Poppy Baron Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Teleport
How to play
Trade near walls Use your 3rd ability when the enemy has a wall behind them. The charge pins them against it and stuns them.
Save your dash blocker for their jump Your 2nd ability stops nearby enemy dashes. Save it for someone trying to jump onto you or your damage dealer.
Use your ultimate to change the fight Hold your ultimate to charge it, then hit a dangerous enemy to send them away so your team can focus on the opponents left behind.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Steadfast Presence (2nd) stops nearby dashes, while Heroic Charge (3rd) punishes enemies who fight beside terrain.
- A charged Keeper's Verdict (Ult) can remove enemies it hits from a fight, but the shockwave (Ult) may be intercepted by another champion and displacement immunity prevents the launch.
- Durable and stable in lane, with poke and a shield built into her passive.
Weaknesses
- Needs terrain: away from walls her signature stun is just a shove.
- Low kill threat on her own, so passive enemies can farm against her safely.
- Ranged kiters without dashes ignore the thing she does best.
Poppy Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Poppy Baron Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early health, which her passive shield also scales off as a percentage.
BOOTS

Armor and health for a lane she wins by absorbing trades rather than winning them outright.
CORE BUILD

Stacks permanent health from trades, which grows both her durability and her percentage-based shield.

The burn scales with bonus health, turning the stat she stacks anyway into constant area damage.

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so it lands on whoever she has pinned to a wall.

Build this when the enemy team has two or more AP champions. The move speed also helps her close on a mage.

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. Steadfast Presence (2nd) and Heroic Charge (3rd) keep Poppy in close combat long enough to activate both Twinguard defenses.
SITUATIONAL ITEMS

Build this when the enemy team has multiple crit champions. Poppy has to enter melee range for Heroic Charge (3rd), and reducing crit damage keeps her alive while she pins and peels the carry.

Boot swap against heavy magic damage and crowd control, which lands before her charge does.

The shield scales with maximum health and grows for each nearby enemy champion, covering the seconds after she charges someone into a wall inside their team.

Damages nearby enemies and heals her for it. She is standing in the middle of them by design.

Build this when the enemy team has several attack-speed carries. Heroic Charge (3rd) and Steadfast Presence (2nd) keep Poppy close enough for the aura to weaken the carry she is peeling.

The lifeline gives bonus max health when she drops low, which also enlarges her percentage-based shield.
RUNES
KEYSTONE

Permanent health growth, and her lane is repeated short walk-up trades. It also grows her shield.
PRIMARY

Her wall stun buys free time on the tower, so a won trade turns into plates. Three attacks trigger the bonus turret damage.

Her kit answers dashes, not chip, so this handles the poke that grinds her down instead.

She holds a choke and eats the engage, and the health is what lets her keep standing there.
SECONDARY

Hammer Shock (1st) triggers Scorch's bonus magic damage when it hits the opposing laner. This adds pressure to Poppy's short shielded trades before she steps back to farm.
SITUATIONAL RUNES

Take this over Overgrowth when crowd control is a bigger threat than long-term health. Its tenacity shortens most disables and grants temporary defenses while immobilized. The shorter disable lets Poppy resume peeling with Steadfast Presence (2nd) or complete the angle for Heroic Charge (3rd).

Take this over Scorch against several enemy divers when the team needs repeated peel. More frequent Steadfast Presence (2nd) and Heroic Charge (3rd) casts give Poppy another chance to interrupt an approach or pin a target to terrain.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. Her stun needs a wall behind the target, and Flash is how she gets to the side where one is.

Teleport
She is a tank who wins by being present, and this keeps her farming the side lane without missing an objective fight. Her ultimate can decide those fights on its own.
SITUATIONAL SPELLS

Ignite
Take this over Teleport when the lane is worth killing rather than playing safe, since early kills are what snowball a solo lane. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Poppy Baron Lane Wild Rift matchups and counters
Wild Rift matchup guide for Poppy Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Irelia
Your W (2nd) shuts her dash resets down completely, and an Irelia who cannot Bladesurge (1st) has no trade pattern left. Denying the first dash usually denies the whole fight.

Jayce
His poke stings, but his whole escape plan is one dash and your W (2nd) owns it, so every overextension near a wall risks the stun.

Fiora
Fiora's Q (1st) is a dash, so your W (2nd) interrupts the dueling pattern her whole champion is built on. This is one of the few lanes where her mobility works against her.

Riven
Her entire combo is dashes and your W (2nd) deletes them mid-air, so her burst pattern falls apart without the mobility it assumes.

Shen
Shen's only gap closer is the taunt dash, and your W (2nd) grounds it into nothing, leaving a Shen who cannot reach you and has no kill pressure without it.
Poppy Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Darius
Steadfast Presence (2nd) stops dashes, but Darius uses Apprehend (3rd) to pull Poppy without dashing and then extends the fight with Crippling Strike (2nd) and Hemorrhage (Passive). Trade with Hammer Shock (1st) and the buckler shield at the edge of his range, save Heroic Charge (3rd) for a real wall angle or escape path, and never remain in melee long enough for five bleed stacks.

Garen
Garen's engage is a walk-up, not a dash, so your anti-mobility kit has nothing to deny, while his regen out-grinds your poke and his silence breaks your trade pattern.

Malphite
Two tanks with no kill threat on each other, and his armor blunts your hammer, so the lane comes down to whose ultimate shapes fights better.

Sion
There is no dash to ground and his health pool shrugs off your modest damage, while his shield soaks the buckler trades and his charged Q (1st) engages on his terms.
Poppy Baron Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Poppy Baron Lane, from early lane control through mid and late game map play to final teamfights.

