Vex Wild Rift champion guide - Mid Lane

Mid Lane · Wild Rift Guide

Vex Mid Lane

Vex Mid Lane Guide

Updated for Patch 7.3E
A Tier

Vex Mid Lane Wild Rift overview and best build snapshot

How to play

  • Keep your fear ready against dashes When your passive is ready, your next basic ability fears enemies and interrupts dashes. Save your 2nd ability to fear someone who jumps close to you.

  • Push your wave before hunting a target Look for an ultimate from out of sight after the wave is safely pushed.

  • Check the fight before following your ultimate Hitting your ultimate marks a champion; pressing it again dashes to them. Only follow when they are vulnerable and your team can help.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Purpose-built to wreck dash-reliant assassins, since every blink or leap into her gloom applies a mark she can detonate for bonus damage, which also speeds up her fear.
  • Her ultimate is a long-range resetting leap that turns one kill into several and makes her a real roam threat.
  • Fast, front-loaded burst that deletes squishy backliners off a single misstep.

Weaknesses

  • Short poke range for a mage, so artillery and control mages wear her down from outside her threat range.
  • Against enemies who never dash, she gets far fewer Gloom (Passive) marks and Doom (Passive) cooldown refunds, leaving her fear tied mostly to its natural cooldown.
  • No escape once Shadow Surge (Ult) is spent, so she gets run down like any other immobile mid.
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Vex Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Vex Mid Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Amplifying Tome

Early ability power, since her lane pressure is landing her wave and detonating the mark.

BOOTS

Spellslinger's Shoes

Magic penetration keeps her burst lethal, since her damage arrives in one feared window.

CORE BUILD

Luden's Echo

The mana pays for poking every cooldown, and Echo adds damage to the first ability of her rotation.

Stormsurge

Her feared rotation already does enough damage to trigger the mark, and the move speed helps her reposition once her dash is spent.

Infinity Orb

Crits against low health targets, which is what turns a fear into a kill.

Void Staff

Cuts the magic resist that turns her one burst window into a chunk instead of a kill. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.

Rabadon's Deathcap

Multiplies Vex's fear combo and Shadow Surge (Ult) damage, raising the chance that the champion marked by her ultimate dies within the six-second takedown window and grants the free recast.

SITUATIONAL ITEMS

Cryptbloom

The alternative to Void Staff. Less penetration, but the ability haste and healing on takedown help when marked-target Shadow Surge (Ult) recasts chain through a teamfight. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Oceanid's Trident

Build this when the enemy has shields that keep absorbing the rotation her fear set up.

Morellonomicon

Build this when enemies heal through Vex's burst or survive beyond Shadow Surge's (Ult) marked-target takedown window. Her area fear applies Grievous Wounds before the ultimate lands; buy Oblivion Orb early and finish the item later.

Banshee's Veil

Build this when the enemy has a hook or point-and-click stun, since she has no escape before her ultimate mark is placed.

Zhonya's Hourglass

Build this for the dive that reaches her once her shadow and shield are spent. Buy Seeker's Armguard early for the armor and ability power.

RUNES

KEYSTONE

Electrocute

Her wave, her shockwave (Ult) and her shadow are three separate hits inside one rotation.

PRIMARY

Cheap Shot

Her passive fear and her slow mean the target is almost always impaired when her follow-up lands.

Chain Assault

Her whole rotation pours into one marked target, which is what this rewards.

Eyeball Collector

A takedown on the champion marked by Shadow Surge (Ult) within six seconds grants its free recast, so successful ultimate chains also accumulate Eyeball Collector stacks quickly.

SECONDARY

Bone Plating

She commits with her ultimate and eats the answer, and this softens what comes back before the reset.

SITUATIONAL RUNES

Transcendence

Take this over Bone Plating in safe lanes, since more casts means more Gloom (Passive) detonations, and each one brings Doom's (Passive) fear back sooner.

Legend: Haste

Take this over Bone Plating in safer lanes against teams that survive the first burst. Shorter Mistral Bolt (1st) and Looming Darkness (3rd) cooldowns help Vex repeat her damage and create more opportunities to apply Gloom (Passive).

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. Her ultimate marks a target and lets her recast toward them, but Flash is what she uses to get out afterwards.

Ignite

Ignite

Take this for early kill pressure in lane and on roams, since kills are what turn a mid lead into pressure on the rest of the map. The Grievous Wounds also makes it strong into champions with a lot of healing.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    E Ability
    3rd Ability
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Vex Mid Lane Wild Rift matchups and counters

Wild Rift matchup guide for Vex Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Vex Mid Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Vex Mid Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Play the early lane around your fear threat. Before level five, farm safely, chip with Mistral Bolt (1st) when the enemy walks up to last-hit, and place Looming Darkness (3rd) where they must stand; it applies Gloom (Passive) but does not leave a persistent zone. Their first aggressive dash also gives you a mark to detonate and pulls your fear forward. Do not try to win a raw poke war against artillery: trade around Doom (Passive) and the faster, narrower end of Mistral Bolt (1st) instead. Manage the wave so you can shove and deny, and remember you have no basic dash to escape a gank, so ward the river and let the enemy commit first.

Mid / Late Game

Levels 9+
Once Shadow Surge (Ult) is up, you stop being just a laner and start pressuring the map. Shove with Mistral Bolt (1st) and Looming Darkness (3rd), then walk to river to mark the enemy jungler at scuttle or start a pick before a dragon fight, since a takedown on the marked target can make Shadow Surge (Ult) available again. Mid priority unlocks objectives: crash the wave, contest the river, and use the long Surge (Ult) range to threaten anyone who shows on the Dragon lane side of the map. Your first item turns the fear-into-burst combo into a real kill on squishies, so look for roams onto side laners who shoved too far. Watch your own back though: a Vex with her ultimate already spent is exactly the immobile target the enemy assassin is hunting. Clear side waves only when you can return before Baron or Elder is contested. From fog, look for Shadow Surge (Ult) on a reachable carry or another low-durability target, but recast only when allies can follow and the enemy's main control cannot stop the landing. Place Looming Darkness (3rd) on the path a diver or retreating target must cross, then detonate Gloom (Passive) marks to shorten Doom's (Passive) cooldown. If the enemy backline remains protected, hold the ultimate and use fear to peel rather than entering alone.

Teamfights

5v5 Combat
Place Looming Darkness (3rd) where the enemy engage must pass, then detonate Gloom (Passive) with Mistral Bolt (1st), Personal Space (2nd), or a basic attack to shorten Doom's (Passive) cooldown. Choose a Shadow Surge (Ult) target that your team can finish, because the recast commits Vex to that position. Enter after the control that can stop her landing is spent, and use the reset only if the next target is reachable without crossing the enemy frontline.
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