Ryze Mid Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ghost
How to play
Spread your mark before firing Your 3rd ability marks enemies. Use it on the wave, then follow with your 1st ability to spread damage through marked minions.
Save your root when enemies can reach you Hit your 3rd ability to mark the attacker, then your 2nd ability to root them instead of only slowing them. Move away while they are held in place.
Push before moving with your team Clear your wave first, then use your ultimate to teleport with nearby allies to a safe landing area.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Very high sustained damage once he has items, and it works on tanks and squishies at the same rate.
- A targeted prison that slows on its own and roots through a Spell Flux (3rd) mark, setting up his trades, his peel, and his jungler's ganks.
- Realm Warp (Ult) moves the whole team into flanks, onto objectives, or out of bad fights, a tool no other mid has.
Weaknesses
- Weak and short on mana early, so aggressive mids can bully him before he can answer back.
- Short range and a squishy frame mean assassins and gap-closers reach him before his combo gets going.
- Depends on execution: a fumbled rotation turns his sustained damage into expensive, mediocre poke.
Ryze Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Ryze Mid Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

His passive turns bonus mana into damage, so stacking mana early is a damage investment.
BOOTS

Magic penetration keeps his rotation lethal, since his damage is many small hits that resistances blunt heavily.
CORE BUILD

Turns his mana pool into ability power. His passive already converts mana into damage, so the two compound.
Transforms into Seraph's Embrace once Tear is fully stacked
Health, mana and sustain, all of which he turns into survivability or damage through his passive.

Multiplies his ability power, and his passive increases max mana per point of it, so both halves of his scaling grow.

Cuts the magic resist that blunts a rotation made of many small magic hits. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.

Build this for when his rotation is spent and he is standing where his portal was going to be. Buy Seeker's Armguard early for the armor and ability power.
SITUATIONAL ITEMS

Haste and move speed for a champion who wants to cast constantly and has no dash to reposition with.

Ramping bonus damage and Omnivamp during long fights, which his looping rotation already creates.

The alternative to Void Staff. Less penetration, but the ability haste and healing on takedown help in the fights his portal sets up. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.
Build this when enemies heal through Ryze's repeated spell rotations. Spell Flux (3rd) spreads Grievous Wounds with his area damage and his low cooldowns keep it refreshed; buy Oblivion Orb before committing to the full item.

Build this when the enemy has shields that keep absorbing a rotation built on many small hits.

The early anti-heal buy. The Grievous Wounds works from the component, long before the full Morellonomicon is affordable.

Build this when the enemy team has a lot of attack speed dependent champions. The mana also becomes damage through his passive.

Build this when the enemy has a hook or point-and-click stun, since his only escape is a two second channel.
RUNES
KEYSTONE

His rotation is many quick hits, so it triggers almost immediately, and the move speed is his only real escape.
PRIMARY

His passive turns mana into damage, so more mana is more damage.

Ability haste means his rotation loops faster, which is how his damage works.

Move speed after a summoner spell helps a mage with no dash reposition around a fight.
SECONDARY

All his damage is basic abilities, so the amplification builds through his extended rotations.
SITUATIONAL RUNES

Take this over Battle Zeal against assassins who can reach Ryze before he completes a spell rotation.

Take this over Battle Zeal in matchups that allow repeated spell rotations. Shorter Spell Flux (3rd) and Rune Prison (2nd) cooldowns help Ryze prepare more empowered Overloads (1st) and keep an approaching target controlled.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. He has no dash and his whole kit is casting, so Flash is his only way out of a gank.

Ghost
He needs to hold casting range through a fight and he has nothing in his kit that helps him do it. This keeps him in range while his spell rotation ramps up.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Ryze Mid Lane Wild Rift matchups and counters
Wild Rift matchup guide for Ryze Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Mel
Rebuttal (2nd) can copy Overload (1st) if Ryze fires it into the barrier, but its brief window cannot cover the repeated Spell Flux (3rd) and Overload (1st) cycle. Use Spell Flux (3rd) or movement to draw Rebuttal (2nd), hold the next projectile until it expires, then root Mel and continue the low-cooldown rotation while her only invulnerability is unavailable.

Akali
Your health pool and mana scaling absorb the burst she commits, and once she dashes in, she is a squishy melee assassin standing next to a targeted prison that roots her outright once Spell Flux (3rd) has marked her.

Vex
Ryze never dashes, so he does not create free Gloom (Passive) marks. Mistral Bolt (1st) and Looming Darkness (3rd) are telegraphed, but Personal Space (2nd) is immediate and Shadow Surge (Ult) gives Vex a real dash; use a Flux (3rd)-marked Rune Prison (2nd) after she arrives and track whether Doom (Passive) is prepared.

Fizz
His hop dodges one spell, but your damage is a constant stream, and your health pool and sustained output outlast the short window his all-in gives him while he stands in melee range.
Ryze Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Kassadin
This matchup is built to beat you: his silence cuts your rotation mid-combo, his blink steps out of your root, and he out-scales the late game you were counting on.

Aurelion Sol
Aurelion Sol out-ranges Overload (1st) and Singularity (3rd) pulls enemies toward its center while executing units below its threshold; it does not root Ryze. The pull and slow can still hold a predictable caster in Breath of Light (1st) while Aurelion Sol scales.

Veigar
Veigar's cage stuns you from outside your range, his stacked burst kills you through the bulk you build, and he out-ranges Overload (1st), zoning the ground you need to stand on.
Ryze Mid Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Ryze Mid Lane, from early lane control through mid and late game map play to final teamfights.

