Vex Mid Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Keep your fear ready against dashes When your passive is ready, your next basic ability fears enemies and interrupts dashes. Save your 2nd ability to fear someone who jumps close to you.
Push your wave before hunting a target Look for an ultimate from out of sight after the wave is safely pushed.
Check the fight before following your ultimate Hitting your ultimate marks a champion; pressing it again dashes to them. Only follow when they are vulnerable and your team can help.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Purpose-built to wreck dash-reliant assassins, since every blink or leap into her gloom applies a mark she can detonate for bonus damage, which also speeds up her fear.
- Her ultimate is a long-range resetting leap that turns one kill into several and makes her a real roam threat.
- Fast, front-loaded burst that deletes squishy backliners off a single misstep.
Weaknesses
- Short poke range for a mage, so artillery and control mages wear her down from outside her threat range.
- Against enemies who never dash, she gets far fewer Gloom (Passive) marks and Doom (Passive) cooldown refunds, leaving her fear tied mostly to its natural cooldown.
- No escape once Shadow Surge (Ult) is spent, so she gets run down like any other immobile mid.
Vex Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Vex Mid Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power, since her lane pressure is landing her wave and detonating the mark.
BOOTS

Magic penetration keeps her burst lethal, since her damage arrives in one feared window.
CORE BUILD

The mana pays for poking every cooldown, and Echo adds damage to the first ability of her rotation.

Her feared rotation already does enough damage to trigger the mark, and the move speed helps her reposition once her dash is spent.

Crits against low health targets, which is what turns a fear into a kill.

Cuts the magic resist that turns her one burst window into a chunk instead of a kill. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.

Multiplies Vex's fear combo and Shadow Surge (Ult) damage, raising the chance that the champion marked by her ultimate dies within the six-second takedown window and grants the free recast.
SITUATIONAL ITEMS

The alternative to Void Staff. Less penetration, but the ability haste and healing on takedown help when marked-target Shadow Surge (Ult) recasts chain through a teamfight. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Build this when the enemy has shields that keep absorbing the rotation her fear set up.
Build this when enemies heal through Vex's burst or survive beyond Shadow Surge's (Ult) marked-target takedown window. Her area fear applies Grievous Wounds before the ultimate lands; buy Oblivion Orb early and finish the item later.

Build this when the enemy has a hook or point-and-click stun, since she has no escape before her ultimate mark is placed.

Build this for the dive that reaches her once her shadow and shield are spent. Buy Seeker's Armguard early for the armor and ability power.
RUNES
KEYSTONE

Her wave, her shockwave (Ult) and her shadow are three separate hits inside one rotation.
PRIMARY

Her passive fear and her slow mean the target is almost always impaired when her follow-up lands.

Her whole rotation pours into one marked target, which is what this rewards.

A takedown on the champion marked by Shadow Surge (Ult) within six seconds grants its free recast, so successful ultimate chains also accumulate Eyeball Collector stacks quickly.
SECONDARY

She commits with her ultimate and eats the answer, and this softens what comes back before the reset.
SITUATIONAL RUNES

Take this over Bone Plating in safe lanes, since more casts means more Gloom (Passive) detonations, and each one brings Doom's (Passive) fear back sooner.

Take this over Bone Plating in safer lanes against teams that survive the first burst. Shorter Mistral Bolt (1st) and Looming Darkness (3rd) cooldowns help Vex repeat her damage and create more opportunities to apply Gloom (Passive).
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Her ultimate marks a target and lets her recast toward them, but Flash is what she uses to get out afterwards.

Ignite
Take this for early kill pressure in lane and on roams, since kills are what turn a mid lead into pressure on the rest of the map. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Vex Mid Lane Wild Rift matchups and counters
Wild Rift matchup guide for Vex Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Yasuo
Every dash he makes marks him with Gloom (Passive), so your next hit detonates it and refunds part of Doom's (Passive) cooldown, and his windwall (2nd) blocks the bolt but not the gloom zone, so his mobility-heavy playstyle plays straight into your kit.

Yone
Yone repeatedly dashes as he trades, and each dash can mark him with Gloom (Passive), so your detonations keep pulling Doom's (Passive) fear forward, though his scaling means the lane gets closer as it goes.

Zed
His whole kit is shadow dashes, so he arrives marked every time, and if Doom (Passive) is ready your next ability fears him out of the combo before it lands while the Gloom (Passive) detonation adds to your burst.

Diana
Diana's engage is one committed Lunar Rush (3rd) dash into your face, exactly the input your passive is waiting for, though she has more health than most assassins, so one combo may not kill her.

Akali
Akali is squishy and dash-reliant, so every leap into your gloom marks her, and with Doom (Passive) ready your next ability fears her out of the combo; the shroud hiding her is the only real annoyance.
Vex Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Veigar
Veigar never has to dash, so you never get a Gloom (Passive) mark to detonate and Doom's (Passive) fear only ever arrives on its own timer, and his cage out-ranges your short poke while threatening a stun your immobile frame cannot dodge. He also out-scales you.

Ziggs
His bombs arc in from well outside Vex's bolt range, and his only dash is a Satchel Charge (2nd) hop rather than the repeated mobility her passive punishes best. That hop does create a Gloom (Passive) mark, but Ziggs can still use it to leave Shadow Surge's (Ult) landing area if timed before Vex arrives.

Orianna
Orianna out-ranges your poke, controls the wave with her ball, and never commits a dash for your passive to punish, while her shockwave (Ult) throws your Surge (Ult) engage right back out.

Syndra
Her spheres out-range your bolt and she has no dash to feed your Gloom (Passive) detonations. Syndra threatens Vex from range with sphere-and-E (3rd) angles, so track existing spheres and sidestep the projected knockback line.

Norra
Norra out-ranges your poke with a bounce that hits from angles you cannot sidestep, her dog drags you out of position, and she never gives your Gloom (Passive) mark a dash to punish.
Vex Mid Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Vex Mid Lane, from early lane control through mid and late game map play to final teamfights.

