Darius Wild Rift champion guide - Jungle

Jungle · Wild Rift Guide

Darius Jungle

Darius Jungle Guide

Updated for Patch 7.3A
S Tier

Darius Jungle Wild Rift overview and best build snapshot

How to play

  • Gank enemies who have pushed too far Approach from behind and use your 2nd ability to slow them with your next attack, then your 3rd ability to pull them back if they run.

  • Keep hitting the same target Build bleed stacks with attacks and abilities, and hit champions with the outer edge of your 1st ability to heal yourself.

  • Use your ultimate to finish fights Kill a low-health enemy with it, then use the reset on another target.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Strong early dueling against junglers who must fight him in melee.
  • Hemorrhage (Passive) and Noxian Guillotine (Ult) can turn one successful gank or objective fight into several kills.
  • Decimate (1st) gives him area clear and valuable healing when enemy champions collapse on his position.

Weaknesses

  • Ganks lack an instant gap closer unless he buys Stridebreaker or spends Flash.
  • Ranged junglers can poke, kite, and cross walls before he reaches five Hemorrhage (Passive) stacks.
  • Needs early fights and objectives to matter before enemy carries gain enough damage and mobility to keep him out.
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Darius Jungle Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Darius Jungle, including items, runes, summoner spells, and skill order.

STARTING ITEM

Long Sword

Simple early attack damage for his first clear and the river fights that follow it.

BOOTS

Chainlaced Crushers

Magic resistance and tenacity help Darius keep moving through the control used to stop his approach. Swap to Armored Advance against physical-heavy teams.

CORE BUILD

Trinity Force

Crippling Strike (2nd) is an empowered attack that delivers Spellblade, while the movement speed helps Darius stay close enough to preserve Hemorrhage (Passive) stacks.

Dead Man's Plate

Momentum builds while Darius moves between camps and lanes. The speed improves his approach, and the empowered hit helps begin a gank without spending Apprehend (3rd) too early.

Sterak's Gage

The Lifeline shield buys time after Darius enters the fight, which is usually when he is close to five Hemorrhage (Passive) stacks and one Noxian Guillotine (Ult) reset.

Amaranth's Twinguard

Mixed defenses suit the long teamfights Darius needs. It has time to activate while he stacks Hemorrhage (Passive) in the middle of the enemy team.

Guardian Angel

A late revive gives Darius another chance to reach a target and start a reset chain. It does not preserve Hemorrhage (Passive) stacks or guarantee an ultimate reset.

SITUATIONAL ITEMS

Galeforce

Rush this instead of Trinity Force when stronger gank access matters more than normal bruiser scaling. Use Gale Volley's (2nd) dash to enter Apprehend (3rd) range, then grab the target after they commit to escaping. Galeforce and Stridebreaker are alternative active items, so choose one rather than planning to equip both.

Stridebreaker

Build this when ranged champions keep escaping before Apprehend (3rd) can reach. Its dash and slow give Darius a direct way to start the fight.

Spear of Shojin

Ability haste brings back Decimate (1st) and Apprehend (3rd) sooner, giving Darius more healing, control, and chances to maintain his bleed stacks.

Mortal Reminder

Build this against armor stacking or strong healing. Darius still deals substantial physical damage before Noxian Guillotine (Ult) becomes lethal.

Thornmail

Build this when physical attackers also have heavy healing. It adds armor and applies Grievous Wounds while Darius holds them in an extended fight.

Armored Advance

A boot swap against heavy physical damage. The armor and defensive effect protect Darius while he walks through basic attacks to reach the backline.

Force of Nature

Replace Guardian Angel when repeated magic damage and kiting stop Darius from staying in axe range. Repeated champion magic damage stacks extra Magic Resistance and movement speed, making it a sustained-magic-damage answer.

Black Cleaver

Replace Trinity Force when Darius needs to shred Armor for several physical teammates during extended bleed fights. Health and haste support longer fights, while repeated physical damage reduces Armor for your whole team.

Sundered Sky

Replace Guardian Angel against melee teams where Darius can attack several targets and recover while building bleed stacks. The first attack against each champion delivers an empowered hit and a heal, with a separate cooldown per target.

Frozen Heart

Replace Guardian Angel when nearby attack-speed carries overwhelm Darius before he can reach an execute. Armor, mana, and haste come with a nearby enemy attack-speed reduction. Stay close enough for the aura; it does not slow Master Yi's attacks during Highlander (Ult).

RUNES

KEYSTONE

Conqueror

Darius stacks it during the same extended fights that build Hemorrhage (Passive), adding damage and sustain before the ultimate finisher.

PRIMARY

Triumph

The heal after a takedown helps Darius survive long enough to use a Noxian Guillotine (Ult) reset on the next target.

Last Stand

Darius often reaches five bleed stacks while low on health, so the extra damage is active during the most important part of the fight.

Legend: Alacrity

Attack speed helps Darius weave basic attacks between abilities and reach five Hemorrhage (Passive) stacks before the target escapes.

SECONDARY

Nimbus Cloak

Ghost or Smite triggers movement speed and slow resistance, helping Darius enter Apprehend (3rd) range and stay attached after the pull.

SITUATIONAL RUNES

Phase Rush

Take this over Conqueror against teams that can kite every extended fight. Three quick hits give Darius the speed needed to maintain contact.

Overgrowth

Take this over Nimbus Cloak when the enemy must fight Darius at close range and extra durability matters more than the approach.

Perseverance

Take this against teams with repeated crowd control. Its tenacity and temporary defenses help Darius keep his Hemorrhage (Passive) stacks from expiring while disabled.

Legend: Haste

Take this over Legend: Alacrity against durable melee teams that allow several ability rotations. More frequent Decimate (1st) and Apprehend (3rd) casts help Darius sustain through the brawl and pull an opponent back into reach.

SUMMONER SPELLS

MAIN SPELLS

Ghost

Ghost

Darius has no dash and needs several seconds of contact to reach five Hemorrhage (Passive) stacks. Ghost gives him the sustained movement speed his ganks and teamfights require.

Smite

Smite

You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.

SITUATIONAL SPELLS

Flash

Flash

Take this over Ghost when one instant Apprehend (3rd) angle matters more than a long chase. Flash is stronger for surprise picks but weaker at staying attached afterward.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Darius Jungle Wild Rift matchups and counters

Wild Rift matchup guide for Darius Jungle, covering favorable lanes and difficult counters to prepare for in ranked.

Darius Jungle Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Darius Jungle, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Start with Decimate (1st) and position the outer blade through as much of each camp as possible. Weave attacks and Crippling Strike (2nd) between casts instead of cancelling them by moving too early. Clear toward the lane with the best crowd control or the enemy most likely to push, because Darius needs help creating the first contact. At scuttle, fight melee junglers when your nearby lanes can move first. Begin with attacks and Crippling Strike (2nd), then hold Apprehend (3rd) for their retreat rather than opening with the only tool that brings them back. Against a ranged jungler, do not cross the river without priority just because Darius wins a close fight. If no gank or invade is clearly available, finish the clear and protect your tempo.

Mid / Late Game

Levels 9+
Play around Dragon and Rift Herald before enemy carries become difficult to reach. Darius is strongest when the opposing jungler has to enter a fixed area, since the pit removes much of the space normally used to kite him. Establish vision first, stand between the enemy and the objective, and save Smite for the secure rather than spending it only to trigger Nimbus Cloak. Between objectives, approach lanes through fog and let an ally start when possible. Once a target spends its escape, use Ghost, apply Crippling Strike (2nd), and hold Apprehend (3rd) until the pull prevents the final step back to safety. Convert kills into camps, towers, or neutral objectives instead of chasing a second target across the map. Darius cannot start every late fight by walking through five enemies. Stay near the teammate who can engage, then enter after important control and movement spells have been used. Hit the nearest safe target until Noxian Might is active, then pressure the backline with full Hemorrhage (Passive) stacks and look for a lethal Noxian Guillotine (Ult). Around Baron and Elder, control entrances rather than disappearing into a side lane. Apprehend (3rd) can pull an enemy away from the pit edge, but Darius still relies on Smite to secure the objective. If the enemy composition can kite him indefinitely, protect your carry with Apprehend (3rd) and punish the diver who has already entered your range.

Teamfights

5v5 Combat
Use Ghost before Hemorrhage (Passive) stacks begin falling off, not after the target has already escaped. Start on the closest champion you can hit safely, land the outer edge of Decimate (1st) for damage and healing, and use Crippling Strike (2nd) between attacks. Apprehend (3rd) should stop an escape, interrupt a channel, or peel a diver rather than add damage to a target already trapped beside you. Track health and Hemorrhage (Passive) together. Noxian Guillotine (Ult) has no fixed execute marker, so cast it when its current stack-scaled true damage is lethal or allied damage will finish the target inside the reset window. One correct reset can decide the fight, while an early ultimate leaves Darius with no reliable way to finish the next target.
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