Cho'Gath Wild Rift champion guide - Baron Lane

Baron Lane · Wild Rift Guide

Cho'Gath Baron Lane

Cho'Gath Baron Lane Guide

Updated for Patch 7.3E
A Tier

Cho'Gath Baron Lane Wild Rift overview and best build snapshot

How to play

  • Farm safely to stay healthy Finishing minions restores health and mana, so avoid trading away a full wave for a risky fight.

  • Follow a slow with your knockup Use your 3rd ability to make your attacks fire slowing spikes, then aim your 1st ability under the slowed enemy to knock them up.

  • Use Feast (Ult) to grow stronger Finish targets with your ultimate for permanent health, and keep it ready when your team contests an objective.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Feast (Ult) kills grant permanent maximum health and size, while its large fixed true-damage hit remains a constant finishing threat.
  • A knockup, a silence, and a slow give him more reliable crowd control than almost any other frontline.
  • Carnivore (Passive) sustain keeps him in lane forever, so bullies have to actually kill him to move him.

Weaknesses

  • No mobility at all, so ranged kiting and disengage shut him out of fights.
  • Percent-health damage becomes more effective as he stacks health, while true damage ignores the armor he builds around it.
  • His body only gets bigger and easier to hit, so his size can become a target rather than a threat.
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Cho'Gath Baron Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Cho'Gath Baron Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Ruby Crystal

Early health, which is the stat his whole scaling plan is built on.

BOOTS

Armored Advance

Armor and health for surviving the lane long enough to start stacking his ultimate.

CORE BUILD

Heartsteel

His ultimate already gives permanent health per kill, so this stacks health from a second source at the same time.

Hollow Radiance

Magic resistance plus a burn on everything standing near him, and the middle of the fight is where he already is. It clears waves while he does it.

Unending Despair

Heals him off the damage he takes, which pays out in exactly the long fights he wants. The longer he holds the middle of their team, the more it gives back.

Thornmail

Build this against healing. The Grievous Wounds applies from your own damage as well as when they attack you, so his area damage spreads it across a group.

Amaranth's Twinguard

Build this when you are fighting in the middle of the enemy team and need both armor and magic resist. Cho'Gath's Feast (Ult) health makes each point of Twinguard resistance more valuable while he walks through the frontline.

SITUATIONAL ITEMS

Sunfire Aegis

Build this instead of Hollow Radiance when the enemy damage is mostly physical, since it trades the magic resistance for armor and keeps the burn.

Hextech Rocketbelt

Build this when you want ability power and a way to close into Feral Scream (2nd) or Feast (Ult) range after Rupture (1st) lands. Rupture (1st) itself is already ranged; Rocketbelt is for the follow-up, not for casting the knockup.

Abyssal Mask

Build this when the enemy has multiple AP threats and your team has magic damage worth amplifying, since it makes everyone standing near him take more of it.

Frozen Heart

Build this against attack speed carries. The aura slows their attacks for as long as he is next to them, which is most of a fight.

Chainlaced Crushers

Boot swap against heavy magic damage and crowd control. The tenacity is what gets him through the lockdown aimed at keeping him off the target he wants to Feast (Ult).

Force of Nature

Build this when the enemy team has two or more AP champions. The move speed also helps him close into silence range.

Kaenic Rookern

Build this against one large magic burst when Cho'Gath can reset between fights. The shield protects his approach into silence and Feast (Ult) range, and his stacked health makes that anti-magic barrier larger.

Randuin's Omen

Build this when the enemy team has multiple crit champions. Cho'Gath has to walk into Feast (Ult) range, and the crit reduction gives his large health pool more time to reach a carry and finish them with Feast's (Ult) fixed true damage.

Mantle of the Twelfth Hour

The lifeline gives bonus max health when he drops low, which is a bigger swing on a champion already stacking it.

RUNES

KEYSTONE

Grasp of the Undying

Its health growth stacks on top of the permanent health his ultimate collects, so both point the same way.

PRIMARY

Demolish

He shoves the wave with his silence cone and then takes the tower, which turns a stalled lane into a lead. Three attacks trigger the bonus turret damage.

Second Wind

Chip damage is what actually pushes him off the wave, and this regenerates it back between trades so he keeps farming.

Overgrowth

His ultimate already stacks health, and this compounds a pool his whole kit scales with.

SECONDARY

Axiom Arcanist

It amplifies his ultimate, so Feast (Ult) hits harder, and a takedown refunds part of its remaining cooldown.

SITUATIONAL RUNES

Unshakeable

Take this over Demolish when the enemy team fights in a clump, since he is always in the middle of them.

Legend: Haste

Take this over Axiom Arcanist for extended frontline fights and repeated objective control. Shorter Rupture (1st) and Feral Scream (2nd) cooldowns help Cho'Gath keep enemies away from his carries and follow one control spell with another.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Must take. He is a big slow body, and Flash is how he lands his knock up on someone who has been spacing him all lane.

Teleport

Teleport

His stacks come from farm, so uninterrupted lane time is his scaling. This puts him back on the wave after every recall and gets him to a fight he is far too slow to walk to.

SITUATIONAL SPELLS

Ghost

Ghost

Take this over Teleport when you are stuck chasing. He gets huge but he never gets fast, and this is what closes the distance to land his combo.

Exhaust

Exhaust

Take this over Teleport against a diver. His health pool is already enormous, and cutting their damage makes him effectively unkillable in that fight.

Barrier

Barrier

Take this over Teleport against burst that ignores his stacks. His feast (Ult) health is worth much more once he survives the opening rotation.

Ignite

Ignite

Take this over Teleport for early kill pressure in the solo lane, since one kill is usually enough to start snowballing it. The Grievous Wounds also makes it strong into champions with a lot of healing.

SKILL ORDER

Skill Priority Order

  1. 1
    E Ability
    3rd Ability
  2. 2
    W Ability
    2nd Ability
  3. 3
    Q Ability
    1st Ability
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Cho'Gath Baron Lane Wild Rift matchups and counters

Wild Rift matchup guide for Cho'Gath Baron Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Cho'Gath Baron Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Cho'Gath Baron Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Eat first, fight later. Last-hit with Vorpal Spikes (3rd), let Carnivore (Passive) refund the poke you soak, and treat the early levels as a farming exercise the enemy interrupts at their own risk. Rupture (1st) is your trade starter and your gank insurance: hold it for the moment they commit to a minion, or drop it behind you when their jungler shows. The silence wins any exchange against a champion who needs a combo to hurt you, so save it for their pattern rather than the wave. You do not need to win this lane. You just need to still be standing in it when Feast (Ult) comes online.

Mid / Late Game

Levels 9+
Feast (Ult) changes what the lane is about: every enemy recall lets you collect a growth stack from the wave, and every skirmish near you risks the bite. Start looking for the Rupture (1st) that flips a fight, especially in river fights where the knockup plus silence turns your team's follow-up into a kill. Stack Feast (Ult) on whatever is safe when the map is quiet, and on champions when it is not. At objectives your job is simple: stand in the pit, be enormous, and make the enemy choose between hitting the dragon and being eaten next to it. You are the biggest thing on the map and the fight is shaped by that fact. Walk straight at their carries, Rupture (1st) the clump as your team engages, and silence whichever champion most needs their abilities to matter. Feast (Ult) is a large fixed true-damage bite, not a fixed-health-threshold execution; when it kills the target, the resulting stack makes the next fight harder for them to win. Check for percent-health carries before you commit, because a Vayne or a Gwen treats your size as a damage bonus. Go in after they spend their answers, and finish whoever your knockup catches.

Teamfights

5v5 Combat
Start the fight or ruin theirs. A hidden Rupture (1st) under the enemy backline is one of the best engages a tank can offer, and the silence stops the escape cast they want after the leap resolves. Stand where your carries need a wall, soak the engage that comes for them, and spend Feast (Ult) when its displayed fixed true damage will kill a valuable target or safely earn a growth stack. You have no dash, so pick your position early and make the enemy fight around it.
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