Baron Lane · Wild Rift Guide
Cho'Gath Baron Lane
Cho'Gath Baron Lane Guide
Cho'Gath Baron Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Boots
Items
Summoner Spells

Spell 1
Flash

Spell 2
Teleport
How to play
Farm safely to stay healthy Finishing minions restores health and mana, so avoid trading away a full wave for a risky fight.
Follow a slow with your knockup Use your 3rd ability to make your attacks fire slowing spikes, then aim your 1st ability under the slowed enemy to knock them up.
Use Feast (Ult) to grow stronger Finish targets with your ultimate for permanent health, and keep it ready when your team contests an objective.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Feast (Ult) kills grant permanent maximum health and size, while its large fixed true-damage hit remains a constant finishing threat.
- A knockup, a silence, and a slow give him more reliable crowd control than almost any other frontline.
- Carnivore (Passive) sustain keeps him in lane forever, so bullies have to actually kill him to move him.
Weaknesses
- No mobility at all, so ranged kiting and disengage shut him out of fights.
- Percent-health damage becomes more effective as he stacks health, while true damage ignores the armor he builds around it.
- His body only gets bigger and easier to hit, so his size can become a target rather than a threat.
Cho'Gath Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Cho'Gath Baron Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early health, which is the stat his whole scaling plan is built on.
BOOTS

Armor and health for surviving the lane long enough to start stacking his ultimate.
CORE BUILD

His ultimate already gives permanent health per kill, so this stacks health from a second source at the same time.

Magic resistance plus a burn on everything standing near him, and the middle of the fight is where he already is. It clears waves while he does it.

Heals him off the damage he takes, which pays out in exactly the long fights he wants. The longer he holds the middle of their team, the more it gives back.

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so his area damage spreads it across a group.

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. Cho'Gath's Feast (Ult) health makes each point of Twinguard resistance more valuable while he walks through the frontline.
SITUATIONAL ITEMS

Build this instead of Hollow Radiance when the enemy damage is mostly physical, since it trades the magic resistance for armor and keeps the burn.

Build this when you want ability power and a way to close into Feral Scream (2nd) or Feast (Ult) range after Rupture (1st) lands. Rupture (1st) itself is already ranged; Rocketbelt is for the follow-up, not for casting the knockup.

Build this when the enemy has multiple AP threats and your team has magic damage worth amplifying, since it makes everyone standing near him take more of it.

Build this against attack speed carries. The aura slows their attacks for as long as he is next to them, which is most of a fight.

Boot swap against heavy magic damage and crowd control. The tenacity is what gets him through the lockdown aimed at keeping him off the target he wants to Feast (Ult).

Build this when the enemy team has two or more AP champions. The move speed also helps him close into silence range.

Build this against one large magic burst when Cho'Gath can reset between fights. The shield protects his approach into silence and Feast (Ult) range, and his stacked health makes that anti-magic barrier larger.

Build this when the enemy team has multiple crit champions. Cho'Gath has to walk into Feast (Ult) range, and the crit reduction gives his large health pool more time to reach a carry and finish them with Feast's (Ult) fixed true damage.

The lifeline gives bonus max health when he drops low, which is a bigger swing on a champion already stacking it.
RUNES
KEYSTONE

Its health growth stacks on top of the permanent health his ultimate collects, so both point the same way.
PRIMARY

He shoves the wave with his silence cone and then takes the tower, which turns a stalled lane into a lead. Three attacks trigger the bonus turret damage.

Chip damage is what actually pushes him off the wave, and this regenerates it back between trades so he keeps farming.

His ultimate already stacks health, and this compounds a pool his whole kit scales with.
SECONDARY

It amplifies his ultimate, so Feast (Ult) hits harder, and a takedown refunds part of its remaining cooldown.
SITUATIONAL RUNES

Take this over Demolish when the enemy team fights in a clump, since he is always in the middle of them.

Take this over Axiom Arcanist for extended frontline fights and repeated objective control. Shorter Rupture (1st) and Feral Scream (2nd) cooldowns help Cho'Gath keep enemies away from his carries and follow one control spell with another.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. He is a big slow body, and Flash is how he lands his knock up on someone who has been spacing him all lane.

Teleport
His stacks come from farm, so uninterrupted lane time is his scaling. This puts him back on the wave after every recall and gets him to a fight he is far too slow to walk to.
SITUATIONAL SPELLS

Ghost
Take this over Teleport when you are stuck chasing. He gets huge but he never gets fast, and this is what closes the distance to land his combo.

Exhaust
Take this over Teleport against a diver. His health pool is already enormous, and cutting their damage makes him effectively unkillable in that fight.

Barrier
Take this over Teleport against burst that ignores his stacks. His feast (Ult) health is worth much more once he survives the opening rotation.

Ignite
Take this over Teleport for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 13rd Ability
E - 22nd Ability
W - 31st Ability
Q
Cho'Gath Baron Lane Wild Rift matchups and counters
Wild Rift matchup guide for Cho'Gath Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Sion
A scaling contest he cannot actually win: his shield and health stack build toward a late game your Feast (Ult) eats one true-damage bite at a time, and your sustain outlasts his chip damage.

Nasus
Nasus wants quiet stacking and your lane refuses to allow it: Rupture (1st) and spikes punish every last hit he walks up for, your sustain shrugs off his early trades, and Feast (Ult) means your late game arrives at least as strong as his.

Tryndamere
Tryndamere wants to spin in, crit, and brawl, and your kit answers every step: the silence cuts his fury spending mid-trade, Rupture (1st) makes his engage a gamble, and your health pool outlasts his crit fishing. Only the undying window late deserves real respect.

Malphite
A tank mirror where your half of the damage is magic and his armor stack answers none of it, while Feast's (Ult) true damage keeps widening the health gap no matter what he builds. His ultimate is his only scary moment.
Cho'Gath Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Darius
Darius is the early bully you cannot ignore: his bleed out-damages Carnivore's (Passive) refunds, the pull cancels your walk-away sustain game, and Noxian Guillotine's (Ult) true damage grows with Hemorrhage (Passive) rather than checking a fixed execute threshold. Your late game wins if you survive without feeding him full stacks.

Fiora
Vitals scale off your huge health pool and her true damage ignores the armor you stack. She sidesteps Rupture (1st), parries the silence you need to pin her, and wins any duel fought in her windows.

Gwen
Gwen deals percent-health magic damage into a champion made almost entirely of health. While she is inside Hallowed Mist (2nd) and Cho'Gath is outside it, she is unaffected by his attacks and abilities, so enter the mist or wait it out before committing Rupture (1st), Feral Scream (2nd), or Feast (Ult).

Vayne
Vayne is built to dismantle exactly what you are building: Silver Bolts (2nd) take percent-health true damage out of your stack, Tumble (1st) slides around Rupture (1st), and Condemn (3rd) keeps you off her when you finally get close.
Cho'Gath Baron Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Cho'Gath Baron Lane, from early lane control through mid and late game map play to final teamfights.

