Wild Rift Guides
Mordekaiser Baron Lane Wild Rift Guide
Who counters Mordekaiser in Wild Rift? The toughest Mordekaiser Baron lane counters are Riven, Gwen, and Ambessa. Full Mordekaiser Baron Lane counters and matchups, plus the best build, runes, and game plan for Patch 7.2c.
Overview
Mordekaiser punishes anyone who fights him up close. His mace hits in wide arcs, his shield turns the damage he takes into healing, and three hits of any kind start his passive burn, which damages everyone nearby. Very few champions win a long melee fight against him. Then there is the ultimate. Realm of Death pulls one enemy into a private arena and steals part of their stats. Most carries and fighters cannot 1v1 him in there, which makes his level 5 one of the scariest spikes in the lane. He has real weaknesses. He is slow, has no dash, and is weak before his first item, so ranged poke and early bullies hurt him, and kiting teams can keep him out of fights. Mordekaiser games are about reaching the brawl, because once it starts, he wins it.
Strengths
- Wins long melee fights through steady damage, his passive burn, and a shield that heals back what he takes.
- The death realm removes the enemy's best champion from a teamfight and steals their stats on top.
- Naturally tanky juggernaut who only gets harder to kill the longer a fight lasts.
Weaknesses
- No mobility at all, so kiting, slows, and ranged poke are very hard for him to answer.
- Weak before his first item, and early bullies can put him behind.
- His ultimate is a big commitment: using it on the wrong target can lose the fight outright.
Build Snapshot
Rune Setup
Summoner Spells
Mordekaiser Baron Lane Counters
Who counters Mordekaiser Baron Lane in Wild Rift (WR)? These champions beat Mordekaiser in the Baron lane matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Riven: Riven's combo happens between your slow wind-ups and she dashes out before your burn pays off, though she falls off later while you do not.
- Gwen: The mist makes her untargetable from outside while her percent damage shreds your big health bar, so she duels you on her terms and out-scales you too.
- Ambessa: Her dashes slip your Q sweep and E pull, and she trades in quick bursts before your burn pays off. You cannot stick to someone who keeps repositioning.
Champions Mordekaiser Is Strong Against
Mordekaiser's best matchups in Wild Rift. Mordekaiser holds an edge against these picks in the Baron lane role, so look to press the advantage and contest objectives.
- Ornn: His poke cannot match your burn over a full exchange, and even though he out-scales through items, your realm leaves him fighting alone when teamfights matter.
- Malphite: Armor does nothing against your magic damage, and he has no sustain to heal back what your passive burns. His only real threat is the level five ultimate.
- Teemo: The blind only affects the autos you barely use, your shield absorbs his poison poke, and once you reach him he is far too squishy to survive the realm.
- Jax: Counter Strike only dodges basic attacks, and your damage is mace arcs and passive burn, so his block buys him almost nothing in the long fight your sustain wins.
Early Game
Make every trade last longer than the enemy wanted. Land the center of your Q, pull them back with E when they retreat, and let three hits start the passive burn that wins the exchange. The W shield is your trading trick: cast it as their damage lands, then consume it for the heal. Respect ranged poke and early aggression before your first item, because that weak window is real. Once you have health and damage, the lane starts going your way.
Mid Game
Level 5 plus your first item makes you the strongest isolated fighter on the map, so look for isolation. Pull the enemy laner into your burn, or save the death realm for the skirmish where their carry stands one step too far forward. Inside the realm, with their stats stolen, you win almost every duel except against a full tank. Head to Herald fights early, since your low movement speed means leaving before everyone else, and let the fight happen on top of you.
Late Game
You are a frontline the enemy cannot ignore and a constant threat to remove one of them from the fight. Start teamfights at the front, burn the group, heal through their damage with your shield, and spend the death realm on the champion their team can least afford to lose. Their hypercarry disappears for the key seconds of the fight while you duel them with borrowed stats. Never ult the tank.
Teamfights
Walk at them until something breaks. Your passive burns everything in reach, your Q sweeps the group, and your E pull drags mispositioned enemies into range. Pick the realm target before the fight starts, usually the carry your team cannot reach, and take them the moment they commit. Outside, the fight becomes four versus four with your team knowing the math. Inside is the duel your whole champion is built for.