Wild Rift Guides
Fiddlesticks Jungle Wild Rift Guide
Fiddlesticks jungle counters include Lee Sin, Talon, and Olaf. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Clear camps and reach level 5 Your ultimate gives you much stronger ways to start a fight.
- Use your ultimate from out of sight Clear enemy vision and jump over a wall to catch several enemies with fear.
- Stay close enough to finish your drain Your 2nd ability drains nearby enemies and heals you. Move with them to keep them in range, but avoid casting where a stun can interrupt you.
Strengths
- His ambush threat warps the whole map, forcing the enemy to over-ward and move in groups.
- Excellent objective control, because Crowstorm (Ult) and his fear turn a dragon or Baron fight into a chain of feared, dying enemies.
- He scales into a teamfight monster whose ultimate can decide a fight before half the enemy team gets to act.
Weaknesses
- Fragile, immobile early game, so invaders and early predators can find him mid-clear and kill him before he comes online.
- Everything runs through one big cooldown: with Crowstorm (Ult) down he is a slow body with no escape.
- He gets blown up if caught mid-channel, and any hard engage or burst landed before he sets up shuts the ambush down.
Build Snapshot
Rune Setup
Summoner Spells
Fiddlesticks Jungle Counters
Who counters Fiddlesticks Jungle in Wild Rift (WR)? These champions beat Fiddlesticks in the jungle matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Lee Sin: Lee Sin is online at level three while you are still working through your clear, and he can find you mid-Drain (2nd) with a teammate. His strong window comes long before yours does.
- Talon: Talon has no crowd control that interrupts Crowstorm (Ult), but his dash-in burst can kill your fragile frame during the channel before the ultimate goes off. Keep vision on his approach and channel from fog where he cannot reach you in time.
- Olaf: Olaf's Ragnarok (Ult) makes him immune to the fear, silence, and slow your control relies on. Reap (3rd) still damages him, but it cannot stop his approach, and his true damage shreds your squishy frame while you channel.
Champions Fiddlesticks Is Strong Against
Fiddlesticks's best matchups in Wild Rift. Fiddlesticks holds an edge against these picks in the jungle role, so look to press the advantage and contest objectives.
- Shyvana: Shyvana wants to farm, but Dragon's Descent (Ult) gives her hard displacement that can interrupt your channels. Track the ultimate before committing Crowstorm (Ult), then punish her limited control once it is spent.
- Graves: Graves clears fast and bursts hard, but a fear from the brush turns his aggression into a free Drain (2nd), and he has no way out of it once he commits.
- Nidalee: Nidalee wins the poke war but cannot kite a fear she walks into, and your Drain (2nd) out-sustains her spear chip. Ambushes take away the range game she relies on.
Early Game
Your first clear is about staying alive, not racing. Start on a camp where Drain (2nd) does the work, use Bountiful Harvest (2nd) to hit several monsters at once, and accept that you are slower than the duelists across the map. Do not go looking for a gank before your ultimate. Take the full clear and the scuttle, which is what puts Crowstorm (Ult) online, because guaranteed level five matters more than a low-pressure walk into lane. Once it is up, the loop starts: clear, then use the camp respawn timer to find a flank where the storm lands on someone who cannot walk out of it. Scuttle itself is risky, since you can win the crab fight by fearing them off it but have no exit if an invader collapses on you, so take the safe crab and ward your jungle entrances. Track the enemy jungler and never drain a camp with no vision behind you.
Mid Game
Crowstorm (Ult) is strongest when an objective forces the enemy team into one cramped area. Set up before they commit rather than chasing them after. Sitting unseen in a river or pit bush turns you into a trap, and a fight that opens with a Terrified carry running the wrong way usually just ends, so contest whenever your ultimate is up. If it is down, take neither and farm, because Fiddlesticks without Crowstorm (Ult) loses objective fights on stats alone. In an even game Herald is the cleaner trade, since it turns into a tower without needing you to win a five on five, though a team that fights well is a reason to play for soul. Between objectives, clear a quadrant and hunt while the camps respawn, and pick your invades carefully, because getting caught deep without your ultimate hands the game back.
Late Game
Late game is where Fiddlesticks controls the map. Every objective becomes a setup: park in a bush near Baron or dragon, let your team bait the contest, and drop Crowstorm (Ult) when both sides collapse. You are the reason the enemy cannot start an objective without full vision and a flank check, and one missed sweep through your bush ends with their backline feared and silenced. The cooldown window is still the danger. If you ult into a bad fight or burn it as an escape, you spend the next stretch as a soft, slow body, so hold it for the fight that decides the objective rather than a small skirmish. One good Crowstorm (Ult) can flip a game.
Teamfights
This is the job you were built for. The ideal fight starts before the enemy knows there is one: you are already in a flank bush, unseen, watching them line up, and you blink Crowstorm (Ult) into the middle of their team right as they commit. The storm fears several targets, the silence locks out their escapes and key spells, and the damage chews through their whole side while your team cleans up the panic. Aim for the cluster, not one hero, and land on their carries so the fear scatters the damage dealers. If you cannot flank, your fear and Drain (2nd) still anchor a fight, but a Fiddlesticks who ambushes from the side is as close as the jungle gets to deleting a teamfight with one button.