Wild Rift Guides
Mel Mid Lane Wild Rift Guide
Who counters Mel in Wild Rift? The toughest Mel mid lane counters are Irelia, Kassadin, and Viktor. Full Mel Mid Lane counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.
Overview
Mel is a patient long-range mage who wins by controlling space instead of chasing kills. She rains light over an area to push waves and chip health, pins targets with a long snare, and stacks a mark on everyone she hits before detonating it all from across the map. She rewards players who decide where a fight happens rather than diving into it. What sets her apart is the reflect. For a short moment she can block an incoming spell and fire it back, which makes telegraphed single-target burst a gamble the enemy usually loses. Add her global execute and she threatens the lane she stands in and the three she does not. The catch is that she has no dash or blink. The snare and the reflect are her only ways out of trouble, and she burns mana fast early. Anyone who gets past the snare or bursts her after the reflect window closes runs her over, so positioning and patience are the whole champion.
Strengths
- Huge range on her poke and snare lets her win lanes without ever stepping into danger.
- The reflect punishes single-target burst combos, turning all-ins from assassins and combo mages back on them.
- Her global ultimate detonates stacks from anywhere, pressuring other lanes and finishing low targets across the map.
Weaknesses
- No dash or blink, so a dodged snare leaves her with nothing once the reflect is on cooldown.
- Heavy on mana early, so spamming waveclear and poke can leave her empty when a fight starts.
- Mobile divers who wait out one reflect window can run her down with little resistance.
Build Snapshot
Rune Setup
Summoner Spells
Mel Mid Lane Counters
Who counters Mel Mid Lane in Wild Rift (WR)? These champions beat Mel in the mid lane matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Irelia: Irelia resets her dash on minions and on you, so she gets past your snare easily, and she can wait out a single reflect before unloading everything.
- Kassadin: Once his ultimate is online he blinks past your snare over and over, and your reflect is on too long a cooldown to answer that, so he trades between windows.
- Viktor: Viktor out-ranges your volley and out-scales you, his shield soaks your poke, and his sustained laser gives your reflect nothing clean to catch, while his gravity field controls the ground you need to stand on.
- Aurelion Sol: Aurelion Sol out-ranges you and out-scales the long game, his black hole roots a mage with no way to walk out, and his sustained beam gives your reflect nothing clean to punish.
Champions Mel Is Strong Against
Mel's best matchups in Wild Rift. Mel holds an edge against these picks in the mid lane role, so look to press the advantage and contest objectives.
- Ahri: Ahri has to dash into your range and land a charm to kill you, and that committed burst is exactly what your reflect sends back at a squishy champion.
- Syndra: Your range wins the poke war, and the stun-into-burst she relies on is a single committed combo your reflect can catch and return to an immobile target who cannot dodge it.
- Vex: Her fear and gloom are slow, telegraphed skillshots, and her passive only punishes dashes, which you never use, so the tools she leans on either miss or do nothing to you.
Early Game
Lane carefully and watch your mana. Use the volley to keep the wave shoved and farm from max range, but do not throw every spell at the enemy or you will be empty when the jungler shows up. Land snares from distance to set up your own ganks, and hold the reflect for the moment an aggressive laner commits their combo. Against anything mobile, stay away from river bushes you cannot see, because with no escape every gank is a real threat.
Mid Game
This is where Mel gets oppressive. With the wave under control she can pressure other lanes without leaving, detonating stacks for kills she never has to walk to. Keep poking with the volley, save snares for picks at choke points, and let your team collapse on anyone you pin. Shove before you rotate so the wave does not crash into your tower, and let your range advantage be the reason your team starts the fights in the Dragon and Baron lanes.
Late Game
Range and global reach make Mel a constant background threat. Sit behind your frontline, put stacks on whatever steps forward, and use the ultimate to finish fleeing targets or secure objectives from afar. As long as nobody reaches you, you can wear a whole team down before they close the gap. Save the reflect for the assassin hunting your backline instead of a stray skillshot, since it is the only button that saves you when the dive comes.
Teamfights
Position is everything. Stand at the very back, let the enemy commit first, and use the snare to lock down a diver or peel for yourself. Build stacks through the fight, time the reflect for the biggest single-target threat, and detonate everything once the enemy is low. None of that matters if you get caught, so always know where the flanks are and keep your frontline between you and their gap-closers.