Vladimir Wild Rift champion guide - Mid Lane

Mid Lane · Wild Rift Guide

Vladimir Mid Lane

Vladimir Mid Lane Guide

Updated for Patch 7.3E
S Tier

Vladimir Mid Lane Wild Rift overview and best build snapshot

How to play

  • Stay healthy and keep farming Use your 1st ability to damage an enemy and heal yourself while farming safely toward your items.

  • Trade when your stronger heal is ready Watch the bar under your health: after two casts of your 1st ability, its next cast becomes stronger. Use that cast on the enemy champion, then back away.

  • Save your pool for a dangerous spell Use your ultimate before your main damage, then save your 2nd ability to become untargetable and dodge the enemy's reply.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Strong repeat healing through Transfusion (1st), empowered Crimson Rush, Sanguine Pool (2nd) damage, and Hemoplague's (Ult) delayed detonation.
  • The pool dodges the one spell a fight hangs on, from point-and-click ultimates to skillshot crowd control.
  • Elite scaling: once itemized he is durable area damage that heals through what should kill him.

Weaknesses

  • A weak, abusable early game where short range and no escape make him easy prey for bullies and ganks.
  • No hard crowd control of his own, so he sets up picks for others rather than landing them himself.
  • Everything defensive rides on the pool; spend it on the wrong threat and he has nowhere to go.
Advertisement

Vladimir Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Vladimir Mid Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Amplifying Tome

Early ability power for stronger damage and healing. Vladimir has no mana, but cooldowns still limit his rotation and Sanguine Pool (2nd) spends current health, so his trading is not unrestricted by a resource bar.

BOOTS

Spellslinger's Shoes

Magic penetration keeps his drain hurting in a lane he wins by out-sustaining rather than out-bursting.

CORE BUILD

Hextech Rocketbelt

A gap closer for a short-range caster. The dash puts him in range of the carry, and the burst opens the drain fight.

Riftmaker

Ramping bonus damage and Omnivamp during long fights, and the bonus health feeds straight back into ability power.

Rabadon's Deathcap

Multiplies his ability power, which is his damage and, through his Q (1st) healing, his sustain.

Void Staff

Cuts the magic resist teams stack against him late, so his ultimate-amplified rotation still burns through. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.

Cosmic Drive

Haste means more Q (1st) casts, and the move speed keeps him moving through fights without spending his pool to reposition.

SITUATIONAL ITEMS

Stormsurge

His rotation already does enough damage to trigger the mark on a squishy, and the move speed helps a mage with no dash.

Cryptbloom

The alternative to Void Staff. Less penetration, but the ability haste means more Q (1st) casts and the healing on takedown helps his team. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Morellonomicon

Build this when enemies heal through Vladimir's ultimate-amplified rotation. Hemoplague (Ult) and his area damage apply Grievous Wounds to several targets while he sustains; Oblivion Orb provides the effect early.

Oceanid's Trident

Build this when the enemy has shields that keep absorbing his sustained damage.

Banshee's Veil

Build this when the enemy has a binding or silence timed for when his pool is down, which is the pattern that kills him.

Zhonya's Hourglass

Take this over Rocketbelt when surviving matters more than reaching the carry, since only one item active can be equipped. Buy Seeker's Armguard early for the armor and ability power.

RUNES

KEYSTONE

Phase Rush

His rotation is several quick hits, and the move speed is how a short-range caster disengages once his pool is spent.

PRIMARY

Axiom Arcanist

He spends health rather than mana, and his ultimate is what amplifies the rotation that follows it, so the ultimate is the part worth raising.

Transcendence

Ability haste means more Q (1st) casts, which is his damage and his sustain.

Nimbus Cloak

Move speed after a summoner spell helps him close the last steps into his short casting range.

SECONDARY

Last Stand

He spends fights at low health by design, since his own casts cost him some.

SITUATIONAL RUNES

Bone Plating

Take this over Last Stand against an all-in laner who can kill Vladimir before he reaches his scaling.

Battle Zeal

Take this over Last Stand into a low-threat lane where the enemy lacks a reliable all-in. It amplifies his abilities instead of rewarding a low-health fight.

Legend: Haste

Take this over Last Stand against teams that allow extended fights at his spell range. Shorter Transfusion (1st) and Sanguine Pool (2nd) cooldowns help Vladimir repeat his healing and damage while recovering his defensive escape sooner.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Sanguine Pool (2nd) grants a short, decaying movement-speed burst but is primarily his untargetability window; Flash supplies the instant reposition it cannot.

Ghost

Ghost

He has to be close to keep draining, and his pool is a dodge rather than an escape. This is what keeps him in range of a target while his healing carries the fight.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
Advertisement

Vladimir Mid Lane Wild Rift matchups and counters

Wild Rift matchup guide for Vladimir Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Vladimir Mid Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Vladimir Mid Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
The opening phase is purely about survival, so play it that way. Farm at the edge of the wave, soak the poke you cannot avoid, and trade only in short windows where your healing recovers more than their chip takes. Track the enemy jungler constantly, because a short-range mage with one pool and no real escape is the dream gank target, and bad positioning before level five hands the lane away. Do not push just to push: a shoved wave you cannot follow up on walks you into a freeze. Keep your health bar topped up, deny what you can, and remember that every minute you stay even brings the game closer to being yours.

Mid / Late Game

Levels 9+
This is where the scaling pays off. Your first item or two makes your waveclear real, and a cleared wave frees you to leave: shove, then roam to a side lane or river, where your sustained damage and all-in threat make ganks land. With mid priority, set up the dragons and Heralds your team contests, arriving as the body that does not die instead of the one that gets picked. In skirmishes you no longer trade to chip, you trade to win: pour your area damage into the cluster while your healing carries you through their answer. Save the pool for the gank that comes for you, not the first scary thing you see. Late game you are a diving battlemage, not a true frontliner. Mark as many priority targets as possible with Hemoplague (Ult), then land Tides of Blood (3rd) and Transfusion (1st) during its four-second increased-magic-damage window. The detonation damages every infected target and then heals you, with reduced healing from each champion beyond the first, so plan Sanguine Pool (2nd) or stasis to survive until that delayed heal arrives. Position to reach the carry without throwing your life away, and hold the pool for the lockdown that would end you.

Teamfights

5v5 Combat
Your job is to dive in, apply Hemoplague (Ult) broadly, and exploit its four-second window with magic damage before the delayed burst and heal. Charge Tides of Blood (3rd) as you enter, and use Sanguine Pool (2nd) to avoid a decisive response; if Tides was already charging, it can still be released from the pool. Crimson Rush's meter depletes more slowly while charging Tides, pooled, or in stasis, so those states can preserve the empowered Transfusion (1st) timing rather than waste it. Pick an angle that reaches the backline without stranding you after Pool ends.
Advertisement

Explore more