Wild Rift 7.3 ADC Items and Critical Strike Changes
Compare Wild Rift 7.3 marksman items, 200% critical damage, Lifesteal, Lethal Tempo, and the separate choices replacing Magnetic Blaster.

Normal critical strikes now deal 200% damage, up from 175%, and the standard attack-speed cap is 3 attacks per second, up from 2.5. Riot's global 7.3 notes also rework champion attack-speed ratios and many marksman items. This page replaces the earlier test-server version; build implications are analysis of the mechanics, not measured win-rate results.
What 200% Crit Changes
With 100 damage before armor, an ordinary crit rises from 175 to 200 damage: about 14.3% more on that crit. At 50% crit chance, average attack damage rises from 137.5 to 150, about 9.1%, if everything else remains equal. These examples exclude champion-specific crit modifiers, armor, abilities, and on-hit effects.
Infinity Edge grants 75 AD and raises ordinary crit damage to 230%. Limit Break is removed. Its listed recipe totals 3,500 gold. Champion-specific modifiers still apply, so the ordinary crit multiplier cannot be copied onto every spell or attack.
Attack-speed investment also depends on the champion's individual ratio. A higher cap creates room to scale; it does not automatically make every champion attack faster.
New Choices for Crit Builds
| Item | Cost | Main purpose | | --- | ---: | --- | | Yun Tal Wildarrows | 3,100 | 50 AD and 25% attack speed; build up to 25% crit through attacks | | Hexoptics C44 | 2,900 | 55 AD, 25% crit, distance-based damage, and range after a takedown | | Stormrazor | 3,000 | 50 AD, 25% crit, 20% attack speed, and an Energized movement burst | | Rapid Firecannon | 2,650 | 25% crit, 40% attack speed, 4% movement speed, and an extended Energized attack | | Fiendhunter Bolts | 2,650 | 25% crit, 45% attack speed, 4% movement speed, and a post-ultimate attack window | | Immortal Shieldbow | 3,000 | 55 AD, 25% crit, and a defensive Lifeline shield |
Yun Tal starts at zero crit chance. Each attack adds 0.4 percentage points for melee users or 0.2 for ranged users, so reaching 25% from zero takes 63 melee attacks or 125 ranged attacks. Flurry adds 25% attack speed for six seconds after attacking a champion, with a 20-second cooldown reduced by attacks.
Hexoptics reaches its maximum 10% damage bonus at 550 units. An enemy dying within three seconds of your damage grants 100 attack range for eight seconds. Rapid Firecannon instead extends one Energized attack by 35%, capped at 150 additional units, and adds 80 magic damage. Stormrazor's Energized hit adds 120 magic damage and 45% movement speed for 1.5 seconds.
Fiendhunter Bolts grants 20 ultimate haste. After an ultimate, spend its next three attacks within eight seconds for 50% attack speed and guaranteed crits at 80% of normal critical damage. Attacks that would already crit instead gain 15% bonus true damage. The proc has a 45-second cooldown.
Shieldbow triggers below 35% Health, correcting the 30% figure in our test preview. Its three-second shield scales from 350–650 for melee champions or 300–550 for ranged champions, on a 70-second cooldown.
On-Hit and Sustain Changes
Statikk Shiv costs 3,000 gold and grants 40 AD, 40 AP, 30% attack speed, and 4% movement speed. Energized lightning reaches 3/4/5/6 secondary targets at levels 1/5/9/13, dealing 60 magic damage or 90 to minions and monsters. Secondary targets receive on-hit effects. It grants no crit chance.
Guinsoo's Rageblade now grants fixed AD and AP, adds 30 magic on-hit damage, and duplicates on-hit effects every third attack at full stacks. It no longer disables critical strikes. Wit's End adds 20% Tenacity, while its on-hit damage becomes a flat 40 magic damage.
Bloodthirster loses crit and health, gaining 75 AD, 15% Lifesteal, and an overheal shield. Lifesteal applies to basic attacks, on-hit damage, and abilities treated as attacks; it is not general healing from every physical spell. The new stat also replaces the former vamp on Vampiric Scepter, Blade of the Ruined King, Mercurial Scimitar, and Gunmetal Greaves.
Blade of the Ruined King costs 3,100 gold with 30% attack speed and 12% Lifesteal. Its three-hit effect now slows by 30% for 1.5 seconds; it no longer steals movement speed. Serylda's Grudge slows only targets below 60% Health and loses anti-heal. Use Mortal Reminder when Grievous Wounds is required.
Components and Runes
Noonquiver now combines 20 AD and 15% crit, with no attack speed. Hearthbound Axe supplies 20 AD and 15% attack speed. Dagger costs 400 gold for 12% attack speed; Recurve Bow costs 900 for 20%.
Lethal Tempo grants 8% attack speed per melee stack or 6.4% per ranged stack, up to six stacks. Its full-stack adaptive bullets scale with bonus attack speed, replacing its bonus range and cap exception. Keep range, sustain, penetration, and defense as separate build decisions when replacing the removed Magnetic Blaster.
See the 7.3 overview and current item catalog for the other classes and complete item effects.
For a support pick built around the attack-speed update, read why Senna is one of our best supports in Patch 7.3.
