Aurelion Sol Mid Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Items
Summoner Spells

Spell 1
Flash

Spell 2
Exhaust
How to play
Farm safely and collect Stardust Place your 3rd ability under dying minions to collect Stardust, which permanently improves your abilities.
Keep enemies away from you Place your 3rd ability between you and approaching enemies to slow and pull them inward. Stay far enough away to avoid their stuns.
Join fights from a safe angle Use your ultimate on grouped enemies, then hold your 1st ability to breathe fire while your team keeps them busy.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Scales into a wide-area control mage whose larger Singularity (3rd) and Falling Star (Ult) zones can deny whole objective entrances.
- Punishes immobile targets hard, since the black hole drags anyone who cannot leave it and the beam tracks them.
- Flight (2nd) lets him reposition over walls and put damage onto backliners other mages can never reach.
Weaknesses
- Weak and short-ranged in the early game, easy to bully before his stacks and items come online.
- Mana-hungry and slow to answer a committed all-in, so divers and gap-closers punish him hard before he scales.
- Depends on his black hole and flight cooldowns; with them spent he is a squishy mage with nowhere to hide.
Aurelion Sol Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Aurelion Sol Mid Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power for his beam, which is weak until his stacks build up.
BOOTS

Magic penetration keeps his beam relevant in the levels before his stacks arrive, which is his weakest stretch.
CORE BUILD

His beam damages continuously, so the slow reapplies constantly and targets cannot walk out of it.

His beam ticks constantly, so the max health burn stays applied for as long as he holds it on someone.

Multiplies his ability power, which raises his beam, his black hole and his ultimate at the same time.

Cuts the magic resist that lets a frontline stand in his beam and ignore it. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.

Build this when the enemy has crowd control ready for his channel, since interrupting it stops his damage completely.
SITUATIONAL ITEMS

Choose this when enemies have only moderate magic resist. Compared with Void Staff, Aurelion Sol trades some beam damage for haste on his control spells and an area heal when his sustained damage earns a takedown.
Build this when enemies heal while standing in Aurelion Sol's breath and singularity (3rd). Both persistent zones keep Grievous Wounds refreshed across the frontline; buy Oblivion Orb early and complete the item later.

Build this when the enemy has shields that keep absorbing his beam damage.

Build this when assassins reach him mid-channel. Buy Seeker's Armguard early for the armor and ability power.
RUNES
KEYSTONE

His E (3rd) executes low health targets, so the souls come from kills his black hole was already going to get.
PRIMARY

His beam is expensive to channel, and the extra mana lets him hold it for full rotations.

He should be poking from range at full health rather than trading, so the bonus is live when he casts.

His whole champion is permanent stacking, so a rune that grows over the game fits the plan.
SECONDARY

He needs uninterrupted time to stack, and this buys him through the burst that would otherwise end the cast.
SITUATIONAL RUNES

Take this over Absolute Focus when the lane forces him to fight at low health, since ability haste pays either way.

Take this over Bone Plating into a low-threat lane where the enemy cannot reliably reach him. The extra damage matters more there than protection.

Take this over Bone Plating against teams that force repeated objective setups. Shorter Singularity (3rd) and Astral Flight (2nd) cooldowns help Aurelion Sol control another choke or reposition for another sustained damage window.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. He is slow, large and easy to walk at, so Flash is how he keeps the spacing his stars need.

Exhaust
He is immobile and stacks up over the game, which makes him the first target every assassin picks. Slowing that dive is what buys him the seconds to keep casting.
SITUATIONAL SPELLS

Cleanse
Take this over Exhaust against long stuns and roots that stop his channel and leave his stacks sitting there doing nothing.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 22nd Ability
W - 33rd Ability
E
Aurelion Sol Mid Lane Wild Rift matchups and counters
Wild Rift matchup guide for Aurelion Sol Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Veigar
A scaler-versus-scaler race played around zones: Veigar's Event Horizon (3rd) can stop Astral Flight (2nd), while a large Singularity (3rd) drags his immobile frame inward. Stardust improves the black hole and beam burst damage, not the beam's cast range.

Annie
Annie needs you standing still inside Tibbers (Ult) range, and her burst window is brief; once you scale she has no answer to your range or your zone control.

Orianna
Breath of Light (1st) eventually reaches beyond Orianna's command range, while Singularity (3rd) forces her to move herself instead of controlling the fight only through the ball. Respect her earlier Command: Attack (1st) and Dissonance (2nd) poke, then use Astral Flight (2nd) to change the beam angle after the ball is committed away from her and scale the Stardust race.

Vex
Mistral Bolt (1st) and Looming Darkness (3rd) are telegraphed, but Personal Space (2nd) hits immediately around Vex and Shadow Surge (Ult) can deliver a prepared Doom (Passive) fear from range. Aurelion Sol's reach and scaling still favor long fights, but he must respect the ultimate mark instead of treating every Vex cast as a slow windup.

Yasuo
Yasuo leans on Wind Wall (2nd) against mages, but it does not block your first ability, Breath of Light (1st), so the beam keeps burning him through the wall while your range and scaling grind him down.
Aurelion Sol Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Zed
Living Shadow (2nd) lets Zed place Razor Shuriken (1st) damage beyond Aurelion Sol's early Breath of Light (1st) range, and Death Mark (Ult) punishes the stationary channel before Stardust has improved it. Keep Singularity (3rd) on the shadow return point, hold Astral Flight (2nd) until Zed commits his swap, and give up early lane priority rather than feeding the assassin his snowball timing.

Katarina
Katarina can use units and ground Daggers as Shunpo (3rd) targets, but minion deaths do not trigger Voracity's (Passive) champion-takedown cooldown reduction. She can still dive while Astral Flight (2nd) is unavailable and snowball through Aurelion Sol's weak phase.

Fizz
Fizz's pole-vault makes him untargetable through your key spells, so he chunks you, hops over the black hole, and all-ins once his ultimate lands the shark.

Kassadin
A scaling race you lose on timing: once his ultimate is online he blinks through your range over and over, and his magic shield blunts the beam.

Ahri
Charm (3rd) interrupts Aurelion Sol's stationary Breath of Light (1st) channel and can stop Astral Flight (2nd), while Spirit Rush (Ult) crosses Singularity (3rd) before its pull controls Ahri. Keep Singularity (3rd) between yourself and her before level five, hold Astral Flight (2nd) as an exit, and concede the wave after Charm (3rd) lands instead of giving her the early kill that delays Stardust scaling.
Aurelion Sol Mid Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Aurelion Sol Mid Lane, from early lane control through mid and late game map play to final teamfights.

