Hwei Wild Rift champion guide - Mid Lane

Mid Lane · Wild Rift Guide

Hwei Mid Lane

Hwei Mid Lane Guide

Updated for Patch 7.3E
S Tier

Hwei Mid Lane Wild Rift overview and best build snapshot

How to play

  • Clear waves from a safe distance Press your 1st ability, then your 3rd to cast Molten Fissure (1st 3rd), leaving a burning path that clears minions from range.

  • Keep a control spell for protection Press your 3rd ability, then your 1st to cast Grim Visage (3rd 1st), which fears the first enemy hit. Use it to stop someone running at you.

  • Aim your ultimate at grouped enemies Follow it with more spells while they are slowed and close together.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Three choices per basic ability let Hwei adapt a spell rotation to damage, protection, or control.
  • Strong ranged poke and waveclear let him pressure lane, defend towers, and push before rotating to river fights.
  • Excellent teamfight damage against grouped enemies, especially around Dragon and Baron where opponents have little room to spread out.

Weaknesses

  • No dash or blink, with a major opening for divers after Torment (3rd) is spent.
  • Hard to master, with little room for hesitation or a wrong spell choice when fights get hectic.
  • Mana-hungry early, so prolonged lane pressure can force bad recalls and cost him control of the wave.
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Hwei Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order

ITEM BUILD

Best Wild Rift build for Hwei Mid Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Amplifying Tome

Start with ability power to improve Hwei's Disaster (1st) spells and work toward his first mana item. Last-hit with attacks when safe so you can save mana for a control spell and its follow-up.

BOOTS

Spellslinger's Shoes

Magic penetration strengthens the repeated magic damage from Hwei's spell combinations and passive explosions. Finish boots early enough to keep your distance while aiming his two-step casts.

CORE BUILD

Blackfire Torch

Hwei's first item for sustained spell damage. Molten Fissure (1st 3rd) and his other area spells can keep several champions burning, increasing Blackfire Torch's ability-power payoff during grouped fights. Use Stirring Lights (2nd 3rd) safely between fights to stretch your mana further.

Liandry's Torment

The second item adds a max-health burn to Hwei's repeated spell damage. Molten Fissure (1st 3rd) keeps pressure on enemies crossing its burning ground, while extended objective fights give the burn more time to work.

Rabadon's Deathcap

Amplifies Hwei's ability power once his mana needs are covered. This improves the payoff from landing Torment (3rd) plus Disaster (1st) and overlapping passive explosions in a grouped fight.

Void Staff

Choose this penetration slot against meaningful magic resistance so Hwei's area damage still threatens the frontline. Bring it forward before Deathcap if resistance is already stopping your damage; replace it with Cryptbloom when team utility matters more.

Infinity Orb

Rounds out Hwei's main build by strengthening ability damage against low-health enemies. After his burns and area spells wear a target down, a well-aimed Severing Bolt (1st 2nd) or another damaging spell can capitalize on that finishing window.

SITUATIONAL ITEMS

Horizon Focus

Replace Liandry's Torment when long-range poke matters more than burning through large health pools. Hwei can apply the damage amplification with Severing Bolt (1st 2nd) before following up, provided he can maintain a safe casting distance.

Cryptbloom

Replace Void Staff when enemies have modest magic resistance and you value haste and the takedown heal for your grouped team. Hwei can contribute to several kills through area damage; do not buy both percentage-penetration alternatives together.

Morellonomicon

Replace Infinity Orb when enemy healing is keeping Hwei's targets alive through repeated spell rotations. Buy Oblivion Orb first for earlier anti-heal, then use Molten Fissure (1st 3rd) to keep reaching the champions who need the debuff.

Oceanid's Trident

Replace Infinity Orb when large enemy shields repeatedly absorb Hwei's damage. His area spells can reach several shielded targets, but keep aiming at the threatened carry instead of spreading harmless poke everywhere.

Zhonya's Hourglass

Replace Infinity Orb against a committed dive or delayed burst, and buy it earlier when needed. Hwei has no dash and must wait for Torment (3rd) after spending his control spell; stasis buys that time, with Seeker's Armguard as an earlier armor purchase against threats such as Zed.

Banshee's Veil

Replace Infinity Orb when Hwei needs protection from an opening magic spell; choose it over Zhonya's Hourglass when blocking that opener matters more than stasis. Preserve the spell shield so he has time to select and aim Torment (3rd) against a pick threat.

RUNES

KEYSTONE

Arcane Comet

Hwei's Molten Fissure (1st 3rd) slows and his Torment (3rd) spells restrict movement, making Comet easier to land than unsupported poke. Prefer a controlled hit and follow-up to repeatedly throwing Severing Bolt (1st 2nd) at a freely moving opponent.

PRIMARY

Manaflow Band

Hwei needs mana for both his damage and his escape tools. Stack this through safe champion hits while using Stirring Lights (2nd 3rd) when the lane is secure; do not spend the entire pool just to trigger the rune.

Transcendence

Haste helps Hwei regain access to a whole spell group sooner. The benefit is particularly useful after spending Torment (3rd), when all three of his control options must wait for that group's cooldown.

Gathering Storm

The main scaling choice for Hwei's area-damage build. Its growing ability power strengthens his spell combinations and passive explosions as he reaches Blackfire Torch, Liandry's Torment, and Deathcap for later objective fights.

SECONDARY

Bone Plating

Helps Hwei survive a committed multi-hit trade while he aims Grim Visage (3rd 1st) or waits for his utility group. Play back when the opponent has removed the protection with poke before attempting an all-in.

SITUATIONAL RUNES

Scorch

Replace Gathering Storm before the match when Hwei needs early lane pressure against an opponent he can safely poke. Scorch strengthens short Disaster (1st) or Torment (3rd) trades, trading later scaling for a stronger lane phase.

Battle Zeal

Replace Bone Plating before the match against durable teams when Hwei can stay protected through extended fights. Its stacking basic-ability damage amplification rewards repeated Disaster (1st) and Torment (3rd) casts. Choose this or Legend: Haste for the secondary slot, not both.

Legend: Haste

Replace Bone Plating before the match when Hwei can give up early burst protection for more frequent spell rotations. Takedowns and farm build Ability Haste, bringing each palette back sooner for damage and control. Choose this instead of Battle Zeal when cooldowns matter more than damage amplification.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Hwei has no dash. Keep Flash for a flank, a missed Grim Visage (3rd 1st), or a wall escape; spending it to force a speculative ultimate (Ult) leaves very little room for error.

Barrier

Barrier

The default defensive choice for learning Hwei. It can protect him during an enemy burst even when Stirring Lights (2nd 3rd) has put his shield and movement stream on cooldown.

SITUATIONAL SPELLS

Ghost

Ghost

Replace Barrier against a composition you can kite rather than one that kills Hwei in a single burst. The movement helps him reposition between spell groups and maintain a safe casting distance.

Exhaust

Exhaust

Replace Barrier against a diver who must enter Exhaust range to finish Hwei. Use it during their committed damage window while aiming Grim Visage (3rd 1st), rather than chasing a distant enemy to cast it.

SKILL ORDER

Skill Priority Order

  1. 1
    Q Ability
    1st Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    W Ability
    2nd Ability
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Hwei Mid Lane Wild Rift matchups and counters

Wild Rift matchup guide for Hwei Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Hwei Mid Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Hwei Mid Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Farm from range and stand on the warded side of the lane. Use Stirring Lights (2nd 3rd) into Molten Fissure (1st 3rd) to recover mana while pushing when the enemy cannot punish you. For a short trade, Crushing Maw (3rd 3rd) > Devastating Fire (1st 1st) makes the follow-up easier to land and triggers your passive, but save Grim Visage (3rd 1st) when a diver can reach you. Avoid pushing every wave into an unseen jungler or spending your utility just before a likely gank. Preserve enough mana to defend yourself, and recall for Blackfire Torch components and boots instead of staying for an unsafe wave.

Mid / Late Game

Levels 9+
Clear mid before moving with your jungler or support, then use that priority to set up around Dragon or Baron. Travel through warded routes and let a teammate lead into fog. Place Molten Fissure (1st 3rd) across a narrow approach to make enemies take damage or give up space. Look for Gaze of the Abyss (3rd 2nd) > Severing Bolt (1st 2nd) when someone walks into your control zone, waiting for the root to connect before casting Severing Bolt (1st 2nd). Allied crowd control can provide the same opening. Keep your distance after the first rotation so you can cast again as the fight develops. Stay with teammates who can protect you, collect only safe side waves, and return before Baron or Elder is contested. Your job is to wear down the enemy team and control the paths into the objective, so keep checking flanks instead of chasing a low-health carry. Save Serenity (2nd) for shielding or repositioning when a fight is about to start; use Stirring Lights (2nd 3rd) for extra damage only when you are protected. Move between rotations and keep enough distance to survive until your control spells return.

Teamfights

5v5 Combat
Play behind your frontline and decide whether Torment (3rd) is needed for a pick or to stop a diver. Against grouped enemies, Crushing Maw (3rd 3rd) > Molten Fissure (1st 3rd) > R (Ult) pulls them together, layers the burning zone, and sets up Spiraling Despair (Ult) on a controlled target. Allied crowd control can create that opening too. If someone dives you, use Grim Visage (3rd 1st) > Devastating Fire (1st 1st) while backing away, with escaping as the priority. Hold Grim Visage (3rd 1st) while an enemy assassin is missing, and avoid forcing an ultimate (Ult) at a distant carry when a nearby group is easier to hit. Keep repositioning between casts so you can contribute another rotation.
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