Wild Rift Guides
Yasuo Baron Lane Wild Rift Guide
Who counters Yasuo in Wild Rift? The toughest Yasuo Baron lane counters are Renekton, Nasus, and Darius. Full Yasuo Baron Lane counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.
Overview
Yasuo is the highest-variance pick in the lane: a swordsman who doubles every point of crit chance he buys, dashes freely through minion waves, and puts up a wall that blocks every projectile fired through it. A good Yasuo takes over games; a bad one feeds kill after kill. His pattern is built on chaining abilities. Steel Tempest stacks toward a tornado that knocks up, his dash chains through anything with a health bar, and once anyone is airborne his ultimate teleports him onto them for the kill. He needs nothing from his team to threaten a kill, just a wave and a target. The early game is the price. Before items Yasuo is a squishy melee who badly needs gold, and the lane knows it. The whole pick is a bet that he survives long enough for his crit items to take over.
Strengths
- Wind Wall erases whole kits: projectile-reliant champions lose their best tools to one button.
- Doubled crit chance makes his item spikes among the biggest in the game.
- Constant mobility through minions, with a self-sufficient knockup into ultimate kill pattern.
Weaknesses
- Weak, squishy early game that strong duelists and bullies punish hard.
- Needs minions to dash and a knockup to ult: deny either and he loses most of his threat.
- Famously snowball-dependent: a Yasuo who falls behind struggles to matter again.
Build Snapshot
Rune Setup
Summoner Spells
Yasuo Baron Lane Counters
Who counters Yasuo Baron Lane in Wild Rift (WR)? These champions beat Yasuo in the Baron lane matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Renekton: The classic Yasuo counter: his stun is not a projectile, his burst goes straight through your shield, and his strongest levels line up with your weakest, so he wins the lane before your two-item crit spike arrives.
- Nasus: Wither goes through your wall, shuts down your dashes, and cuts your attack speed, and a slowed Yasuo dies fast.
- Darius: His pull catches you despite all your mobility, and the bleed wins every trade until your crit items arrive.
- Malphite: Armor against your crit, a shield against your poke, and an attack speed slow against an auto attacker: his whole kit counters yours.
- Jax: Counterstrike turns off your auto attacks, most of your damage, and stuns you for dashing in, while your wall does nothing against melee hits. He also out-scales the duel.
Champions Yasuo Is Strong Against
Yasuo's best matchups in Wild Rift. Yasuo holds an edge against these picks in the Baron lane role, so look to press the advantage and contest objectives.
- Kayle: Kayle is squishy and weak early, exactly what your aggression punishes, and your wall blocks her poke, so she usually reaches her ranged form far behind on gold.
- Sion: A big, slow target whose knockup is telegraphed and whose E is a projectile your wall eats, and you out-scale him in damage faster than he out-scales you in health.
- Irelia: Wind Wall blocks the blades her stun setup relies on, which removes the engage her combo is built around. She wants a long brawl, but your short crit trades and matching dashes deny her the reset chains.
- Gnar: Mini Gnar's boomerang is a projectile, so your wall eats the poke his kiting depends on, and his squishy form cannot fight you up close. Only Mega Gnar's crowd control is a real threat.
Early Game
Survival comes first. Farm with Q, stack the tornado for trades that end with them airborne and you gone, and only dash with an exit plan, since you cannot dash the same target twice in quick succession and good enemies know it. Wind Wall is your lane-changing trick: one well-timed wall erases the poke or the key spell the matchup was built on. Your items win this lane later; do not die farming toward them.
Mid Game
Two items in, the lane changes completely. Your trades now chunk, tornado into ultimate deletes squishies, and side-lane duels start going your way against most champions. Skirmish near minion waves where your mobility lives, and spend Wind Wall like the fight-deciding resource it is: their carry's damage or their engage spell, not random poke. This window is where Yasuo players earn the pick.
Late Game
You are a crit duelist with a teleporting execution. Push a side lane, duel whoever comes to stop you, and in fights, wait: the moment any knockup lifts a priority target, yours or a teammate's, your ultimate turns it into a kill window. Wall the projectile that matters most. The key is patience; dashing into five people has ended more Yasuo games than any counter pick.
Teamfights
Hunt the knockup. Your own tornado works, but an ally's crowd control is the safer setup: ult the airborne carry, shred them with doubled crit, and dash out through the nearest minion or low-health enemy. A Wind Wall placed across their carry's firing line can win a fight on its own. You are slippery, not durable; go in when their cooldowns are spent, leave before the answer arrives, and never be the engage your team did not ask for.