Wild Rift Guides

Vladimir Mid Lane Wild Rift Guide

Vladimir mid lane counters include Morgana, Ryze, and Kassadin. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.

How to play

  • Stay healthy and keep farming Use your 1st ability to damage an enemy and heal yourself while farming safely toward your items.
  • Trade when your stronger heal is ready Watch the bar under your health: after two casts of your 1st ability, its next cast becomes stronger. Use that cast on the enemy champion, then back away.
  • Save your pool for a dangerous spell Use your ultimate before your main damage, then save your 2nd ability to become untargetable and dodge the enemy's reply.

Strengths

  • Strong repeat healing through Transfusion (1st), empowered Crimson Rush, Sanguine Pool (2nd) damage, and Hemoplague's (Ult) delayed detonation.
  • The pool dodges the one spell a fight hangs on, from point-and-click ultimates to skillshot crowd control.
  • Elite scaling: once itemized he is durable area damage that heals through what should kill him.

Weaknesses

  • A weak, abusable early game where short range and no escape make him easy prey for bullies and ganks.
  • No hard crowd control of his own, so he sets up picks for others rather than landing them himself.
  • Everything defensive rides on the pool; spend it on the wrong threat and he has nowhere to go.

Build Snapshot

Rune Setup

Summoner Spells

Vladimir Mid Lane Counters

Who counters Vladimir Mid Lane in Wild Rift (WR)? These champions beat Vladimir in the mid lane matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Morgana: Her binding and puddle bully the weak early game your whole plan depends on surviving, and a root timed for when your pool is down pins you for a trade you cannot escape.
  • Ryze: Ryze's targeted root and relentless poke chip you faster than your Q (1st) heals it back, and he scales right alongside you with a health pool and mana scaling that shrug off your burst.
  • Kassadin: His magic shield absorbs your burst, his silence shuts off the Q (1st) healing that keeps you alive in trades, and once his ultimate is online he out-scales even you.
  • Swain: Swain is the one battlemage who out-sustains you: his drain and ultimate refill health faster than your Q (1st), his root pins you for the combo, and he gets too tanky to burst late.

Champions Vladimir Is Strong Against

Vladimir's best matchups in Wild Rift. Vladimir holds an edge against these picks in the mid lane role, so look to press the advantage and contest objectives.

  • Lux: Vladimir can sustain through Lux's poke and use Sanguine Pool (2nd) to avoid Light Binding (1st), but Lucent Singularity's (3rd) automatic detonation and slow plus Prismatic Barrier's (2nd) two passes still protect her after Q (1st) misses. Pool the decisive root, leave E's (3rd) area, and account for the shield before committing Hemoplague (Ult).
  • Veigar: Veigar's plan is cage into one-shot, and your pool dodges both halves of it, while your healing shrugs off the poke he farms stacks with. He out-scales most mids, but not you.
  • Brand: Brand's burst hits hard but it is limited, and your health bar refills, so once his rotation is spent you walk him down and he has no escape from it.
  • Twisted Fate: Twisted Fate threatens side lanes with Destiny (Ult), but his lane trade still depends on a visible Pick a Card (2nd) windup and he has no dash when Vladimir closes. Hold Sanguine Pool (2nd) for the Gold Card (2nd) projectile or jungle follow-up, then use the cooldown window to extend the trade; when he channels Destiny (Ult), shove immediately so every roam costs a wave and plates.

Early Game

The opening phase is purely about survival, so play it that way. Farm at the edge of the wave, soak the poke you cannot avoid, and trade only in short windows where your healing recovers more than their chip takes. Track the enemy jungler constantly, because a short-range mage with one pool and no real escape is the dream gank target, and bad positioning before level five hands the lane away. Do not push just to push: a shoved wave you cannot follow up on walks you into a freeze. Keep your health bar topped up, deny what you can, and remember that every minute you stay even brings the game closer to being yours.

Mid Game

This is where the scaling pays off. Your first item or two makes your waveclear real, and a cleared wave frees you to leave: shove, then roam to a side lane or river, where your sustained damage and all-in threat make ganks land. With mid priority, set up the dragons and Heralds your team contests, arriving as the body that does not die instead of the one that gets picked. In skirmishes you no longer trade to chip, you trade to win: pour your area damage into the cluster while your healing carries you through their answer. Save the pool for the gank that comes for you, not the first scary thing you see.

Late Game

Late game you are a diving battlemage, not a true frontliner. Mark as many priority targets as possible with Hemoplague (Ult), then land Tides of Blood (3rd) and Transfusion (1st) during its four-second increased-magic-damage window. The detonation damages every infected target and then heals you, with reduced healing from each champion beyond the first, so plan Sanguine Pool (2nd) or stasis to survive until that delayed heal arrives. Position to reach the carry without throwing your life away, and hold the pool for the lockdown that would end you.

Teamfights

Your job is to dive in, apply Hemoplague (Ult) broadly, and exploit its four-second window with magic damage before the delayed burst and heal. Charge Tides of Blood (3rd) as you enter, and use Sanguine Pool (2nd) to avoid a decisive response; if Tides was already charging, it can still be released from the pool. Crimson Rush's meter depletes more slowly while charging Tides, pooled, or in stasis, so those states can preserve the empowered Transfusion (1st) timing rather than waste it. Pick an angle that reaches the backline without stranding you after Pool ends.

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