Brand Mid Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Set enemies burning before your stun Hit your 2nd or 3rd ability first to set the enemy burning, then land your 1st ability to stun them.
Push without leaving yourself exposed Keep your distance from the enemy jungler's approach, because you have no dash to escape.
Fight when enemies stand together Use your ultimate where it can bounce between targets, then keep casting from behind your team.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- His combo bursts a whole group at once, so a clumped wave or a clustered team takes the same fire together.
- He bullies immobile and short-range mages off the wave, and his stun-into-burst ends most trades on the spot.
- His roams hit hard the moment he has priority, since a stunned, burning target dies to his rotation even without a lead.
Weaknesses
- No mobility at all, no dash and no blink, so anyone who closes the gap can run him down.
- His whole burst depends on a skillshot stun on a burning target, and a missed opener leaves him defenseless on cooldown.
- He is fragile and easy to gank, since footwork is his only answer to a collapse.
Brand Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Brand Mid Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power for a lane won by landing enough chip damage to force recalls.
BOOTS

Magic penetration keeps his passive burn meaningful before his items make it lethal.
CORE BUILD

His passive is already ticking on whoever he has hit, so the max health burn rides along on targets that never stop burning.

His abilities keep the burn applied, and his passive spreads to nearby enemies, so the stacking bonus counts several champions at once.

The slow on every ability holds a target still long enough for his third stack to detonate.

Cuts the magic resist that lets a frontline walk through his burn. Choose it when enemies are stacking heavy magic resist and maximum personal damage matters more than Bloodletter's teamwide reduction.

Multiplies his spell damage, the AP-scaling portion of Blaze's (Passive) three-stack explosion, and his bouncing ultimate. Blaze's (Passive) ordinary percentage maximum-health burn has no AP ratio, so Deathcap does not increase that component directly.
SITUATIONAL ITEMS

Brand's passive keeps applying Wicked Decay after his first hit and spreads it across grouped enemies. The Magic Resistance reduction benefits the whole team, making Bloodletter especially strong when your composition has multiple magic-damage threats.

His burn leaves targets low without finishing them, and the crit against low health turns those into kills.
Build this when the enemy heals through his burn. Buy Oblivion Orb early, since the anti-heal works from the component and the full item can wait.

Build this when shields absorb Brand's burn. His passive and area spells keep the reduction active across several targets while the blaze stacks toward its explosion.

Build this against assassins, which are the main thing that beats an immobile mage. Buy Seeker's Armguard early for the armor and ability power.

Build this when the enemy has a hook or point-and-click stun, since a caught Brand dies before his stacks reach three.
RUNES
KEYSTONE

Every ability he casts already reaches an enemy, so Aery adds free damage to the poke that wins his lane.
PRIMARY

Brand's passive burn keeps him in champion combat after the first spell, allowing Battle Zeal to amplify the later abilities and passive explosion in his rotation.

Blaze (Passive) really does deal a percentage of maximum health over time, and its three-stack explosion deals another, larger percentage. Cut Down adds damage against high-health champions on top of those built-in ratios.

His burns tick constantly, and the Omnivamp turns that steady damage into staying power.
SECONDARY

Ability haste means more casts, so his passive reaches three stacks more often.
SITUATIONAL RUNES

Take this over Cut Down against squishy teams, since his burn already drags targets low.

Take this over Transcendence against an assassin or all-in laner who can kill Brand before his passive stacks land.

Take this over Aery when you want burst instead of poke, since his full rotation is three separate hits anyway.

Take this over Legend: Bloodline against durable teams that let Brand land several spell rotations. More frequent Pillar of Flame (2nd), Conflagration (3rd), and Sear (1st) casts help him keep applying Blaze (Passive) and threaten another stun.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. He is immobile with a long cast on his stun, so Flash is the only way he escapes a gank.

Ignite
Take this for early kill pressure in lane and on roams, since kills are what turn a mid lead into pressure on the rest of the map. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 12nd Ability
W - 21st Ability
Q - 33rd Ability
E
Brand Mid Lane Wild Rift matchups and counters
Wild Rift matchup guide for Brand Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Annie
Annie has to walk into your range to do anything with Tibbers (Ult), and your fire chunks her every time she steps up to farm, so your spreading damage beats her short range all lane.

Akali
Her shroud hides her from targeted spells, but Pillar of Flame (2nd) still hits its ground area and Blaze (Passive) keeps burning after she vanishes. Save the empowered Sear (1st) stun for the moment she reveals herself to attack rather than describing her shroud as a reset mechanic.

Swain
Swain needs long fights where his drain out-heals you, but your burst lands all at once, faster than his sustain can answer, and his root is his only way to force that fight.

Vex
You never dash, so Vex never collects a Gloom (Passive) mark off you, though Doom (Passive) still empowers her next ability on its own timer, and W (2nd) lands instantly around her rather than travelling. You stack your stun faster than she builds her combo, and her squishy, immobile frame folds to the all-in.
Brand Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Irelia
Irelia dashes through the wave and past your stun, with every low minion giving her another reset, and once she has items she can all-in you whenever she wants.

Kassadin
Early he struggles against your burst and faster clear, but once his ultimate is online he blinks through your combo, closes the distance, and out-scales you outright.

Zed
Your stun is a skillshot he can dodge behind a shadow, and the instant your combo is on cooldown he deletes a mage with no escape. A fair fight here is one you lose.

Viktor
Viktor out-ranges your fire and out-scales you, his shield soaks the chip you do land, and his gravity field zones the ground you need while setting up a combo your squishy body cannot survive.
Brand Mid Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Brand Mid Lane, from early lane control through mid and late game map play to final teamfights.

