Wild Rift Guides
Veigar Mid Lane Wild Rift Guide
Who counters Veigar in Wild Rift? The toughest Veigar mid lane counters are Zed, Katarina, and Norra. Full Veigar Mid Lane counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.
Overview
Veigar is a mage who never stops scaling. His passive stacks ability power permanently with no cap, and every cage and cleared wave feeds it. By the late game his point-and-click burst one-shots almost any squishy in the game. In mid lane he plays a patient game. Event Horizon is the whole champion: a ring that stuns anyone who crosses its edge, and once that stun lands, his full combo kills most squishies. Early on he farms and stacks, building toward the point where a clean stun becomes an execution. His ultimate deals more damage the lower the target's health, so it works as a true execute on anyone who is already hurt. His problem is movement. Veigar has no dash, no blink, and no escape beyond the cage itself. If the enemy baits out the stun or dodges it, a gap-closer runs him down with nothing to stop them. He has to survive the early game, when he is at his weakest, to reach the point where his numbers take over.
Strengths
- Infinite ability power scaling means he eventually out-damages every other mage.
- Event Horizon is a long, reliable stun that sets up his full burst or peels a diver off him.
- His ultimate hits harder the lower the target is, giving him a point-and-click execute on squishies.
Weaknesses
- No dash or blink, so any assassin who dodges the cage simply runs him down.
- Weak before his stacks and first item, when the cage is his only real threat.
- Everything depends on landing the stun first; with Event Horizon on cooldown he is an easy target.
Build Snapshot
Rune Setup
Summoner Spells
Veigar Mid Lane Counters
Who counters Veigar Mid Lane in Wild Rift (WR)? These champions beat Veigar in the mid lane matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Zed: Zed's shadows let him bait out your cage, dodge it, and reach you the moment it is down, and you are exactly the escape-less squishy his kit deletes.
- Katarina: Her blink jumps her out of your cage radius and her resets snowball off any kill, so once she gets ahead your one stun is not enough to stop her.
- Norra: Norra out-ranges Baleful Strike with a bounce that hits from angles your cage cannot punish, and her dog drags you out of position while she pokes from outside the stun ring.
- Vladimir: His pool dodges your cage, Dark Matter, and even the point-and-click ultimate all at once, and he out-sustains your poke while scaling right alongside you.
- Ziggs: Ziggs out-ranges Baleful Strike, shoves you under tower, and pokes from outside cage range, starving the free farming your stacking depends on. His satchel also hops him out of the stun ring.
Champions Veigar Is Strong Against
Veigar's best matchups in Wild Rift. Veigar holds an edge against these picks in the mid lane role, so look to press the advantage and contest objectives.
- Lissandra: She out-ranges your early poke and controls the first part of the lane, but you out-scale her hard, and eventually one cage into your full combo one-shots her.
- Akali: Her all-in is a dash into your face, which is exactly what Event Horizon punishes. The shroud hides her, but your cage and Dark Matter hit the ground she is standing on.
- Yasuo: He wins the early trades, but every kill attempt forces a dash straight into Event Horizon, and his windwall blocks Baleful Strike, not the cage on the ground.
- Ahri: Ahri relies on dashes to engage, so her commit walks straight into your cage, and once she is stunned her thin frame cannot survive your burst.
Early Game
Farm and stack, in that order. Every minion you kill with Q adds to your passive, so last-hit with the spell whenever the enemy cannot punish you for it. Hold Event Horizon as a defensive tool early instead of poking with it; throwing it away for chip damage leaves you with nothing when the jungler shows up. Keep the wave near the middle of the lane so you are never pinned under your tower with the cage down. Watch both side bushes for ganks, since you are one of the easiest mids to gank. This phase is about surviving until your numbers take over.
Mid Game
This is where the cage starts producing kills. Once your first item is done and you have some stacks, a clean Event Horizon into your full combo deletes most squishies, so look for those windows instead of farming passively. Shove the wave with Q, then walk to river or a side lane and threaten a pick: nobody wants to path near a Veigar holding a stun, and one cage on a roaming enemy hands your team scuttle, dragon, or Herald. Use your priority to set up objectives rather than chasing kills, because your roam is slow and a missed cage leaves you stranded in the open. Ward the river and play for the moments your stun creates a numbers advantage.
Late Game
Now you are the biggest single-target threat on the map and the enemy has to plan around you. With full stacks and a couple of items you one-shot any carry you can stun, and your ultimate finishes anyone who left a fight low. Stay behind your frontline and keep the cage ready for the first diver who commits. Your damage no longer needs a long setup: stun plus combo kills a squishy outright. Do not sit in side lanes; you scale to win grouped fights, not to split push, so be where the next objective is contested. The key skill late is patience, saving the stun for the target that matters instead of the first body that walks past.
Teamfights
Your job is to land one cage and delete one carry. Sit at the very back, let your frontline take the engage, and watch for the moment the enemy backline steps where Event Horizon can catch them, or a diver jumps at you and the ring stuns them. The cage is both your engage and your only peel, so every fight you choose between offense and self-defense; guess wrong and you are standing still while an assassin kills you. When the stun lands, dump your combo on the most valuable squishy and finish stragglers with your ultimate, which hits harder the lower they are. Your whole value is one full combo, so make sure it lands on the right person.