Wild Rift 7.3 Support Items: Helia, Diadem and Reworks
Explore confirmed Wild Rift 7.3 support items: Echoes of Helia, Whispering Circlet, Diadem of Songs, and reworked healing and tank utility.

Wild Rift 7.3 adds Echoes of Helia, Whispering Circlet, and its transformation, Diadem of Songs, while changing many existing support items. This page uses Riot's global notes and replaces our test-server preview. Diadem of Songs and Bandleglass Mirror are the confirmed English names; the earlier literal translations are retired here.
New Components and Mana Scaling
Bandleglass Mirror costs 900 gold, built from Amplifying Tome, Ring of Revelation, and 100 gold. It grants 20 AP, 10 Ability Haste, and 50% base Mana regeneration. The AP is explicitly confirmed in the global notes.
Forbidden Idol becomes a direct 700-gold purchase with 6% Heal and Shield Power. It loses health and haste, separating healing amplification from Mirror's AP-and-haste role.
Whispering Circlet costs 2,400 gold and grants 200 Health, 500 Mana, 50% base Mana regeneration, and 8% Heal and Shield Power. Harmony adds healing and shielding power equal to 0.5% maximum Mana and refunds 25% of Mana spent.
Spending Mana adds 14 maximum Mana, up to 700, at most twice per ten seconds. At full stacks, Circlet transforms into Diadem of Songs, with 1,200 Mana and the same other base stats.
Diadem heals the lowest-Health allied champion within 800 units each second for 0.8% of your maximum Mana, while you or an ally you healed or shielded within the last three seconds is in combat. At an illustrative 2,000 maximum Mana, Harmony contributes 10 percentage points of Heal and Shield Power, and Diadem's base tick is 16 Health before other applicable modifiers.
Helia and Harmonic Echo Serve Different Patterns
Echoes of Helia costs 2,400 gold with 200 Health, 40 AP, 20 Ability Haste, and 50% base Mana regeneration. It stores 30% of pre-mitigation champion damage as fragments, capped at 80–250 by level. Healing or shielding another ally spends the stored amount to heal them.
That requires both halves of an offensive support's pattern: damage champions, then protect an ally. A support unable to poke safely may struggle to fill the store.
Harmonic Echo costs 2,500 gold, with 200 Health, 40 AP, 20 Ability Haste, and its retained Mana regeneration. It loses maximum Mana and Heal and Shield Power.
Its new effect spreads 30% of an ally heal or 35% of an ally shield to another eligible nearby ally with low percentage Health, excluding yourself. With no other ally available, the original recipient gets the extra effect. A 400-point shield therefore has a 140-point linked component before other modifiers. The old Harmony charging mechanic is gone.
Existing Enchanter Purchases
Ardent Censer costs 2,400 gold, loses health and haste, and grants 50 AP, 8% Heal and Shield Power, and 4% movement speed alongside its retained Mana regeneration. Healing or shielding another ally grants both of you 30% attack speed and 25 on-hit magic damage for six seconds.
Staff of Flowing Waters also costs 2,400 gold and loses health. Rapids grants both caster and recipient 40 AP and 15 Ability Haste for six seconds. Choose between these buffs based on which teammates can use them.
The notes label Redemption's matching change Salvation. The catalog retains the established Redemption name and URL, with its 2,450-gold price, 40 AP, 10 Ability Haste, and 8% Heal and Shield Power, while removing its health.
Imperial Mandate costs 2,600 gold, loses health, and gains AP and Mana regeneration. Crowd-control abilities gain 20 Ability Haste; controlling a champion marks them for four seconds of 7% increased damage taken. The old ally-detonation movement buff is removed.
Tank Supports and Rune Choices
Knight's Vow falls to 2,450 gold but loses half its health. Zeke's Convergence costs 2,400, gains mixed resistances and ten ultimate haste, and can delay its damaging slow after a long-range ultimate until enemies enter range.
Yordle Trap now rewards slows or immobilization with movement and an Attack Speed buff for nearby allies, plus a smaller 20-gold kill reward. Abyssal Mask costs 2,400 and makes nearby enemies take 12% increased magic damage, replacing its former resistance-shred model.
Ingenious Hunter is removed. Transcendence may support ability rotations, but it does not replace item-active haste. Legend: Haste replaces Legend: Tenacity and grants up to 15 Ability Haste. Choose anti-crowd-control items separately when needed.
Return to the 7.3 overview or inspect full effects and recipes in the item catalog.
