Veigar Mid Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Barrier
How to play
Finish minions with your first ability Build permanent damage while farming safely instead of forcing weak early trades.
Use your cage to control their path Your 3rd ability creates a cage that stuns enemies touching its edge. Put that edge across their escape route or between them and your team.
Use your ultimate after your other damage It hits harder against low-health enemies, making it better for finishing a target.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Infinite ability power scaling means he eventually out-damages every other mage.
- Event Horizon (3rd) is a long, reliable stun that sets up his full burst or peels a diver off him.
- Primordial Burst (Ult) is point-and-click and scales to double damage with missing health, making it a strong finisher without an execute threshold.
Weaknesses
- No dash or blink, so any assassin who dodges the cage simply runs him down.
- Weak before his stacks and first item, when the cage is his only real threat.
- Event Horizon (3rd) provides his main setup and protection, so its cooldown creates a clear window for enemies to engage.
Veigar Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Veigar Mid Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power, and he converts every ability hit into permanent scaling.
BOOTS

Magic penetration keeps his burst lethal, since his damage arrives in one caged window.
CORE BUILD

A gap closer that gets his cage where it needs to be, which is the only hard part of his combo.

Multiplies his ability power, which he has been stacking permanently all game, so it compounds harder on him than on any other mage.

Cuts the magic resist that lets a caged target survive his burst. The healing on takedown also helps his team. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Crits against low health targets, and his ultimate already scales with missing health, so both pay on the same enemies.

Cuts the magic resist that turns his one caged rotation into a survivable chunk. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.
SITUATIONAL ITEMS

Another permanently stacking source of ability power, which suits a champion built around infinite scaling.

Health and mana for the games where surviving to his late game matters more than sharpening the burst.

The mana pays for farming stacks every cooldown, and Echo adds damage to the first ability of his combo.

Build this when the enemy has shields that keep absorbing the rotation his cage set up.

Build this when the enemy has a hook or point-and-click stun, since his cage cannot answer what he never gets to cast.

Build this against assassins who reach him with his cage on cooldown. Buy Seeker's Armguard early for the armor and ability power.
RUNES
KEYSTONE

A basic attack, Q (1st) and W (2nd) are three separate hits he can land while his cage holds the target in place.
PRIMARY

Primordial Burst (Ult) is single-target and gains up to 100% damage from the target's missing health. It is a finisher, not a threshold-based execute.

Ability haste means more casts, which on him is literally more permanent ability power.

He is the definitional infinite scaler, so a rune that grows over the game matches the pick exactly.
SECONDARY

He is immobile and needs to stack, and this covers the assassin who comes for him before the cage is ready.
SITUATIONAL RUNES

Take this over Bone Plating when the enemy stacks health, since his burst alone will not finish a frontline.

Take this over Bone Plating in safer lanes against teams that require repeated control. Shorter Baleful Strike (1st) and Event Horizon (3rd) cooldowns help Veigar build Phenomenal Evil (Passive) and threaten another cage around an objective.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. He is completely immobile and his cage takes time to arm, so Flash is his only escape.

Barrier
His ability power grows all game, which makes him the first target every assassin picks. Surviving that one dive keeps a stack total that nothing else in the game can match.
SITUATIONAL SPELLS

Teleport
Take this over Barrier when the lane keeps you off the wave. His stacks come from farm, so lane time is his scaling.

Cleanse
Take this over Barrier against long crowd control, which is what stops him from casting his cage before he dies.

Ignite
Take this over Barrier when you can kill the lane opponent rather than farm through them, since that lead is what pays for roams. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Veigar Mid Lane Wild Rift matchups and counters
Wild Rift matchup guide for Veigar Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Lissandra
She out-ranges your early poke and controls the first part of the lane, but you out-scale her hard, and eventually one cage into your full combo one-shots her.

Akali
Her all-in is a dash into your face, which is exactly what Event Horizon (3rd) punishes. The shroud hides her, but your cage and Dark Matter (2nd) hit the ground she is standing on.

Yasuo
He wins the early trades, but every kill attempt forces a dash straight into Event Horizon (3rd), and his windwall (2nd) blocks Baleful Strike (1st), not the cage on the ground.

Ahri
Ahri relies on dashes to engage, so her commit walks straight into your cage, and once she is stunned her thin frame cannot survive your burst.
Veigar Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Zed
Zed's shadows let him bait out your cage, dodge it, and reach you the moment it is down, and you are exactly the escape-less squishy his kit deletes.

Katarina
Her blink jumps her out of your cage radius and her resets snowball off any kill, so once she gets ahead your one stun is not enough to stop her.

Norra
Norra out-ranges Baleful Strike (1st) with a bounce that hits from angles your cage cannot punish, and her dog drags you out of position while she pokes from outside the stun ring.

Vladimir
His pool dodges your cage, Dark Matter (2nd), and even the point-and-click ultimate all at once, and he out-sustains your poke while scaling right alongside you.

Ziggs
Baleful Strike's (1st) 9 range lets Veigar answer Ziggs from a safe distance, but Ziggs still shoves faster and pressures the wave without entering cage range. Preserve health while farming stacks, and do not rely on Event Horizon (3rd) alone because Satchel Charge (2nd) can carry him out of the ring.
Veigar Mid Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Veigar Mid Lane, from early lane control through mid and late game map play to final teamfights.

