Wild Rift Guides
Evelynn Jungle Wild Rift Guide
Evelynn jungle counters include Rengar, Vi, and Pantheon. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.
How to play
- Farm safely until level 5 Your camouflage makes it much easier to get close enough for a gank.
- Let your charm finish charging Mark the enemy with your 2nd ability and wait for the heart to fill. Hit them with an attack or ability to charm them before they can escape.
- Keep your ultimate for a clean exit Use it to finish a low-health enemy and move back out of danger.
Strengths
- Camouflage makes her ganks and picks almost impossible to ward against once it is online, so every lane is a threat.
- She scales into one of the cleanest assassins in the game: charm plus empowered burst removes a carry before they can react.
- A completed charm gives her reliable lockdown, so isolated targets must respect her approach once camouflage is active.
Weaknesses
- Weak early clear and early dueling, so she loses scuttle, invades, and most level-three skirmishes outright.
- Control Wards and sweepers can reveal her objective approach and restrict the angles created by Demon Shade (Passive).
- She is fragile and committal: with charm on cooldown or a failed dive, she has no escape and no damage.
Build Snapshot
Rune Setup
Summoner Spells
Evelynn Jungle Counters
Who counters Evelynn Jungle in Wild Rift (WR)? These champions beat Evelynn in the jungle matchup, with how each one wins. Learn to play around them or ban them in ranked.
- Rengar: Early on, Rengar plays your own game better: a camouflage hunter who jumps isolated targets and bursts you down before your charm matters. His ambush beats yours while you are both weak, though you outscale him.
- Vi: Vi's lock-on ultimate punches through the stealth your escape depends on and pins your squishy frame for her team. Her charged knockup also interrupts your burst rotation.
- Pantheon: Pantheon punishes your weak early game, invading before camouflage comes online and stunning you out of any play with his point-and-click combo. Aegis (3rd) blocks your opening burst, and your fragile frame melts once you are visible.
Champions Evelynn Is Strong Against
Evelynn's best matchups in Wild Rift. Evelynn holds an edge against these picks in the jungle role, so look to press the advantage and contest objectives.
- Graves: Graves cannot fight what he cannot see: your charm from camouflage takes away his dash, and your burst deletes him before his shotgun ever finds you.
- Talon: Demon Shade (Passive) camouflage lets Evelynn open with Allure (2nd) before Talon can choose an Assassin's Path (3rd) escape wall. The charm holds him through the first Noxian Diplomacy (1st) burst, and Last Caress (Ult) finishes while avoiding Shadow Assault's (Ult) return damage.
- Nidalee: Nidalee wins open fights with poke and kiting, but none of that matters against a threat she cannot see. Her fragile frame dies to your burst once the charm lands from fog.
Early Game
Your first clear is about survival, not speed. Take a safe full clear and accept that you are slower and squishier than most junglers right now. Do not contest scuttle against a real early jungler and do not invade, because almost everyone beats you in that fight. Take the safe crab, finish the rotation, and get to level five, because your ultimate and camouflage arrive together and that is when you become a jungler instead of a farmer. From that point you can start looking for ganks rather than waiting on items. Use the camp respawn timer to walk at whichever lane has pushed too far, come in from an angle nobody is watching, and let the charm do the setup. Clear again when the camps are back and repeat. Until camouflage is up, farm, track the enemy jungler so you never get counter-ganked, and walk away from every early skirmish instead of joining it.
Mid Game
Treat the first objectives as ambush sites rather than front-to-back fights. Clear or avoid enemy vision, then hold a side angle near the route into the pit. Begin Allure (2nd) early enough to complete the charm on an isolated contesting target, and convert the takedown into the objective only after checking the enemy jungler and nearby lanes. If both teams arrive together, trade for Herald or camps unless your composition can protect Evelynn's flank and win the grouped fight. Between objectives, roam invisible and charm whoever stepped too far, then let the empowered hit do the rest. Keep farming between picks so your items keep up, and let your map threat make enemy carries play scared even in lanes you are nowhere near.
Late Game
Late game your job is to kill whoever the enemy cannot afford to lose. Find their main carry, charm them, delete them, then vanish before the rest of the fight can punish you. Camouflage lets you sit on a flank while Baron or Elder is being set up, so you can pick someone off before the objective starts and turn the fight into five versus four. Your damage is huge and your health bar is not, so patience is the real skill: wait for the carry to step out of position, take the angle, and never throw your charm at a tank just because the fight started. One clean kill on the right target ends most late fights before they begin.
Teamfights
Wait on a flank until the enemy formation and key control spells are visible. Begin Allure (2nd) on the highest-value target you can reach, then enter only when the charm can complete and Last Caress (Ult) has a safe retreat direction. If the carry remains beside heavy peel, threaten the angle or charm the protecting champion instead of forcing the dive. Evelynn should finish a weakened or isolated target after the fight begins, not start a grouped fight from the front.