Nidalee Wild Rift champion guide - Jungle

Jungle · Wild Rift Guide

Nidalee Jungle

Nidalee Jungle Guide

Updated for Patch 7.3E
S Tier

Nidalee Jungle Wild Rift overview and best build snapshot

How to play

  • Land a spear or trap before jumping in In human form, hit your 1st ability or catch an enemy with your 2nd ability to mark them. Switch forms with your ultimate, then use your 2nd ability for a longer jump.

  • Keep clearing between ganks Use your ultimate to switch between human and cougar abilities while clearing. Your human-form 3rd ability heals you before the next camp or fight.

  • Poke before committing to a teamfight Use your human-form 1st ability to throw spears from a safe distance. Wait for a weakened enemy before switching forms to jump in.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Brutal early tempo: her cougar clear is among the fastest in the class, so she hits gank and invade timings first.
  • Long-range spears from fog and over walls zone enemies off scuttle, objectives, and their own jungle without trading evenly.
  • Snowballs hard once she gets a lead, with the mobility and burst to show up in lanes before anyone can answer.

Weaknesses

  • No hard crowd control, so disciplined teams can walk through her spears and collapse on a squishy melee target.
  • Falls off in long games, since her burst stops keeping up with enemy health bars while tanks and carries outgrow her.
  • Spear-dependent: miss the poke and she is a fragile cat with cooldowns down, easy to lock and kill.
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Nidalee Jungle Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Nidalee Jungle, including items, runes, summoner spells, and skill order.

STARTING ITEM

Amplifying Tome

Early ability power for her spear, which is her only real threat before she can dive.

BOOTS

Spellslinger's Shoes

Magic penetration sharpens both her spear and her cougar burst, keeping her relevant in both forms.

CORE BUILD

Lich Bane

Nidalee casts constantly while rotating through two forms, creating frequent Spellblade windows. In Cougar Form, weave the empowered attack from Takedown (1st) between casts so Lich Bane lands inside the same burst.

Rabadon's Deathcap

Multiplies her ability power, raising both long-range Javelin Toss (1st) poke and Cougar Form Takedown's (1st) missing-health finisher damage.

Infinity Orb

Crits against low health targets, and her cougar Q (1st) already scales with missing health, so both pay on the same enemies.

Void Staff

Cuts the magic resist that turns a landed spear from a kill setup into a chunk. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.

Zhonya's Hourglass

Build this for when she lands in cougar form with her pounce spent. Buy Seeker's Armguard early for the armor and ability power.

SITUATIONAL ITEMS

Hextech Rocketbelt

A gap closer that does not cost her a pounce, so she arrives with her mobility still available to leave.

Cryptbloom

The alternative to Void Staff. Less penetration, but the ability haste means faster form swaps and the healing on takedown helps her team. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Oceanid's Trident

Build this when the enemy has shields that keep absorbing the burst her spear set up.

Banshee's Veil

Build this when the enemy has crowd control that catches her mid-dive.

RUNES

KEYSTONE

Dark Harvest

Her cougar Q (1st) hunts low health targets, so the souls come from kills she was already set up to take.

PRIMARY

Sudden Impact

Her pounce is a dash, so it triggers the bonus true damage as she reaches her target in cougar form.

Hubris

Her picks convert into kills, and stacking power off takedowns builds the snowball her spears are meant to start.

Eyeball Collector

Takedowns are the point of her ganks, so the stacks build faster than on a farming jungler.

SECONDARY

Transcendence

Ability haste means more spears and faster form swaps, which is her poke and her dive frequency.

SITUATIONAL RUNES

Legend: Haste

Take this over Transcendence for a poke-and-skirmish plan around objectives. More frequent Javelin Toss (1st) and Primal Surge (3rd) casts help Nidalee create another opening and sustain teammates between engagements.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Pounce (2nd) is short unless Nidalee is jumping to a Hunted target, so Flash supplies an unconditional escape over terrain when her mark or Pounce (2nd) reset is unavailable.

Smite

Smite

You are playing Jungle, you always take Smite. In a close objective secure, Smite first and follow with Cougar Form Takedown (1st) so its missing-health scaling benefits from the lower health bar. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Nidalee Jungle Wild Rift matchups and counters

Wild Rift matchup guide for Nidalee Jungle, covering favorable lanes and difficult counters to prepare for in ranked.

Nidalee Jungle Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Nidalee Jungle, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Rotate all three Cougar Form abilities through camps, reset an attack with Takedown (1st), and use Primal Surge's (3rd) attack-speed buff and missing-health heal between form swaps. The resulting clear speed gives Nidalee choices: reach river first, invade a tracked slow starter with lane priority, or gank a lane whose crowd control can guarantee Javelin Toss (1st). Do not spend that tempo throwing low-percentage spears at a neutral lane. At scuttle, hold space with a maximum-distance spear rather than standing on top of the crab, because its damage comes from travel distance and cannot be charged. A spear or Bushwhack (2nd) mark extends Pounce's (2nd) reach, so enter Cougar Form only after the mark lands and the enemy's return control is accounted for. Nidalee's early lead comes from making the map respond to her faster clear, not from forcing every encounter into melee range.

Mid / Late Game

Levels 9+
Nidalee pressures the first objectives from outside the pit before deciding whether Cougar Form can enter safely. Contest with spears from across it and force the enemy jungler to fight on your terms or give the objective up. If your team cannot contest safely, trade for the other objective or convert your tempo into camps and a tower instead of forcing a bad pit dive. Between objectives, farm only as much as you need and visit every lane with a gankable angle: a heal keeps your laner topped up while a marked pounce ends an overextended enemy. Counter-jungling works well too, because your clear speed lets you steal a camp and leave before anyone arrives. The longer the game goes, the harder you have to work, because the spear that once deleted a carry now only chunks a full-build team. Stop forcing fights and play the picker: hunt sidelaners and stragglers with traps and spears from fog, and snipe anyone who walks through river without vision. Around Baron you are the threat that makes the enemy afraid to start it, throwing spears over the wall and pouncing on anyone who strays from the group. Keep your heal for yourself and your most fragile teammate, and never commit your pounce into a five-man group with no way out, because a cat caught in the open with cooldowns down does not walk back out.

Teamfights

5v5 Combat
Work from the edge of the fight and use Javelin Toss (1st) or Bushwhack (2nd) to mark a reachable target before entering Cougar Form. Pounce (2nd) only after the enemy's immediate control is accounted for, then use Takedown (1st) on the wounded target and leave through a route your team controls. Place traps in chokes and flank routes, and use Primal Surge (3rd) on the ally who can keep dealing damage. If no marked target separates from peel, remain at range instead of diving through the frontline.
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