Lissandra Mid Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Use the wave to reach your opponent Aim your 1st ability at a minion to extend its range and hit enemies standing behind it.
Push before roaming with your ultimate Look for an enemy your teammates can help you lock down.
Choose who needs your ultimate Cast your ultimate on an enemy to stun them, or on yourself to become untargetable and heal when you are being focused.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Area root and slows punish divers after they arrive, while the targeted ultimate provides a reliable knockdown and stun.
- Her self-cast tomb lets her engage like a frontliner and survive the counterattack.
- Her ultimate freezes the enemy's best player out of the fight, so one good cast can win it before it really starts.
Weaknesses
- Short range and slow early waveclear let poke mages chip her down before she reaches anyone.
- Her damage is modest, so she needs a team to finish the kills she sets up.
- Self-casting the ultimate gives up its enemy-target stun, and enemies can surround the location before the 2.5-second stasis ends.
Lissandra Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Lissandra Mid Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power for her Q (1st), which is how she shoves and chips the lane.
BOOTS

Magic penetration keeps her burst lethal, since her damage arrives in one locked-down window.
CORE BUILD

Ultimate haste means more Frozen Tombs (Ult), and the burn damages the ground beneath whoever she stunned.

Cuts the magic resist that lets a stunned target survive her rotation. The healing on takedown also helps the team that followed her in. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Multiplies her ability power. Her damage lands inside one stun window, so all of it goes up at once.

Crits against low health targets, which closes the gap when her burst leaves them at a sliver.

A second stasis next to her self-cast ultimate, so she can bait a commitment twice in one fight. Buy Seeker's Armguard early for the armor and ability power.
SITUATIONAL ITEMS

Her stunned rotation already does enough damage to trigger the mark, and the move speed helps a mage whose only mobility is a placed claw.

Build this when reaching the carry she wants to tomb is the problem. It is a second gap closer next to her E (3rd).

The raw penetration alternative to Cryptbloom. Build it when the target she tombs has too much magic resist to burst. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.

Build this when the enemy has shields that keep absorbing the rotation her stun set up.
Build this against a drain champion who survives her stun by healing. Buy Oblivion Orb early, since the anti-heal works from the component.

Build this when the enemy has a hook or point-and-click stun, since she has no escape before her E (3rd) is placed.
RUNES
KEYSTONE

Her Q (1st), W (2nd) and E (3rd) are three separate hits inside the window her root and stun create.
PRIMARY

Her root and stun mean the target is almost always impaired when her follow-up lands.

Her rotation is aimed at one locked-down target, which is what this pays for.

Her lockdown is what converts a fight into takedowns, and each one adds damage to the next rotation.
SECONDARY

Her ultimate is her whole champion, so amplifying it specifically is worth more to her than to most mages.
SITUATIONAL RUNES

Take this over Axiom Arcanist against assassins who can reach and burst her before she casts her ultimate.

Take this over Axiom Arcanist for a control-focused plan against repeated dive attempts. More frequent Ice Shard (1st) and Ring of Frost (2nd) casts help Lissandra damage and root another threat while preserving Glacial Path (3rd) for positioning.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Flash into her ultimate is how she locks down a target who has been keeping range from her all game.

Ignite
Take this for early kill pressure in lane and on roams, since kills are what turn a mid lead into pressure on the rest of the map. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Lissandra Mid Lane Wild Rift matchups and counters
Wild Rift matchup guide for Lissandra Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Zed
His whole plan is committing onto a squishy mid, but your root catches him the moment he dashes in, and your tomb blocks the burst his ultimate depends on.

Katarina
Ring of Frost (2nd) can root Katarina after Shunpo (3rd), but a root does not interrupt Death Lotus (Ult) and Katarina can keep channeling while rooted. Save Frozen Tomb's (Ult) enemy-cast stun for the ultimate, or self-cast it to enter stasis through her damage.

Fizz
Ring of Frost (2nd) is an area cast rather than a projectile, but Fizz is untargetable during Playful (3rd) and can avoid the root until he lands. Hold W (2nd) or the targeted ultimate for his landing instead of casting into the untargetable window.

Yasuo
Wind Wall (2nd) blocks Ice Shard (1st), while Ring of Frost (2nd) and Frozen Tomb (Ult) are not projectiles. Let Yasuo dash into W (2nd) range, then root him after the movement rather than assuming the root cancels every dash already in progress.

Yone
Ring of Frost (2nd) can hold Yone during Soul Unbound (3rd) and delay a return while he cannot move or cast, but it does not erase his body or the eventual snapback. Self-cast Frozen Tomb (Ult) through his burst, or stun him near the end of the spirit window so he loses most of its remaining time.
Lissandra Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Ziggs
Bouncing Bomb (1st) and Hexplosive Minefield (3rd) clear from beyond Lissandra's short spell range, while Satchel Charge (2nd) escapes the visible path of Glacial Path (3rd). Stop trading through the front of the wave, shove when his Satchel (2nd) is down, and use fog or a side angle so Frozen Tomb (Ult) begins the all-in before he can create distance.

Vel'Koz
Vel'Koz's artillery out-ranges Lissandra's direct trading tools, and his channeled ultimate punishes a predictable walk into Ring of Frost (2nd) range. Use Glacial Path (3rd) from fog or save Frozen Tomb (Ult) to stop the channel once you reach him.

Syndra
Her sphere poke out-ranges your whole kit, and her stun sets up a burst your short-range kit cannot answer in a straight trade.

Kassadin
Riftwalk (Ult) lets Kassadin avoid the area before Ring of Frost (2nd) lands or punish Glacial Path's (3rd) visible destination, but it cannot undo a root or the targeted Frozen Tomb (Ult) stun that has already connected. Pressure his early wave and hold the instant control for after he blinks in.
Lissandra Mid Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Lissandra Mid Lane, from early lane control through mid and late game map play to final teamfights.

