
completed • upgraded
Mantle of the Twelfth Hour
Health, haste, and a low-health recovery effect
Stats
- +600 Health
- +20 Ability Haste
Official Effects
Lifeline: Falling below 30% Health grants 200-300 bonus Health for 5 seconds, based on level. Over those 5 seconds, heal for 200-400 + 120% bonus Armor + 120% bonus Magic Resistance + 15% bonus Health. Also gain 10% size, 10% Movement Speed, and 20% Tenacity during the effect.
When Should You Build Mantle of the Twelfth Hour?
Build Mantle for a large Health pool and a low-Health trigger that grants temporary Health, healing, Movement Speed, and Tenacity.
- Best on
- Health-stacking tanks and bruisers that remain active after dropping below the trigger threshold.
- Good against
- Useful against burst when the trigger gives you time to recover; Grievous Wounds reduces its healing, and it supplies no base resistances.
- When to buy it
- An early or second tank purchase at 2550 gold when extra Health is needed. Add resistances elsewhere for durability and Lifeline healing ratios.
Gold Efficiency Breakdown
A theoretical stat comparison priced from Wild Rift base items. Stats without a basic-item anchor use the source's fixed estimates; slow resistance, damage effects, shields, actives, and other utility remain unpriced. Use this to compare similar items, not as a complete measure of in-game power.
State
Gold Value
- 600health=1998g
- 20ability haste=1200g
Gold Efficiency

Mantle of the Twelfth Hour listed base state is 125.4% gold efficient.








