Wild Rift Guides
Master Yi Jungle Wild Rift Guide
Who counters Master Yi in Wild Rift? The toughest Master Yi jungle counters are Jarvan IV, Vi, and Rammus. Full Master Yi Jungle counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.
Overview
Master Yi is the jungle's purest scaling pick: he farms quietly for the first stretch of the game, then walks into a teamfight and deletes the carries who were ahead of him. Alpha Strike blinks him between targets and makes him untouchable mid-leap, Wuju Style adds true damage that ignores armor, Meditate heals him between camps, and Highlander slashes his other cooldowns and speeds him up on every takedown. He is not a ganker who happens to scale; he is a farmer who becomes the win condition. His plan is simple: power-farm, hit your item spikes, and turn into a champion nobody can peel off their carry. His early ganks are weak because his only slow comes from Wuju Style and he has no hard crowd control, so pre-five pressure needs a shoved lane or a target with no escape. Win one fight in the mid game and Highlander turns it into three. His weakness never changes: crowd control switches him off. A stun lands the moment Alpha Strike ends, a knockup interrupts the leap, and one root cancels the Highlander chase. Fall behind early or get invaded and the scaling never arrives.
Strengths
- Scales harder than almost any jungler, turning a quiet farming start into a carry that deletes backlines once items arrive.
- Highlander cuts his other cooldowns and speeds him up on every takedown, so one kill often turns into several.
- Alpha Strike makes him untargetable mid-leap, Meditate keeps him healthy, and his true damage ignores armor, shredding tanks and squishies alike.
Weaknesses
- Any hard crowd control shuts him down: a stun, root, or knockup ends Alpha Strike, the chase, and usually his life.
- His early ganks are easy to walk away from, since he has no lockdown and his only slow needs Wuju Style active.
- He needs farm to function, so an early invade or a slow start leaves him with almost no impact.
Build Snapshot
Rune Setup
Summoner Spells
Master Yi Jungle Counters
Who counters Master Yi Jungle in Wild Rift (WR)? These champions beat Master Yi in the jungle matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Jarvan IV: Jarvan exists to answer champions like you: his flag-and-lance knockup cancels Alpha Strike the moment you leap, and his ult cage traps the chase so Highlander cannot bail you out.
- Vi: Point-and-click lockdown ruins your dive: Vi's knockups cancel Alpha Strike mid-leap and her ultimate suspends you no matter how fed you are, and Highlander cannot save you while you are in the air.
- Rammus: Rammus punishes auto-attackers, and you are the purest one in the jungle: Defensive Ball Curl reflects your hits back at you, his taunt freezes you mid-combo, and no amount of scaling out-damages a tank who profits from your attacks.
Champions Master Yi Is Strong Against
Master Yi's best matchups in Wild Rift. Master Yi holds an edge against these picks in the jungle role, so look to press the advantage and contest objectives.
- Xin Zhao: Xin Zhao wins the early skirmishes with his knockup and poke, but his power fades right as yours arrives, and late game your true damage and Highlander resets out-duel him easily.
- Nocturne: One dive is Nocturne's whole plan, and you outscale it: Alpha Strike's untargetable window dodges his burst, and a fed Yi shrugs off his combo while Meditate and your resets finish the duel.
- Kha'Zix: Kha'Zix can catch you out early, but once Highlander and your items are online you win the straight duel: Alpha Strike dodges his leap burst and your resets punish him for committing.
Early Game
Your first clear is about speed, not fighting. Alpha Strike resets when it kills the last small monster in a camp, so plan your route to chain those resets, keep Wuju Style up for the true damage, and use Meditate between camps. Take the scuttle on the side your team can support, but pick your fights, since Yi loses a straight crab duel to most early bruisers. The crab brings you to level five and Highlander, which is the first point a gank is worth walking for. Even then, ganks are a favor to your lanes more than a real threat, because your only sticking power is the Wuju slow on a target already pinned. Look for lanes that are shoved in or enemies with their escape down, and otherwise clear, take the camps as they respawn, and bank the time. Above all, do not get caught invading: a Yi who loses his early camps to a predator never gets to play his game.
Mid Game
At six minutes the objectives are up, and Wuju Style true damage chunks dragon and Herald far faster than enemies expect, so taking one uncontested is often better than fighting for it. Only contest a real fight when your team is clearly ahead, because a Yi who gets caught by crowd control at a pit dies for nothing. In an even game take Herald and give the dragon away, unless your team can hold fights well enough to play for soul. Between objectives keep power-farming and gank while the camps respawn, since every camp sharpens your next spike. Commit Highlander when a takedown is realistic so the reset pays you back, and never burn it walking into a fight where their crowd control is still up.
Late Game
At full build you are the reason their carry keeps checking over a shoulder. Late-game Yi is a backline killer: Highlander is up, your true damage ignores whatever defensive items they panic-bought, and every kill refreshes the chase, so a clean fight becomes a sweep. Hold Alpha Strike as both your gap-closer and your escape, since the untargetable window can dodge a key spell if you read it. Baron and Elder are where you matter most: you can melt the objective with true damage, or split the enemy's attention and punish anyone who steps off to face-check. One rule never changes: you cannot win a fight you are stunned in, so let the crowd control land on your frontline first, then arrive to collect.
Teamfights
Your job in a teamfight is to kill their carry, and the trick is patience. Do not be the engage. Wait on the flank while the enemy spends their stuns and knockups on your tank, then leap in with Alpha Strike, whose untargetable window can dodge a re-aimed spell, and put Wuju Style true damage into the squishiest target you can reach. The moment they drop, Highlander resets and you are already moving to the next one with bonus speed. That is how Yi chains kills in a single fight. The fights you lose are the ones where you jump first, get chain-stunned, and die before a single reset triggers, so let the fight start without you and end with you.