Ekko Jungle Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Smite
How to play
Clear camps and look for short fights Land three hits with attacks and spells, then use the burst of speed to move away.
Place your stun where enemies will run Cast your 2nd ability where enemies will run before they see you. Enter its circle as it activates to stun enemies inside.
Watch your ultimate's return point Your ultimate returns you to the position shown by your trailing copy and heals you. Check that spot is safe before using it to escape.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Elite pick and reset threat once his ultimate is up: he dives a backline, kills, and rewinds out while restoring part of the health he lost recently.
- His built-in slow, stun, and burst make his ganks very hard to escape once he reaches a lane.
- He scales into a self-sufficient duelist who can fight outnumbered, because the rewind cancels the part that went wrong.
Weaknesses
- Soft and slow early: his clear is average, and junglers who invade before his spike simply kill him.
- Hard crowd control that lands before his W (2nd) or rewind shuts the whole champion off, since he has no resists.
- He is a snowball champion, so a bad early game leaves him a squishy carry who never reaches the timing that makes him scary.
Ekko Jungle Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Ekko Jungle, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power strengthens Timewinder (1st) and the third-hit passive damage, speeding Ekko's first clear while the passive's separate movement burst carries him between camps.
BOOTS

Magic penetration keeps his gank burst lethal before his items arrive.
CORE BUILD

Attack speed gets Ekko to Z-Drive Resonance's (Passive) third hit faster, while Gnaw adds damage to every camp and champion attack. It pairs especially well with Dusk and Dawn, whose extra on-hit applies Gnaw a second time during his spell-weaving combo.

Multiplies Ekko's AP across the initial dive, the delayed Parallel Convergence (2nd) hit, and Chronobreak's (Ult) return damage, raising both his kill threshold and the healing on his escape.

Q (1st) or E (3rd) primes Spellblade, and its extra on-hit adds another Z-Drive Resonance (Passive) stack, so Ekko reaches his passive burst with fewer attacks during a gank. It also has especially good synergy with Nashor's Tooth by applying Gnaw a second time on that empowered hit.

Cuts the magic resist that would let a target survive Ekko's dive and deny his passive movement burst. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than haste and team healing.

Crits against low health targets, which finishes the ones his rotation leaves at a sliver.
SITUATIONAL ITEMS

His rotation already does enough damage to trigger the mark, and the move speed chains him to the next lane.

Build this when reaching the target is harder than killing them. It is a second dash for his ganks.

Spellblade matches his cast, attack, dash, attack rhythm, adding burst to ganks and speed to his clear.

Choose this when enemies have only moderate magic resist. Compared with Void Staff, Ekko trades some burst for haste that cycles his basic abilities and an area heal when his dive secures a takedown.

Build this when shields absorb Ekko's burst. Timewinder (1st) applies the reduction before his dash, passive proc, and possible Chronobreak (Ult) damage arrive.
Build this when the enemy heals through his combo. Buy Oblivion Orb early, since the anti-heal works from the component and the full item can wait.

Build this when counter-burst or crowd control would kill Ekko before he can cast Chronobreak (Ult). Stasis makes him invulnerable but unable to act, so use it to wait out dangerous effects and cast Chronobreak (Ult) after stasis ends; the ultimate's heal scales with recent health lost but is not a guaranteed full heal. Buy Seeker's Armguard early for the armor and ability power.

Build this when the enemy has a stun ready for his dash, so he reaches the carry before the lockdown starts.
RUNES
KEYSTONE

Movement speed and healing on his attacks, which matter most in the stretch before his items where he is genuinely fragile.
PRIMARY

His E (3rd) dash and ultimate blink both set up the rune, adding bonus true damage when he reaches a target.

He dives to melee range and stays there to weave attacks, which is the close-range brawling this pays for.

His ganks are built to produce takedowns, so the stacks build faster than on a farming jungler.
SECONDARY

He opens fights rather than joining them, so the bonus is live on the burst he starts with.
SITUATIONAL RUNES

Take this over Absolute Focus when the plan is repeated skirmishes rather than committing all damage to one opener. Shorter Timewinder (1st) and Phase Dive (3rd) cooldowns give Ekko more chances to trigger his passive and leave the return damage.
SUMMONER SPELLS
MAIN SPELLS

Flash
Must take. His ultimate already brings him back, so Flash is what gets him into the fight aggressively in the first place.

Smite
You are playing Jungle, you always take Smite. Monster damage upgrades from 600 to 1000 after 8 consumed Eco-system Protection stacks and to 1400 after 20 total.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Ekko Jungle Wild Rift matchups and counters
Wild Rift matchup guide for Ekko Jungle, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Taliyah
Taliyah controls space from range, but your blink goes straight through her zone and onto her fragile frame, and she has no answer to an assassin who ignores the ground she is trying to control.

Zed
Zed wants to burst you and slip out on his shadow, but your shield eats his opening and Chronobreak (Ult) rewinds whatever damage he lands, so he cannot out-trade your reset.

Nocturne
Nocturne commits everything to one dive, and your shield and blink slip the engage while Chronobreak (Ult) undoes whatever burst he lands, leaving him stuck with empty cooldowns.
Ekko Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Pantheon
Pantheon blocks your trades with Aegis (3rd) and stuns you out of any combo before your items come online, and his level-three burst deletes your fragile frame while he invades a clear you cannot yet defend.

Master Yi
Master Yi outscales you into the late game, and Alpha Strike (1st) goes untargetable straight through the stun your combo depends on. If the stun misses, Meditate (2nd) shrugs off your burst and Highlander (Ult) chases you down past your reset.
Ekko Jungle Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Ekko Jungle, from early lane control through mid and late game map play to final teamfights.

