Varus Wild Rift champion guide - Dragon Lane

Dragon Lane · Wild Rift Guide

Varus Dragon Lane

Varus Dragon Lane Guide

Updated for Patch 7.3E
A Tier

Varus Dragon Lane Wild Rift overview and best build snapshot

How to play

  • Poke before the fight starts Hold your 1st ability to extend the arrow's range, then release it at an enemy with little room to dodge.

  • Attack before using a damage spell Basic attacks add marks to an enemy after you learn your 2nd ability. Hit them with your 1st or 3rd ability to burst the marks for extra damage.

  • Use your ultimate to catch or protect Root an exposed enemy for your team, or stop a diver who is getting too close.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Blight detonations deal percent maximum health damage, so tanks and bruisers die as fast as squishies.
  • Very high sustained damage once his attack speed items are online.
  • One of the best teamfight ultimates in the role: a chaining root that locks down a cluster.

Weaknesses

  • Completely immobile, with no dash and no escape.
  • Has to stand in attack range to deal damage, so every dive reaches him.
  • Weak until his first on-hit items, since his whole damage pattern runs on attack speed.
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Varus Dragon Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Varus Dragon Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage, since his blight stacks come from attacks before his abilities detonate them.

BOOTS

Gunmetal Greaves

Attack speed stacks blight faster, so his abilities detonate three stacks rather than one.

CORE BUILD

Statikk Shiv

The first item for Varus's hybrid on-hit build combines Attack Damage, Ability Power, and Attack Speed. Its Energized lightning spreads on-hit pressure through nearby targets, while repeated attacks prepare Blight for his next ability detonation.

Guinsoo's Rageblade

On-hit magic damage that compounds with the rest of the build, and every extra attack is another blight stack.

Terminus

Buy third after Statikk and Rageblade when Varus needs penetration for both halves of his damage. Repeated attacks build its penetration and resistances, rewarding a safe firing line between Blight detonations.

Runaan's Hurricane

The bolts apply on-hit effects, so blight goes onto several enemies at once and his abilities detonate a whole group.

Amaranth's Twinguard

Build this when you are fighting inside the group rather than behind it, and need both armor and magic resist.

SITUATIONAL ITEMS

Kraken Slayer

A good first-item alternative to Statikk Shiv for a strong early power spike. The tradeoff is weaker two- and three-item power spikes than the standard build. Its third-attack damage rewards the repeated attacks Varus uses to build Blight stacks.

Blade of the Ruined King

Replace Statikk as the opener when Varus must focus down a health-stacking frontline. Current-health damage and Lifesteal improve that sustained single-target fight, trading away Statikk's hybrid stats and bouncing lightning.

Dusk and Dawn

After Varus detonates Blight with an ability, that cast primes Spellblade for his next attack. The extra on-hit reapplies Blighted Quiver's (2nd) magic damage and another Blight stack; when Nashor's Tooth is also chosen, it repeats Gnaw too, giving the two situational items strong synergy.

Nashor's Tooth

Attack speed lets Varus rebuild three Blight stacks after each detonation, while Gnaw adds ability-power-scaled damage to those same attacks. Dusk and Dawn can apply Gnaw a second time and add another Blight stack on its empowered hit, so pair them when leaning into the AP on-hit option.

Wit's End

Attack Speed rebuilds Varus's Blight stacks and adds magic on-hit damage between detonations. Magic Resistance and Tenacity help Varus keep attacking through enemy magic damage and crowd control.

Armored Advance

Boot swap against heavy physical damage, when surviving long enough to stack blight matters more than stacking faster.

Mercurial Scimitar

Build this when one stun or root ends his fights. He has no dash of any kind.

RUNES

KEYSTONE

Lethal Tempo

Ramping attack speed is the whole plan, since every extra attack is another blight stack for his abilities to detonate.

PRIMARY

Battle Zeal

His abilities are what detonate blight, so amplifying them raises the payoff of every stack.

Cut Down

The bonus damage applies while the target is above 60 percent health, which is where every fight he commits to begins.

Legend: Alacrity

More attack speed is faster blight stacking, which is the tempo his damage runs on.

SECONDARY

Bone Plating

He has no dash, so every engage reaches him, and this makes the opening rotation survivable.

SITUATIONAL RUNES

Coup de Grace

Take this over Cut Down against squishy teams, since a full detonation already leaves them low.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. He has no dash and Piercing Arrow (1st) slows him while he charges it, so Flash is his emergency reposition when a diver closes the gap.

Ghost

Ghost

He has no dash and has to stand in attack range to deal damage, so this is what closes that gap and what gets him back out when the fight turns.

SITUATIONAL SPELLS

Cleanse

Cleanse

Take this over Ghost against removable roots and stuns. Varus can move while charging Piercing Arrow (1st), although he is slowed by 20%; cast-inhibiting crowd control can interrupt the channel before he fires.

SKILL ORDER

Skill Priority Order

  1. 1
    W Ability
    2nd Ability
  2. 2
    Q Ability
    1st Ability
  3. 3
    E Ability
    3rd Ability
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Varus Dragon Lane Wild Rift matchups and counters

Wild Rift matchup guide for Varus Dragon Lane, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.

Varus Dragon Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Varus Dragon Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Trade with attacks followed by an ability detonation. Use Hail of Arrows (3rd) when the enemy heals: its desecrated area lasts four seconds, slows, and applies 40% Grievous Wounds without requiring an anti-heal item. When preparing a stronger burst, reach three Blight stacks, activate W (2nd), charge Q (1st) for up to 1.5 seconds, and fire through the target; each prior enemy pierced reduces the arrow's own damage, so protect the direct line. Build Statikk Shiv first, followed by Guinsoo's Rageblade and Terminus. The hybrid stats support your attacks and Blight damage while the lightning adds pressure against grouped targets. Choose Blade of the Ruined King instead of Statikk when early health stacking makes focused sustained damage more valuable.

Mid / Late Game

Levels 9+
Your attack speed items arrive and your damage stops being a trade and becomes a fight. Around dragon, look for the ultimate that chains through a grouped duo, then attack into the root and detonate on whatever is closest. Blight scales with the target's health, so their frontline is a target rather than an obstacle. Stay behind your own frontline, because an immobile carry dies the moment a diver reaches him. You are the sustained damage in every fight. Percent health detonations mean you can attack into a full tank and still deal real damage, so the job is to keep attacking something for the whole fight rather than waiting on one big shot. Hold the ultimate for the angle where the root chains through their group, and position like the fragile immobile carry you are: behind everything, flanked by nothing.

Teamfights

5v5 Combat
Chain of Corruption (Ult) roots its first champion for two seconds and adds maximum Blight stacks over that duration. Nearby champions have two seconds to leave before the tendril infects them and repeats the effect. Time Q (1st) or E (3rd) after all three ultimate-applied stacks arrive, then use the resulting 39% basic-cooldown refund to begin the next detonation cycle. Spread pressure with Runaan's attacks, but keep a safe line because Varus has no mobility.
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