
Stats
- +40 Attack Damage
- +350 Health
- +15 Ability Haste
- +8% Omnivamp
Official Effects
UNIQUE - ACTIVE - THIRSTING SLASH: Deal physical damage equal to 175% AD to nearby enemies, healing for 20% AD plus 10% missing Health for each enemy hit. (12 second cooldown)
When Should You Build Goredrinker?
Build Goredrinker when a melee fighter will dive into several enemies and can time Thirsting Slash at low Health for a large multi-target heal.
- Best on
- Divers, bruisers, and juggernauts with the durability to remain surrounded while the active becomes valuable.
- Good against
- Strong into grouped melee teams and extended fights; weak into ranged kiting, burst, and Grievous Wounds that cuts the active's recovery.
- When to buy it
- Usually first to third so its active provides a major mid-game skirmish swing; practice using it before lethal damage arrives.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
Gold Value
- 40attack damage=1666.8g
- 350health=1165.5g
- 15ability haste=900g
- 8%omnivamp=366.6g
Total Gold Value =4098.9g
Gold Efficiency

Goredrinker listed stats are 132.2% gold efficient.
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