Kha'Zix Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Hunt enemies who are alone Your first ability hits harder when your target is away from their teammates and minions.
Keep farming between ganks Look for safe picks around your camps instead of chasing enemies through a grouped team.
Save your jump when you can Use your ultimate to become invisible and approach, then save your 3rd ability to jump after an escaping target or get out.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- His isolation burst deletes any lone target, making him the best punisher of overextended lanes, solo invaders, and split objectives.
- Evolved Wings (3rd) resets his leap on takedowns, so once that upgrade is online one pick chains into the next and a single early kill can snowball the map.
- Evolutions let him tailor the threat (range, stealth, spike) to the enemy, while his spike heal keeps his clear fast.
Weaknesses
- He is single-target and squishy, so a grouped team that denies isolation leaves him a fragile skirmisher with nothing to one-shot.
- Hard crowd control shuts him down, since a stun or root pins his leap and his low health folds fast.
- His power runs on a clock: if early picks do not land, tanks and scalers eventually make isolated targets impossible to find.
Kha'Zix Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Kha'Zix Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage for his Q (1st), which already does more than double damage against an isolated target.
BOOTS

Early lethality, since he is built entirely around bursting one squishy target down.
CORE BUILD

Momentum builds while he stalks between camps, so the move speed and penetration are both active when he leaps in.

Bonus damage and a slow on the first hit against an unseen target, which is what an assassin opening on a lone target needs.

The slow keeps an isolated target from reaching their team, which is the only thing that turns off his damage bonus. The slow only applies below 60% target Health.

The spell shield blocks the crowd control that waits for him at his landing point, which is the one way an isolated target survives him.

Revives him once after dying. Only Evolved Wings (3rd) resets Leap (3rd) on a champion takedown, so the revive gives him another chance to use that escape after a kill.
SITUATIONAL ITEMS

His leap into Q (1st) is two quick hits, which is all this needs to trigger. Gives max health damage and a shield.

Build this when the enemy has shields that keep an isolated carry alive through his burst.
RUNES
KEYSTONE

He picks the moment to leap on an isolated target, so he reliably lands the opening hit.
PRIMARY

His damage is basic abilities, and the amplification builds across the fights his evolutions let him take.

He is built to kill squishies, and this is the answer for the games where he has to help kill a bruiser too.

Sustain for an assassin who has to survive the collapse after killing an isolated target.
SECONDARY

Ability haste means more leaps and Q (1st) casts, which is his mobility and his damage.
SITUATIONAL RUNES

Take this over Transcendence when his leap is the opener rather than the escape, since the bonus true damage is ready on arrival.

Take this over Legend: Bloodline against durable targets that need repeated isolated hits. More frequent Taste Their Fear (1st) and Void Spike (2nd) casts let Kha'Zix extend a skirmish without relying entirely on the opening burst.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Only Evolved Wings (3rd) resets Leap (3rd) on champion takedowns; Flash covers fights before that evolution or when nobody dies.

Smite
You are playing Jungle, you always take Smite. Isolation makes Taste Their Fear (1st) a strong objective-secure tool, so cast it with Smite while the monster has no nearby allies. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Kha'Zix Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Kha'Zix Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Kindred
Kindred is a squishy kiter with no lockdown to stop your leap, so catching her alone means a clean isolation kill, with only her ultimate standing between you and the reset.

Taliyah
Taliyah needs range and her wall to function, and your leap closes that gap onto a fragile frame. Once her Seismic Shove (2nd) and Flash are down, she has no answer to your jump.

Nidalee
A missed Javelin Toss (1st) leaves Nidalee isolated, which turns Taste Their Fear (1st) into Kha'Zix's full isolation burst. Leap (3rd) follows her Pounce (2nd), so switching to Aspect of the Cougar (Ult) does not restore the distance her spear game needs.
Kha'Zix Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Rammus
Leaping onto Rammus drops you into a taunt and a ball of reflected armor, so your squishy frame folds to the very damage you deal while he holds you in place.

Skarner
Ixtal's Impact (3rd) can pin your leap against terrain, while Impale (Ult) suppresses you before a takedown can reset it. If your team follows the dive, Skarner can catch up to three of you in the same cast and end the reset chain before it starts.
Kha'Zix Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Kha'Zix Jungle, from early lane control through mid and late game map play to final teamfights.

