Talon Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Use walls to find unexpected ganks Your 3rd ability lets you jump over walls. Use unexpected routes to gank, and choose different walls to escape because each wall has its own cooldown.
Attack after landing your spells Land three ability hits on a champion, then use a basic attack to trigger your passive bleed before they escape.
Leave after taking down a target Use your ultimate to become invisible and your 3rd ability to jump over a wall after a kill, instead of staying among the enemy team.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Fast, cheap clear that frees him to gank early and often while his camps respawn.
- Gank threat that ignores spacing: the Noxian Diplomacy (1st) dash lands on a target before they can answer.
- Strong early dueling and invades, so he wins scuttle, steals camps, and snowballs before scaling junglers come online.
Weaknesses
- Glass frame: once his blink is spent and the target survives, he has no second escape until his ultimate returns.
- Hard crowd control and tanky bruisers shut him down, since he cannot burst through armor and stuns.
- Falls off hard when behind, because his whole identity is the early snowball and he has no late-game teamfight job.
Talon Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Talon Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage, since his opening burst either kills a squishy or strands him.
BOOTS

Early lethality, which sharpens the burst his wall-crossing ganks deliver.
CORE BUILD

Momentum builds while he crosses walls between lanes, so speed and penetration are both active when he arrives.

Spellblade triggers on the attack after his dash, which speeds up his clear and suits a combo that weaves attacks between casts.

The slow keeps a target from escaping once his bleed is stacking, which is when they run. The slow only applies below 60% target Health.

The spell shield blocks the crowd control that catches him mid-dive, which is the one way a squishy survives him.

Revives him once after dying. His wall dash only gets him out if he is alive to use it.
SITUATIONAL ITEMS

His dash into W (2nd) is two quick hits, which is all this needs to trigger. Gives max health damage and a shield.

Build this when the enemy has shields that keep a target alive through the bleed his passive was building toward.
RUNES
KEYSTONE

He chooses when to come over a wall, so he reliably opens the trade.
PRIMARY

His dash and his wall traversal both count, so the bonus true damage lands as he arrives.

His rotation pours into a single target to trigger his bleed, which is what this rewards.

He is built to find kills, and each takedown adds the adaptive force that speeds up the next one.
SECONDARY

Ability haste gives more Q (1st), W (2nd), and R (Ult) casts. Assassin's Path (3rd) tracks a separate cooldown on each terrain section, so haste does not simply let Talon vault the same wall repeatedly.
SITUATIONAL RUNES

Take this over Transcendence against teams that need repeated pick attempts or extended skirmishes. Shorter Noxian Diplomacy (1st) and Rake (2nd) cooldowns help Talon prepare another passive-triggering rotation after the opening trade.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. He can vault walls to escape, but Flash is what gets him onto a target standing in open ground.

Smite
You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Talon Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Talon Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Morgana
Black Shield (3rd) blocks the slow from Rake's (2nd) return but does not absorb Talon's physical burst, while Dark Binding (1st) is Morgana's one reliable way to stop his approach. Enter from an Assassin's Path (3rd) angle she is not facing, wait for Binding (1st) to miss or hit another target, then use Shadow Assault (Ult) to cross Black Shield's (3rd) protection and finish the backline target.

Kha'Zix
Kha'Zix is the same kind of fragile assassin you are, and the mirror goes to whoever commits first: your dash cuts him out of his leap and delete him before he can reset.

Master Yi
Master Yi farms toward a late spike, and your early burst denies it: your burst denies him the window for Meditate (2nd) and his combo, and his early frame cannot survive your all-in.
Talon Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Rammus
Rammus's armor blanks your burst, his taunt locks you in place, and his thorns punish every hit you land, so he wins duels, answers your ganks, and catches you with the roll when you leave.

Hecarim
Hecarim runs you down with ramping speed before your blink and Rake (2nd) reset, heals through your burst with Spirit of Dread (2nd), and his fear catches you mid-escape.

Warwick
Warwick heals through the burst your whole game is built on, and once your blink is spent his suppress leap pins your glass frame with no way out.
Talon Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Talon Jungle, from early lane control through mid and late game map play to final teamfights.

