Brand Support Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ignite
How to play
Poke while your teammate farms Use your 2nd ability to poke enemies when they step forward, aiming away from low-health minions so your teammate can finish them.
Keep your stun for a clear shot Hit your 2nd or 3rd ability first, then land your 1st ability to stun the burning target. Aim around minions so they do not block it.
Join fights against grouped enemies Stay behind your frontline and use your ultimate where it can bounce between targets.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
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Strengths
- Highest damage output in the support pool, with percent health burns that hurt tanks and squishies alike.
- Early targeted poke from Conflagration (3rd), with the full three-basic-ability detonation and stun sequence available only after Q (1st), W (2nd), and E (3rd) are learned.
- Pyroclasm (Ult) plus the Blaze (Passive) detonation turns grouped teamfights and objective standoffs into multi-kill windows.
Weaknesses
- No heal, shield, or mobility; his only peel is the conditional Sear (1st) stun after the diver is already Ablaze, so a missed or intercepted fireball leaves his carry exposed.
- Immobile and squishy: every hook, taunt, and knockup in the support pool kills him first.
- His stun needs an ablaze target, so a duo that dodges the opening poke never gives him the pick game his kill pressure runs on.
Brand Support Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Brand Support, including items, runes, summoner spells, and skill order.
STARTING ITEM

Support income that rewards the poke he was throwing at the enemy duo anyway.
BOOTS

Magic penetration keeps a support-budget Brand hurting once the enemy carry buys any resistance.
CORE BUILD

Quest income, which his chip damage completes quickly, funding real damage from a support slot.

His passive ticks constantly on whoever he has hit, so the max health burn stays applied with no extra effort.

The slow on every ability holds the enemy carry still, both for his third stack and for his duo to collapse.
Build this when the enemy duo heals through his burn, so his carry never has to. Buy Oblivion Orb early, since the anti-heal works from the component.

Brand's passive keeps applying Wicked Decay after his first hit and spreads it across grouped enemies. The Magic Resistance reduction benefits his carry and the rest of the team, making Bloodletter especially strong with multiple magic-damage threats.
SITUATIONAL ITEMS

Build this when a magic resist frontline is what stops Brand's personal damage. Choose it when enemies are stacking heavy magic resist and maximum personal damage matters more than Bloodletter's teamwide reduction.

Build this when shields absorb Brand's burn. His passive and area spells keep the reduction active across several targets while the blaze stacks toward its explosion.

Build this when you get dived once your stacks are spent. Buy Seeker's Armguard early for the armor and ability power.
RUNES
KEYSTONE

Three abilities into the same target is his standard trade, so it triggers on the combo he was casting anyway.
PRIMARY

His stun only works on a target already marked by his passive, which is exactly the impaired enemy this pays out on.

His chain of spells goes into one target before it spreads, and this pays for that opening sequence.

Brand support already sweeps the brushes he wants to cast from. Each cleared ward becomes vision that protects the flank while he looks for a stun and multi-target ultimate.
SECONDARY

He is immobile in a lane built on all-ins, and this covers the committed engage he cannot walk away from.
SITUATIONAL RUNES

Take this over Bone Plating against lanes without reliable engage or return damage. More ability haste means more chances to trigger his three-stack passive.

Take this over Electrocute in poke lanes, since Aery pays on every single ability instead of only a full combo.

Take this over Bone Plating against durable teams that let Brand land several spell rotations. More frequent Pillar of Flame (2nd), Conflagration (3rd), and Sear (1st) casts help him keep applying Blaze (Passive) and threaten another stun.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. He has no escape in his kit, and his stun needs the target to be on fire first.

Ignite
Take this for early kill pressure on the enemy bot lane, since kills there snowball your carry faster than anything else you can do. The Grievous Wounds also makes it strong into champions with a lot of healing.
SITUATIONAL SPELLS

Heal
Take this over Ignite when your carry is being run down and his damage alone is not saving them.
SKILL ORDER
Skill Priority Order
- 12nd Ability
W - 23rd Ability
E - 31st Ability
Q
Brand Support Wild Rift matchups and counters
Wild Rift matchup guide for Brand Support, covering favorable lanes and difficult counters to prepare for in ranked, plus the duo partners that pair best with this pick.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Soraka
Conflagration (3rd) gives reliable targeted pressure and later Grievous Wounds can reduce her healing, but Morellonomicon is not active for the entire lane from level one. Sear (1st) plus Ignite can finish a wounded healer; neither spell is a threshold execute.

Lulu
Lulu can shield one spell out of a rotation that never stops burning, and she has no engage to punish you with. You chip both laners for free while her shields bleed mana she cannot afford.

Seraphine
Her poke is slow and telegraphed while yours starts point-and-click: Conflagration (3rd) opens the trade, Pillar (2nd) covers her retreat path, and her predictable cast positions create good Sear (1st) angles once Blaze (Passive) is applied, though the stun still has to be aimed and landed.
Brand Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Galio
Your damage is all magic and he is built to blank it: his shield eats a full rotation, the magic resist he stacks blunts every burn, and his taunt flips your pick game into brawls where an immobile mage dies first.

Morgana
Black Shield (3rd) deletes the Sear (1st) stun that your whole pick game is built around, and her own binding out-ranges your combo. She turns a kill lane into a poke war she can spell shield her carry through.

Zyra
The poke mirror that out-trades you: her seeded plants keep dealing damage after she casts while your burns wait on cooldowns, and her root out-ranges your stun setup. Trading into her garden is a losing tax.
Synergies
The Dragon lane is a 2v2, so the carry you queue with matters as much as the matchup. These carries make the most of what this support provides.

Jhin
His root sets an ablaze target on a plate for your stun, your stun feeds his fourth shot, and one landed pick becomes a finished kill from either direction.

Miss Fortune
Pyroclasm (Ult) and Bullet Time (Ult) ask for the same clumped fight: your bounces spread the burn through her ult, and the lane poke war is two damage kits against one.

Ashe
Her permanent slows make Sear (1st) and Pillar of Flame (2nd) nearly undodgeable, and her arrow buys the standing target your full rotation wants.
Brand Support Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Brand Support, from early lane control through mid and late game map play to final teamfights.

