Morgana Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Keep your damage pool under camps Place your 2nd ability under monsters to damage them while clearing. Gank when you can land your 1st ability to root an enemy.
Shield before the enemy stun lands Cast your 3rd ability on yourself or an ally before a stun or root hits to block it while the shield holds.
Use your ultimate when enemies commit Your ultimate links you to nearby enemies and stuns them if you stay in range until the chains finish. Use it when they approach rather than chasing several enemies alone.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Black Shield (3rd) is the best anti-engage button in the role, eating a key gank or pick and wasting the enemy's fight-starter.
- Her bind and her ultimate give two layers of hard lockdown, removing the enemy's most important body from a fight.
- A low-effort clear lets her farm to her item spike without ever needing to win a duel.
Weaknesses
- Missing Dark Binding (1st) removes her ranged setup and exposes her lack of mobility until the cooldown returns.
- She is slow and fragile, so mobile early junglers run her down before her utility comes online.
- Her solo kill pressure stays low all game, so a bad early leaves her farming for relevance instead of carrying.
Morgana Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Morgana Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power, since her clear is her W (2nd) ticking on a camp and her passive heals off that damage.
BOOTS

Magic penetration keeps her W (2nd) hurting through a clear and a gank, which is all her early damage amounts to.
CORE BUILD

Her W (2nd) sits on several enemies at once, so the stacking bonus counts multiple champions in a fight.

Her W (2nd) ticks continuously, so the max health burn is permanently applied to anything standing in it.

The slow keeps enemies inside her W (2nd), which is the main problem with a zone they can walk out of.

Multiplies her ability power. Her W (2nd) scales with it and her passive heals off that damage, so it is her damage and her sustain.

Cuts the magic resist that lets a target stand in her W (2nd). The healing on takedown also helps the team that followed her root. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.
SITUATIONAL ITEMS

Crits against low health targets, and her W (2nd) already does more against missing health, so the two stack.

The raw penetration alternative to Cryptbloom. Build it when a magic resist frontline stands in her W (2nd) and ignores it. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.
Build this when the enemy heals through her W (2nd). Buy Oblivion Orb early, since the anti-heal works from the component and the full item can wait.

Build this when shields absorb Morgana's gank or poke. A root into Tormented Shadow (2nd) applies and refreshes the reduction while the target remains trapped in the pool.

Build this when one spell must be blocked before Morgana can cast Black Shield (3rd) on herself or an ally. The extra shield layer protects the opening of her root and ultimate setup.

Soul Shackles (Ult) is a three-second tether rather than a channel, and it continues during stasis. Zhonya's lets Morgana remain near the linked enemies safely until the second damage instance and stun resolve. Buy Seeker's Armguard early for the armor and ability power.
RUNES
KEYSTONE

Her root, W (2nd) and a basic attack can trigger it quickly, and the move speed helps her leave a gank she committed to.
PRIMARY

All her damage is basic abilities, so the amplification builds through the long fights she wants.

Her damage is a slow burn, and this is what makes health stackers finish inside it.

Sustain on top of the healing her passive already gives her.
SECONDARY

Ability haste means more roots and more W (2nd) casts, which is her clear speed and her gank frequency.
SITUATIONAL RUNES

Take this over Phase Rush when the enemy lanes and team composition are fragile enough for Morgana's ganks to create repeated low-health targets. Her W (2nd) prepares those targets for the proc.

Take this over Legend: Bloodline against teams that rely on repeated picks or extended objective fights. More frequent Dark Binding (1st) and Black Shield (3rd) casts help Morgana threaten another catch while protecting allies from the next control spell.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Her root is her whole gank, and Flash is how she gets an angle the enemy has not warded.

Smite
You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 12nd Ability
W - 21st Ability
Q - 33rd Ability
E
Morgana Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Morgana Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Amumu
Amumu is all crowd control, so Black Shield (3rd) blanks his game: the bandage toss (1st) that starts every gank and the ultimate that wins every fight both die on one bubble, and he is too immobile to do anything else.

Skarner
Black Shield (3rd) can block Impale (Ult) on one protected ally, removing that champion from the pull even if Skarner catches others. Dark Binding (1st) also punishes the telegraphed approach, but spread out because one shield cannot protect the whole team from a three-person Impale (Ult).

Vi
Point-and-click engage is exactly what Black Shield (3rd) punishes: shield Vi's target and her ultimate, knockup, and gap-close all land for nothing, leaving a bruiser with no follow-up.
Morgana Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Lee Sin
Lee Sin wins scuttle, invades, and snowballs while your kit is still one skillshot, and his dashes let him hop past your bind angle and kick you out of your own setup.

Kha'Zix
Leap (3rd) crosses Morgana's Dark Binding (1st) angle, and Taste Their Fear (1st) gains isolation damage when he finds her alone at a camp. Black Shield (3rd) blocks magic damage and crowd control, not the physical isolation burst that finishes his invade.

Rengar
Rengar's brush leap one-shots a slow, squishy jungler who needs to land a skillshot to do anything, and he is on top of you before a shield or a bind matters.
Morgana Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Morgana Jungle, from early lane control through mid and late game map play to final teamfights.

