Wild Rift Guides
Katarina Mid Lane Wild Rift Guide
Katarina mid lane counters include Kassadin, Diana, and Irelia. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Stay healthy until you can finish a target Use your 1st ability to throw a dagger and finish minions from range when walking up would lead to a bad trade.
- Fight around your dropped daggers Use your 3rd ability to jump onto a dropped dagger, damaging nearby enemies and reducing the dash cooldown. Keep a safe target nearby to jump away to.
- Wait for enemy stuns before going in Wait until enemies have used their stuns, then help finish a low-health target. Champion takedowns greatly reduce your ability cooldowns so you can keep fighting.
Strengths
- Her dagger-and-Shunpo (3rd) loop chains blinks and resets, so one takedown can cascade into a multikill before anyone reacts.
- One of the best roamers in mid: she shoves, leaves, and turns side-lane mistakes into snowballing picks.
- Elite at deleting squishies in fights, since she can blink past the frontline and drop her whole rotation on a carry.
Weaknesses
- Thin and melee early, easy to shove in and harass before her first item and resets come online.
- No real defense once Shunpo (3rd) is spent, so a single point of hard crowd control deletes her mid-combo.
- Heavily snowball-dependent: shut her down early and she has no scaling pattern to fall back on.
Build Snapshot
Rune Setup
Summoner Spells
Katarina Mid Lane Counters
Who counters Katarina Mid Lane in Wild Rift (WR)? These champions beat Katarina in the mid lane matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Kassadin: He scales past the snowball you are trying to build: his ultimate gives him a blink to dodge your dive and chase your retreat, and his magic shield blunts the burst you live on.
- Diana: The moment you Shunpo (3rd) in, she shields the burst, drops her crowd control, and all-ins you back with better defenses than yours, while her own resets snowball off your death.
- Irelia: At melee range she simply out-duels you: she out-sustains your daggers, her minion resets snowball faster, and her stun punishes any dive with lockdown you have no answer to.
- Lissandra: Glacial Path (3rd) is Lissandra's projectile and recast blink, not her root. Ring of Frost (2nd) roots Katarina when she Shunpos (3rd) into melee, while Frozen Tomb (Ult) can stun Katarina or put Lissandra in self-stasis through the follow-up.
- Galio: Galio has a periodically refreshed magic-damage shield and damage reduction from Shield of Durand (2nd), but his passive does not grant magic resistance. Justice Punch (3rd) can interrupt Death Lotus (Ult) with a knockup, and Shield of Durand (2nd) can taunt Katarina after she blinks in.
Champions Katarina Is Strong Against
Katarina's best matchups in Wild Rift. Katarina holds an edge against these picks in the mid lane role, so look to press the advantage and contest objectives.
- Veigar: A slow, immobile mage whose whole kill setup is a cage you can blink straight out of. He scales hard if left alone, but he rarely survives long enough to get there against you.
- Lux: A missed Light Binding (1st) removes Lux's hard crowd control, but Lucent Singularity (3rd) still slows and automatically detonates when Katarina enters it, while Prismatic Barrier (2nd) can shield both ways. Shunpo (3rd) around E's (3rd) area and commit only when enough damage remains to finish through the shield.
- Orianna: Her ball control and shield make her hard to chip, but she is immobile, and one clean commit kills her before she can reposition the ball for the shield.
- Vel'Koz: Vel'Koz is immobile and becomes stationary only while channeling Life Form Disintegration Ray (Ult); his basic abilities do not root him in place. Shunpo (3rd) can cross his skillshot angles, but save it to avoid the knockback that would interrupt Death Lotus (Ult).
- Akali: Her shroud breaks targeting, but your daggers hit the ground she stands on and Shunpo (3rd) can target the blade, so the trick that saves her elsewhere fails, and you out-reset her in skirmishes.
Early Game
The opening is the part you survive rather than win, because you are a short-range melee against people who mostly out-poke you. Use Bouncing Blade (1st) to last-hit and chip the wave, drop a dagger near the enemy and Shunpo (3rd) to it for a quick burst, then step back before they answer; a clean dagger trade is your only real pressure before items. Do not facetank ranged harass trying to force something. Soak the farm, hold your dash for the gank that is probably coming, and track the enemy jungler constantly. Keep the wave moving so you can leave on your timing, not theirs, and once your full combo comes together, the lane stops being a problem and your roaming game begins.
Mid Game
Crash the mid wave before moving toward an extended side lane or a river fight your jungler can support. Enter after the first enemy control spell is used and place Shunpo (3rd) around a Dagger that gives both damage and an exit route. A takedown can shorten Katarina's cooldowns and open the next target, but do not chase the reset beyond allied vision. If the roam has no target, return for the next wave rather than waiting in a side lane where the enemy can collapse.
Late Game
Late game you are the answer to whichever enemy carry got greedy with positioning, and almost nothing else. You do not split push into duels you can lose, and you do not stand in front trading hits. You hover at the edge of the fight waiting for the dagger field and the angle to line up. At full build your blink chain crosses most of a teamfight in seconds, and a clean Death Lotus (Ult) on a grouped backline removes them. The flip side is that one missed read ends you, since you have no defensive button to save a bad commit. Let their crowd control get spent on someone else first, then enter from the angle nobody is watching. A Katarina who walks out of fights alive wins games; one who dives on cooldown into a waiting stun just respawns.
Teamfights
Your job is killing their carry from a flank. Wait for the enemy to spend key lockdown, then blink to a unit or prepared Dagger and collect Daggers to damage nearby targets while reducing Shunpo's (3rd) cooldown. Death Lotus (Ult) lets Katarina move at half speed rather than rooting her in place, but any interrupt still ends the channel, so save it until the relevant controls are down. A takedown reduces current cooldowns by 15 seconds; use that real reset to continue or escape rather than assuming every Dagger pickup fully refreshes Shunpo (3rd).