
Stats
- +350 Health
- +50 Ability Power
- +400 Mana
Official Effects
UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 per cast.
UNIQUE - VETERAN: Every 45 seconds gain 15 Health, 30 Mana, and 4 Ability Power, stacking up to 10 times (maximum 150 Health, 300 Mana, 40 Ability Power).
When Should You Build Rod of Ages?
Build Rod of Ages when your champion uses Health, Mana, and Ability Power together and can afford to wait for ten scaling stacks.
- Best on
- Mana-hungry scaling mages and AP bruisers that value durability as much as immediate damage.
- Good against
- Helpful into attrition and mixed damage; poor when the enemy's early aggression demands an immediate completed-item spike.
- When to buy it
- Rush first as early as possible. Every delayed minute postpones the fully stacked payoff and makes the purchase worse.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
State
Gold Value
- 350health=1165.5g
- 50ability power=1250g
- 400mana=176g
Gold Efficiency

Rod of Ages listed base state is 95.98% gold efficient.









