Skarner Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Gank through unexpected walls Your 3rd ability lets you charge through walls. Approach from an unexpected angle and push the enemy into another wall to stun them.
Keep attacking to trigger your passive Basic attacks and your 1st ability build three Quaking stacks for damage over time. Your 2nd ability shields and slows; it does not add stacks.
Drag caught enemies toward your team Use your ultimate when allies can follow, then move the targets away from safety.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Impale (Ult) suppresses and drags up to three champions, making grouped fights and objective chokes his best terrain.
- Ixtal's Impact (3rd) crosses terrain and converts a wall collision into a stun, giving his ganks and counter-ganks unusual angles.
- Shattered Earth (1st), Quaking's maximum-health damage, and Seismic Bastion's (2nd) shield give him a reliable clear and durable frontline presence.
Weaknesses
- Ixtal's Impact (3rd) and Impale (Ult) are telegraphed, so mobility, spell shields, and crowd-control immunity can deny the engage.
- Ixtal's Impact (3rd) stops on the first champion hit, allowing a frontline blocker to keep a carry away from the wall stun.
- Impale (Ult) is his major teamfight cooldown; a missed or resisted cast leaves him easy to kite and low on group control.
Skarner Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Skarner Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

The Health supports Skarner's opening clear and health-scaled kit while the new Smite burn provides recurring camp damage.
BOOTS

Armor and health help him survive the terrain charge and the focus that follows a multi-person Impale (Ult).
CORE BUILD

Stacks permanent health from trades, and his shield is a percentage of maximum health, so both grow together.

Damages nearby enemies and heals him for it, which is especially valuable after a multi-person Impale (Ult) puts several champions around him.

Build this when Skarner needs armor and anti-heal. Entwine applies Grievous Wounds from his own damage as well as enemy attacks, so Shattered Earth (1st) and Ixtal's Impact (3rd) can tag the targets he is dragging into a prolonged fight.

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. A multi-person Impale (Ult) keeps Skarner in combat long enough to activate Twinguard before the grouped enemies focus him down.

Build last for armor, magic resistance, and a shield that scales with bonus health. Activate it as enemies focus Skarner after his engage, covering the return damage when a multi-person Impale (Ult) leaves him surrounded.
SITUATIONAL ITEMS

Build this when the enemy team has multiple crit champions. Crit reduction protects Skarner while he reaches a clustered backline and drags several enemies toward his team.

Boot swap against heavy magic damage and crowd control, which lands before his charge connects.

Build this when the enemy team has two or more AP champions. The move speed also helps him close the distance his charge needs.

Build this against attack-speed carries. Ixtal's Impact (3rd) and Impale (Ult) bring Skarner close enough to apply its attack-speed reduction, helping him and his nearby teammates survive repeated attacks.
RUNES
KEYSTONE

Ixtal's Impact (3rd) stuns one target against terrain, while Impale (Ult) suppresses up to three, so the zone lands on almost every engage.
PRIMARY

His terrain charge and multi-person pull take him into the enemy team, which is when this gives the most.

His engage puts him on the frontline, and this blunts the first answer while Impale (Ult) is dragging several enemies.

Permanent health from camps grows both his durability and the percentage-based shield on his W (2nd).
SECONDARY

Ability haste means more terrain charges, shields, and opportunities to control a group with Impale (Ult).
SITUATIONAL RUNES

Take this over Transcendence against durable teams that keep fighting in narrow terrain. More frequent Shattered Earth (1st) and Seismic Bastion (2nd) casts help Skarner repeat his area damage while refreshing his shield.
SUMMONER SPELLS
MAIN SPELLS

Flash
Flash before Impale (Ult) to change the cast angle and catch a clustered backline. Skarner cannot use Flash during Impale (Ult), so commit the reposition before its wind-up finishes.

Smite
You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Skarner Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Skarner Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Wukong
Wukong's Cyclone (Ult) brings his divers together, giving Impale (Ult) a chance to suppress him and the allies following his engage in one cast. Track the real body through the clone, then use Ixtal's Impact (3rd) to pin him against terrain after his mobility is spent.

Talon
Ixtal's Impact (3rd) follows Talon's wall routes instead of letting terrain guarantee his escape. Once he commits with Shadow Assault (Ult), Impale (Ult) can suppress him and any nearby teammates trying to follow his dive.

Kha'Zix
Ixtal's Impact (3rd) can stun Kha'Zix against terrain and Impale (Ult) stops his leap or takedown reset. If his team collapses on the isolated target with him, the same ultimate can catch the nearby follow-up.
Skarner Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Nidalee
Javelin Toss (1st) and Pounce (2nd) let Nidalee pressure from outside the reliable range of Ixtal's Impact (3rd) and Impale (Ult). A missed charge leaves Skarner exposed to her ranged poke and repeated repositioning.

Lillia
Lillia's ramping movement speed makes both Ixtal's Impact (3rd) and Impale's (Ult) wind-up difficult to connect. Her sleep then punishes Skarner and any teammates who group behind his slow approach.

Amumu
Amumu can body-block Ixtal's Impact (3rd) before it reaches a carry, then answer Skarner's entry with his own area control. If Skarner drags several enemies into one place, Curse of the Sad Mummy (Ult) can punish the grouped position as soon as the suppression ends.
Skarner Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Skarner Jungle, from early lane control through mid and late game map play to final teamfights.

