Yone Mid Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Prepare your knockup on the wave Hit minions twice with your 1st ability to prepare its dash and knockup, then threaten the enemy instead of walking into their poke.
Trade from a safe spirit return point Start your 3rd ability somewhere safe, then use your 2nd ability to shield yourself during the trade. Press your 3rd ability again to return before taking more damage.
Push before joining a nearby fight Look for an ultimate through several enemies when your team is ready to follow.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
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Strengths
- Soul Unbound (3rd) guarantees a return to its fixed starting point, but enemies can camp that location and control can delay the recast.
- The shield from his cleave and his lifesteal let him trade through the poke most mids rely on.
- Scales into a self-sufficient late-game threat with sustained damage and an ultimate that carries him past the front line.
Weaknesses
- Hard crowd control shuts him down: a point-and-click root, taunt, or fear catches the dash he committed to.
- He has no reach until he commits, so longer-range champions can zone and chip him before he gets to jump in.
- With both dashes and the spirit return spent, he is a melee champion in the open with no way out.
Yone Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Yone Mid Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Simple early attack damage, since he has to walk into range of a mid laner to do anything.
BOOTS

Attack speed builds his tornado charge faster, which is the knock-up his all-in depends on.
CORE BUILD

Yone's first item supplies Attack Speed, Lifesteal, and current-health damage for repeated attacks. It supports his Mortal Steel (1st) cadence and keeps extended trades threatening against high-health opponents.

The second item adds crit chance and a Lifeline shield for Yone's committed melee trades. The shield helps him survive the return burst while Soul Unbound (3rd) gives him a limited window to finish his damage.

The third item strengthens Yone's critical strikes after Shieldbow establishes his crit foundation. Stronger attacks and Mortal Steel (1st) hits increase the damage he can fit into each Soul Unbound (3rd) exchange.

The fourth item delays part of incoming damage, giving Yone time to keep attacking during his dive. A takedown clears the stored damage and heals him, rewarding an engage his team can help finish.

The final core item supplies armor penetration and Giant Slayer damage against opponents building bonus Health. Bring it forward when armor is already limiting Yone's damage; choose Mortal Reminder instead when anti-heal is more important.
SITUATIONAL ITEMS

A situational option when Yone needs more burst. Spellblade adds damage to the attack after an ability, helping him fit more damage into a short Soul Unbound (3rd) trade.

Replace Lord Dominik's Regard against enemies whose healing lets them survive Yone's sustained attacks. It keeps the armor-penetration slot while adding Grievous Wounds to limit their recovery.

Buy this as your last item when you need more Lifesteal. Yone can recover through repeated attacks and begin his next Soul Unbound (3rd) trade with the overheal shield prepared.

Replace Death's Dance when a revival gives Yone's team time to protect him after a committed Fate Sealed (Ult) engage. Choose a landing position your teammates can reach so they can cover the resurrection.

Build this when a stun lands as his spirit form ends. The active cleanses it and the speed carries him back onto the carry.
RUNES
KEYSTONE

Permanent health growth, and his trades are repeated short walk-ups behind a dash.
PRIMARY

His tornado knocks up, so the shield arrives on the same cast his combo is built around.

Steady regeneration for a melee carry who walks through poke to reach anyone.

Permanent health helps Yone's active spirit survive committed melee trades; the body left at the return point is untargetable.
SECONDARY

Attack speed builds his tornado charge faster, which is the lockdown his combo needs.
SITUATIONAL RUNES

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable wastes less of Soul Unbound (3rd), giving Yone time to finish the spirit-form trade before snapping back.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Both of his dashes are used to deal damage, which leaves Flash as his only way out.

Ignite
Take this for early kill pressure in lane and on roams, since kills are what turn a mid lead into pressure on the rest of the map. The Grievous Wounds also makes it strong into champions with a lot of healing.
SITUATIONAL SPELLS

Barrier
Take this over Ignite against burst. He deals his damage over time, so the longer he stays alive the more of it lands. Survive the opening burst and he wins the fight that follows.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Yone Mid Lane Wild Rift matchups and counters
Wild Rift matchup guide for Yone Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Viktor
His short early range and immobile frame cannot answer your double dash, and your knockup denies the farm his scaling depends on. A fed Viktor late gains range you cannot ignore.

Kassadin
Kassadin is helpless in the early melee phase, exactly where your two dashes and all-in live. The lane flips once his ultimate is online, since he can blink out of your combo.

Aurelion Sol
Aurelion Sol is a vulnerable scaler early, but Singularity (3rd) pulls Yone toward its center and Unraveled Earth (3rd) is not involved in this matchup. Use Soul Unbound (3rd) from a safe return point and avoid letting Breath of Light (1st) track a predictable approach.

Vel'Koz
Vel'Koz pokes from long range, but Yone can threaten him once Plasma Fission (1st) is avoided. Respect Tectonic Disruption's (3rd) ground knockback at close range and do not assume Soul Unbound (3rd) makes the entry immune to control.
Yone Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Lissandra
Lissandra's area root punishes Yone when he commits into melee range, while her targeted ultimate can lock him down after the entry. Her tomb also survives whatever burst you saved for her.

Vex
Yone's dashes can each apply Gloom (Passive), which Vex detonates with a later basic attack or basic-ability hit for damage and a Doom (Passive) cooldown refund. Doom (Passive) is separate: when ready, Vex's next basic ability that hits fears, even if that particular spell cannot detonate Gloom (Passive).

Ryze
Ryze has reliable targeted control once Yone is in range, and his low-cooldown poke out-trades you, but it is not an automatic mid-dash cancel. Any shield he has comes from an item such as Archangel's Staff rather than his kit.

Swain
Swain is built to outlast your all-in: his root pins your dash, his ultimate heals through your burst faster than you deal it, and stacked fragments make him too tanky to kill.
Yone Mid Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Yone Mid Lane, from early lane control through mid and late game map play to final teamfights.

