Malignance

completed • upgraded

Malignance

AP and magic damage

Stats

  • +90 Ability Power
  • +500 Mana
  • +15 Ability Haste

Official Effects

UNIQUE - SCORN: Your ultimate abilities gain 20 Ability Haste.

UNIQUE - HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10.

When Should You Build Malignance?

Build Malignance when your ultimate damages enemies repeatedly or over an area and you can keep them inside its damaging zone.

Best on
Ultimate-reliant AP mages with persistent, multi-hit, or area-of-effect ultimates.
Good against
Strong into grouped teams and durable targets that remain in the ultimate; weak on champions whose ultimate is utility-only or deals one brief hit.
When to buy it
Often a first or second item when ultimate uptime defines the champion, otherwise delay it behind a more universal AP spike.

Gold Efficiency Breakdown

A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.

State

Gold Value

  • 90ability power=2250g
  • 500mana=220g
  • 15ability haste=900g
Total Gold Value =3370g

Gold Efficiency

  • Malignance

    Malignance listed base state is 124.8% gold efficient.

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