Kindred Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Take marks when your team can help Your passive marks enemies and jungle camps for permanent bonuses. Take marked camps only when nearby allies can help you enter the enemy jungle safely.
Keep attacking while you move Use your 1st ability to dash a short distance between attacks, keeping space between you and enemies who need to get close.
Use your ultimate before someone dies It also protects enemies inside, so get ready to finish them when the zone ends.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Snowballs through marks: stacking the hunt early gives bonus range and damage that scales out of control if she is left alone.
- Elite kiting and dueling once online, with arrow dashes and Mounting Dread's (3rd) slow that let her fight from unmatched range.
- Lamb's Respite (Ult) is a fight-warping reset that can save a teammate, deny an objective steal, or buy a free escape.
Weaknesses
- Squishy with no reliable lockdown, so one hard engage or a committed assassin can delete her before she kites a step.
- Stack-dependent and snowball-reliant: deny her early marks and counter-jungle her camps, and her whole power curve stalls.
- Her early clear is slow and fragile if Wolf gets harassed, leaving her weak to invades before her first marks land.
Kindred Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Kindred Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage, which her clear and her early marks both depend on.
BOOTS

Attack speed, since she has to stack attacks on a marked target to trigger Wolf's pounce.
CORE BUILD

Default first item for the stronger mid-game build. Dance of Arrows (1st) primes Spellblade and Kindred attacks immediately after the dash, making the proc natural to consume. Spellblade still has its own cooldown, even when Wolf's Frenzy (2nd) lets Q (1st) return faster.

Executes low health targets. Her marks require takedowns, so this turns the enemies she kites down into stacks.

Complete this third after Essence Reaver and The Collector. Stronger critical attacks reward Kindred for staying at attack range and make the mid-game damage core more threatening before Mortal Reminder and Bloodthirster.

Default fourth item after Infinity Edge. Armor penetration helps Kindred keep damaging armored targets, while Grievous Wounds limits the healing that can deny a marked takedown. Lord Dominik's Regard is the situational swap when enemy bonus health matters more than healing.

Attack-based Lifesteal and high Attack Damage help her sustain through jungle skirmishes where she cannot always fight behind a frontline.
SITUATIONAL ITEMS

A good first-item alternative to Essence Reaver for a strong early power spike. The tradeoff is weaker two- and three-item power spikes than the standard build. Its repeated third-attack damage helps Kindred contest early duels and marked camps.

Replace The Collector when a safer opening attack matters more than its execute. An extended Energized attack helps Kindred begin a chase before using Dance of Arrows (1st), adding one safer opening on top of mark-based range rather than extending every attack.

Build this against armor stackers, since collecting a champion mark requires participating in that target's takedown. Choose it over Mortal Reminder when enemies are stacking health rather than healing, since Giant Slayer increases Kindred's damage against high-health targets.
RUNES
KEYSTONE

Her trades are burst windows created by her dash rather than long fights, which is what this rewards.
PRIMARY

Bonus damage on every autoattack, which sharpens the early duels her range already wins.

Her attacks are percent-health already in spirit, and this stacks with that against the biggest target in the fight.

Attack speed means faster stacks on a marked target, so Wolf's pounce comes out sooner.
SECONDARY

Her Q (1st) is a dash, so the bonus true damage lands on the arrows that follow.
SITUATIONAL RUNES

Take this over Cut Down against squishy teams, since her marks depend on finishing targets.

Take this over Empowerment when fights run long around her ultimate rather than ending in one kiting window.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Her ultimate saves everyone inside it, and Flash is how she gets to the ally who needs it.

Smite
You are playing Jungle, you always take Smite. Prepare Mounting Dread's (3rd) third hit on the objective and combine it with Smite, while the ultimate can delay both teams' execute attempts. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Kindred Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Kindred Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Warwick
Warwick only wins if he catches you with your dash down, since your kiting keeps his chase from ever connecting and Lamb's Respite (Ult) turns his suppress dive into a free reset.

Shyvana
Dance of Arrows (1st) and Mounting Dread (3rd) let Kindred kite Shyvana before Dragon's Descent (Ult) gives her a reliable gap closer, while early Hunt marks reward invading her predictable farm route. Contest the marked camp with lane priority, save the dash for Burnout's (2nd) approach, and leave once her Fury bar is full because dragon form reverses the spacing advantage.
Kindred Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Hecarim
Hecarim's speed and charge knockback let him close on you no matter how you kite, and a Kindred who cannot create distance is just a squishy with a bow.

Rammus
Rammus rolls at you faster than you can make space, and once Powerball (1st) connects his taunt freezes you in place while your own attacks chunk you through his spikes.

Lee Sin
Lee Sin spikes a full tempo before you, and his early kit erases the space your kite needs: Safeguard (2nd) closes the gap, Resonating Strike (1st) sticks to you, and the kick flings you into his team.
Kindred Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Kindred Jungle, from early lane control through mid and late game map play to final teamfights.

