd) and Terrify (1st) against camps.
BOOTS

Magic penetration turns his ultimate from a scare into a kill before his items arrive.
CORE BUILD

Ultimate haste means more Crowstorms (Ult) per game, and the burn ticks on everyone standing in the crows.

His ultimate and drain hit several enemies at once, so the stacking bonus counts multiple champions and stays near its cap.

Multiplies his ability power, and his crows tick for five full seconds, so it decides whether an ambush wipes a team.

Crowstorm (Ult) keeps dealing damage during stasis, so he can blink into the enemy team, activate Zhonya's after they turn on him, and let the remaining storm ticks land safely. Buy Seeker's Armguard early for the armor and ability power.

Cuts the magic resist that lets enemies stand inside Crowstorm (Ult) and survive its full channel. Choose it over Cryptbloom when heavy magic resistance makes maximum ultimate damage more valuable than haste and team healing.
SITUATIONAL ITEMS

Build this when your ambushes start at the edge of a fight. The dash closes the last gap after his blink.

The slow keeps enemies inside the crows, which is the main problem with an ultimate they can walk out of.

His crows tick constantly, so the max health burn stays applied to the frontline standing in them.

Crits against low health targets, which finishes the ones his crows chipped down as they walked out.

The alternative to Void Staff. Less penetration, but the ability haste and healing on takedown help when his ambush opens a fight his team joins. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.
Build this when the enemy heals through his crows. Buy Oblivion Orb early, since the anti-heal works from the component and the full item can wait.

Build this when shields absorb Fiddlesticks's ambush. The first Crowstorm (Ult) ticks reduce shields across the group before the remaining channel and allied follow-up land.

Build this when the enemy has crowd control ready for his channel, since interrupting the wind-up cancels the whole ultimate.
RUNES
KEYSTONE

Crowstorm's (Ult) opening fear immobilizes the group Fiddlesticks ambushes, creating the frozen zone and protective ice immediately. The extra Armor and Magic Resistance help this fragile mage survive after blinking into the enemy team, giving Crowstorm (Ult) and Bountiful Harvest (2nd) more time to deal their full damage.
PRIMARY

His ultimate is his entire champion, so a rune that amplifies it specifically is worth more to him than to almost anyone.

He picks the fight from stealth at full health, so the bonus is active on the ultimate he opens with.

He is a scaling ambusher whose ultimate gets stronger with every item, so a rune that grows over the game fits.
SECONDARY

His ultimate blinks him in, so the bonus true damage lands on the first tick of crows.
SITUATIONAL RUNES

Take this over Ice Overlord against squishy teams when you want more finishing damage instead of protection. Crowstorm (Ult) damages the whole group and quickly pushes a target below the harvest threshold, while every collected soul strengthens the proc in later ambushes.

Ability Haste supports more Terrify (1st) and Bountiful Harvest (2nd) casts after Fiddlesticks enters with Crowstorm (Ult). It does not reduce the cooldown of Stasis or Rocketbelt.

Take this over Sudden Impact when the team plans to contest frequent objective fights. Shorter Terrify (1st) and Crowstorm (Ult) cooldowns help Fiddlesticks prepare another fear setup and threaten the next fight from fog.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Channel Crowstorm (Ult) while unseen, then Flash after its blink to extend the active storm onto carries who thought they were outside its reach without sacrificing Terrify's (1st) opening fear.

Smite
You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 12nd Ability
W - 21st Ability
Q - 33rd Ability
E
Fiddlesticks Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Fiddlesticks Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Shyvana
Shyvana wants to farm, but Dragon's Descent (Ult) gives her hard displacement that can interrupt your channels. Track the ultimate before committing Crowstorm (Ult), then punish her limited control once it is spent.

Graves
Graves clears fast and bursts hard, but a fear from the brush turns his aggression into a free Drain (2nd), and he has no way out of it once he commits.

Nidalee
Nidalee wins the poke war but cannot kite a fear she walks into, and your Drain (2nd) out-sustains her spear chip. Ambushes take away the range game she relies on.
Fiddlesticks Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Lee Sin
Lee Sin is online at level three while you are still working through your clear, and he can find you mid-Drain (2nd) with a teammate. His strong window comes long before yours does.

Talon
Talon has no crowd control that interrupts Crowstorm (Ult), but his dash-in burst can kill your fragile frame during the channel before the ultimate goes off. Keep vision on his approach and channel from fog where he cannot reach you in time.

Olaf
Olaf's Ragnarok (Ult) makes him immune to the fear, silence, and slow your control relies on. Reap (3rd) still damages him, but it cannot stop his approach, and his true damage shreds your squishy frame while you channel.
Fiddlesticks Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Fiddlesticks Jungle, from early lane control through mid and late game map play to final teamfights.

