
Stats
- +60 Ability Power
- +300 Health
- +20 Ability Haste
- +20% Attack Speed
Official Effects
Spellblade: After casting an ability, your next attack adds magic damage equal to 75% base Attack Damage + 10% Ability Power and heals you for 10% Ability Power + 3% bonus Health. A short time later, apply an extra on-hit effect. (1.5 second cooldown) Damage to structures is reduced.
When Should You Build Dusk and Dawn?
Build Dusk and Dawn when an AP bruiser can weave abilities and attacks for Spellblade damage, healing, and an extra on-hit application.
- Best on
- Close-range AP duelists and hybrid casters with low-cooldown abilities and meaningful on-hit effects.
- Good against
- Strong in repeated melee trades against targets you can stay on; poor for artillery or burst mages that cannot safely basic-attack.
- When to buy it
- Usually first or second for its narrow users because the item defines their cast-and-attack combat loop.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
Gold Value
- 60ability power=1500g
- 300health=999g
- 20ability haste=1200g
- 20%attack speed=666.6g
Gold Efficiency

Dusk and Dawn listed stats are 140.8% gold efficient.
















