Wild Rift Guides
Skarner Jungle Wild Rift Guide
Skarner jungle counters include Nidalee, Lillia, and Amumu. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Gank through unexpected walls Your 3rd ability lets you charge through walls. Approach from an unexpected angle and push the enemy into another wall to stun them.
- Keep attacking after your spells Three hits from attacks or abilities trigger extra damage over time. Keep hitting the same target, and use your 2nd ability to shield yourself and slow nearby enemies.
- Drag caught enemies toward your team Use your ultimate when allies can follow, then move the targets away from safety.
Strengths
- Impale (Ult) suppresses and drags up to three champions, making grouped fights and objective chokes his best terrain.
- Ixtal's Impact (3rd) crosses terrain and converts a wall collision into a stun, giving his ganks and counter-ganks unusual angles.
- Shattered Earth (1st), Quaking's maximum-health damage, and Seismic Bastion's (2nd) shield give him a reliable clear and durable frontline presence.
Weaknesses
- Ixtal's Impact (3rd) and Impale (Ult) are telegraphed, so mobility, spell shields, and crowd-control immunity can deny the engage.
- Ixtal's Impact (3rd) stops on the first champion hit, allowing a frontline blocker to keep a carry away from the wall stun.
- Impale (Ult) is his major teamfight cooldown; a missed or resisted cast leaves him easy to kite and low on group control.
Build Snapshot
Rune Setup
Summoner Spells
Skarner Jungle Counters
Who counters Skarner Jungle in Wild Rift (WR)? These champions beat Skarner in the jungle matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Nidalee: Javelin Toss (1st) and Pounce (2nd) let Nidalee pressure from outside the reliable range of Ixtal's Impact (3rd) and Impale (Ult). A missed charge leaves Skarner exposed to her ranged poke and repeated repositioning.
- Lillia: Lillia's ramping movement speed makes both Ixtal's Impact (3rd) and Impale's (Ult) wind-up difficult to connect. Her sleep then punishes Skarner and any teammates who group behind his slow approach.
- Amumu: Amumu can body-block Ixtal's Impact (3rd) before it reaches a carry, then answer Skarner's entry with his own area control. If Skarner drags several enemies into one place, Curse of the Sad Mummy (Ult) can punish the grouped position as soon as the suppression ends.
Champions Skarner Is Strong Against
Skarner's best matchups in Wild Rift. Skarner holds an edge against these picks in the jungle role, so look to press the advantage and contest objectives.
- Wukong: Wukong's Cyclone (Ult) brings his divers together, giving Impale (Ult) a chance to suppress him and the allies following his engage in one cast. Track the real body through the clone, then use Ixtal's Impact (3rd) to pin him against terrain after his mobility is spent.
- Talon: Ixtal's Impact (3rd) follows Talon's wall routes instead of letting terrain guarantee his escape. Once he commits with Shadow Assault (Ult), Impale (Ult) can suppress him and any nearby teammates trying to follow his dive.
- Kha'Zix: Ixtal's Impact (3rd) can stun Kha'Zix against terrain and Impale (Ult) stops his leap or takedown reset. If his team collapses on the isolated target with him, the same ultimate can catch the nearby follow-up.
Early Game
Use Shattered Earth (1st) as an attack reset and spend its three empowered attacks; the third adds 11% maximum-health physical damage. Mix Seismic Bastion (2nd) or Upheaval (1st) into camps to reach three Quaking stacks quickly. The passive's percentage-health damage is capped against monsters but still contributes heavily to large camps. Do not wait for level five to gank: Ixtal's Impact (3rd) can cross a lane wall, grab a champion, and stun them against terrain before Impale (Ult) is learned. Enter ganks through terrain with Ixtal's Impact (3rd), steer into the target, then drive them into the nearest wall for the 1.5-second stun and cooldown refund. If no wall angle exists, end the charge where Seismic Bastion's (2nd) slow and a thrown Upheaval (1st) can keep them in range. Respect roots and knockups on the approach because they detach the grabbed target before the wall collision.
Mid Game
Clustered objective entrances are where Skarner can turn one Impale (Ult) into control over several champions. Take that trade in an even game and contest both when your team is ahead on early fights. Dragon is worth prioritising only when your team can hold the longer fights that soul asks for. Between objectives, collapse through terrain and look for clustered champions rather than tunnel-visioning one carry. Prepare Shattered Earth (1st) before Impale (Ult): casting the ultimate while holding the boulder automatically throws Upheaval (1st) in the ultimate's direction, adding the Q (1st) finisher's area damage and slow before the suppression attaches up to three champions.
Late Game
Late game you are both initiation and counter-engage. Flank through terrain for an Ixtal's Impact (3rd) wall stun, or hold Impale (Ult) until multiple champions enter its trapezoid. Skarner gains 40% movement speed during a successful Impale (Ult) but the targets remain only 1.5 seconds and are placed a short distance forward when it ends, so turn toward your team immediately rather than expecting a long cross-screen drag.
Teamfights
Prepare Shattered Earth (1st) before casting Impale (Ult) so Upheaval (1st) fires automatically through the same group. Enter through terrain with Ixtal's Impact (3rd) or Flash before Impale's (Ult) wind-up, use Seismic Bastion (2nd) for the shield and slow, then angle the ultimate across as many champions as possible. Impale (Ult) suppresses and drags up to three, so a frontline target is not wasted if the same cast also catches a carry or support. Drag the group toward your damage dealers, out of an objective pit, or away from their own backline. A clean two- or three-person Impale (Ult) is usually worth more than waiting forever for one perfect carry.