Warwick Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Look for ganks on wounded enemies Your 2nd ability highlights low-health enemies with a blood trail. Follow it for a gank when the route is safe, without running through the rest of their team.
Use your damage reduction before the burst Use your 3rd ability to reduce incoming damage, then cast it again when close to the enemy to fear them and help your teammate follow up.
Attack after landing your ultimate leap Your next empowered attack locks the target down, so land where you can reach the enemy you want.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
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Strengths
- Self-healing on every attack gives him one of the safest clears and lets him outlast most junglers in a duel.
- Global tracking of wounded targets plus a suppressing leap make him a constant gank and pickoff threat.
- His dueling and chase power scale well, so he stays a real 1v1 threat deep into the game.
Weaknesses
- Once his ultimate is spent he is a sitting duck: the suppression was his only lockdown, and nothing left in his kit stops an enemy walking away or killing him where he stands.
- Without his ultimate up he does very little. He cannot catch anyone who respects him, he has no crowd control to give his team, and a leap that gets stunned out of the air leaves him waiting on the cooldown with nothing to do.
- Grievous Wounds reduces the healing that lets him turn low-health extended fights.
Warwick Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Warwick Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage. His passive heals him more the harder his attacks hit.
BOOTS

The omnivamp stacks with the healing his passive already gives him, so he wins the long fights he drags people into.
CORE BUILD

Every third attack deals bonus physical damage that scales with the target missing health, which suits a suppression dive that has to finish.

Percent current health damage on every attack, and the Lifesteal stacks with his passive healing.

Stacking penetration and resistances the longer he attacks, which suits a champion who wants fights that do not end quickly.

Turns the health he stacks into cleave, which speeds up his clear and makes a fight in a group less single-target.

Revives him once after dying. His ultimate commits him onto one target inside their team.
SITUATIONAL ITEMS

Jaws of the Beast (1st) applies on-hit effects, while Warwick's other casts prime Spellblade for the next attack. Dusk and Dawn's extra on-hit repeats Eternal Hunger (Passive) for another packet of magic damage and, below half health, another heal, making it strongest in the low-health duels he already wants.

On-hit magic damage compounding with Blade of the Ruined King and Terminus, so the longer a duel runs the further ahead he gets.

Replace Titanic Hydra when Warwick needs Magic Resistance and on-hit damage to stay in an AP-heavy duel. Attack speed, Magic Resistance, Tenacity, and magic on-hit damage keep an attack-based fighter threatening against AP opponents.

Replace Guardian Angel when Warwick can finish a target during the stored-damage window and wants immediate recovery after the kill. Armor and delayed physical and magic damage buy time; a champion you recently damaged must die to clear the stored damage and trigger its heal.

Replace Titanic Hydra when Warwick can reach several melee champions and needs Health and healing more than cleave. The first attack against each champion delivers an empowered hit and a heal, with a separate cooldown per target.

Replace Guardian Angel when repeated magic damage threatens Warwick throughout the chase. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Replace Guardian Angel when crit carries burst Warwick during gaps in his damage reduction. Reduces physical critical-strike damage, so prioritize it against fed crit carries rather than purely on-hit damage.

Replace Titanic Hydra when enemy healing physical attackers win the duel and Warwick must bring Armor and anti-heal. Armor and Grievous Wounds answer healing physical attackers. Your own damage also applies anti-heal, so you do not need to wait for them to attack you.

Replace Titanic Hydra when Warwick must hold the frontline against several melee enemies and needs mixed defenses with recurring healing. Health and mixed resistances support recurring nearby damage and healing. It pays off in extended melee fights, not when ranged enemies keep you outside its reach.
Situational choices
Keep the early attack core, then adapt Titanic Hydra or Guardian Angel when Warwick cannot survive long enough to heal. Wit's End preserves on-hit pressure against magic damage; Sundered Sky supports melee skirmishes. Thornmail supplies Armor and anti-heal, while Unending Despair supports longer fights among several nearby enemies. Use Randuin's Omen against crit, Force of Nature against repeated magic damage, or Death's Dance when a prompt takedown can clear stored damage. Select the option that answers the main threat and retain five completed items plus boots.
RUNES
KEYSTONE

His trades are burst windows opened by a suppression rather than a slow ramp.
PRIMARY

Bonus damage on every autoattack, scaling with his attack damage. His ultimate applies on-hit effects for its whole duration, so this keeps proccing while the target is held.

His job is to drag down the biggest thing in the fight, and this is what keeps his damage honest against health stackers.

Attack speed is his damage and his healing at once, since his passive heals him off his attacks while he is below half health.
SECONDARY

His ultimate is the leap and suppression his gank pattern is built on, so amplifying it is worth more to him than to most junglers.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. His ultimate leaps at a target, but Flash is how he gets to a position where that leap actually reaches.

Smite
You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Warwick Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Warwick Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Nocturne
Nocturne is a fragile diver who relies on his ultimate burst, and you heal straight through it. Your W (2nd) tracks him wherever he roams, and the long fight always favors your sustain.

Graves
Graves front-loads his damage into the first shell, and once it is spent your attack healing wins every long fight. His short range cannot kite your chase either.

Lee Sin
All of Lee Sin's damage comes early, so once that window closes your sustain grinds him down. He has to kill you fast or not at all, and you heal through his combo.
Warwick Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Amumu
Amumu's Bandage Toss (1st) and group ensnare cancel your ultimate leap, and his percent-health aura chips you faster than your drain can heal, so you cannot outlast a tank who holds you in place.

Nunu & Willump
Nunu's knockup interrupts your suppress leap before it lands, removing the one piece of lockdown your pickoffs need, and his big health bar shrugs off your drain while he beats you to objectives.

Rammus
Rammus punishes your healing at the source: it comes from your attacks, and Defensive Ball Curl (2nd) reflects them back while his armor cuts your damage, and his taunt forces you to keep hitting him.
Warwick Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Warwick Jungle, from early lane control through mid and late game map play to final teamfights.

