Sylas Wild Rift champion guide - Mid Lane

Mid Lane · Wild Rift Guide

Sylas Mid Lane

Sylas Mid Lane Guide

Updated for Patch 7.3F
S Tier

Sylas Mid Lane Wild Rift overview and best build snapshot

How to play

  • Farm with your chains Use your 1st ability to slow the opponent and collect last-hits from range. Stand to one side of the wave so their poke has to choose between hitting you and hitting the minions.

  • Trade after their escape is down Dash with your 3rd ability, then press it again from a clear angle to pull yourself to the target. Weave in a basic attack and use your 2nd ability to heal as they trade back.

  • Choose the ultimate before the fight At level 5, you can steal an enemy champion's ultimate. Look for an area knock-up when your team can follow, or save a defensive ultimate for whoever dives your carry.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Petricite Burst (Passive) adds area damage to basic attacks between spells, helping Sylas clear waves and fight around grouped enemies.
  • Kingslayer (2nd) can swing a close trade once Sylas has lost health.
  • Hijack (Ult) lets Sylas bring engage, burst or protection to a fight depending on the enemy draft.

Weaknesses

  • Ranged poke can force him off the wave before he gets close enough to heal.
  • Minions can block Abduct (3rd), and using both casts puts his main escape on cooldown.
  • Anti-heal and layered crowd control can cut short his chance to recover and cast again.
Advertisement

Sylas Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order

Why this build

Boots of Mana keep Sylas casting through lane, and Hextech Rocketbelt lets him approach from angles that minions cannot cover. Riftmaker pays off when a fight lasts long enough for a second Kingslayer (2nd). Deathcap and Void Staff strengthen his damage, and Banshee's Veil helps him get through the first spell on a flank.

ITEM BUILD

Best Wild Rift build for Sylas Mid Lane, including items, runes, summoner spells, and skill order.

STARTING ITEM

Amplifying Tome

Start with ability power for Chain Lash (1st) last-hits and early trades. The tome can build into Boots of Mana on your first recall.

BOOTS

Boots of Mana

Buy these before Rocketbelt. Mana regeneration helps you keep clearing waves and still have mana for a trade or roam.

CORE BUILD

Hextech Rocketbelt

Build it first after boots for health, ability haste and an extra dash. Dash around the minion wave to open a clear line for Abduct (3rd).

Riftmaker

Build second for longer melee fights. Its damage ramps up during champion combat, and the health and omnivamp help you reach a second Kingslayer (2nd).

Rabadon's Deathcap

Build third to increase the damage of your full rotation and the healing from Kingslayer (2nd).

Void Staff

Build fourth for percentage magic penetration. Move it ahead of Deathcap when priority targets have already bought significant magic resistance.

Banshee's Veil

Finish with a spell shield for the first control spell on your way in. Approach from the side so stray poke is less likely to break it.

SITUATIONAL ITEMS

Zhonya's Hourglass

Choose this in Rocketbelt's slot when you need stasis to survive committed burst. Wild Rift allows one active item, so choose your active before starting either recipe.

Cosmic Drive

Replace Banshee's Veil when ability haste and movement speed will help you space extended fights. Land Chain Lash (1st) to speed up before your next approach.

Lich Bane

Replace Banshee's Veil when you can safely stay in melee range and want more burst. Follow a spell with an empowered attack to land Spellblade alongside Petricite Burst (Passive).

Rod of Ages

Replace Riftmaker and rush Rod of Ages after boots when the lane calls for more health and mana. An early purchase gives it time to stack before late-game fights.

Situational choices

Against repeated poke, take Second Wind and use your first purchases to stabilize the lane. Take Bone Plating into a single committed burst combo. Into a low-resistance team that backs away after short trades, Electrocute and Lich Bane put more damage into the opening exchange.

RUNES

KEYSTONE

Conqueror

Weave attacks between spells to build stacks during extended fights. Once stacked, Conqueror helps Sylas stay in range long enough to cast Kingslayer (2nd) again.

PRIMARY

Battle Zeal

Basic abilities deal more damage as you stay in combat with a champion. Weave empowered attacks during an extended trade so your next Kingslayer (2nd) gets more value.

Last Stand

Adds damage when Sylas is low and still able to fight back. Check whether you can reach a champion with Kingslayer (2nd) before staying in.

Legend: Haste

Minion kills and takedowns build haste. Shorter cooldowns give Sylas more chances to heal or reposition after the first exchange.

SECONDARY

Second Wind

The default into repeated ranged poke. Take a step back after getting hit so the recovery has time to work.

SITUATIONAL RUNES

Electrocute

Replace Conqueror when trades usually end after one combo. Abduct (3rd), a basic attack and Kingslayer (2nd) give you three hits before you back off.

Bone Plating

Replace Second Wind into a laner who deals most of their damage in one committed combo. Re-enter trading range when the protection is available.

Sudden Impact

Replace Second Wind when you can give up lane sustain for more all-in damage. Abscond (3rd) lets you trigger the rune when you connect with the follow-up.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Keep Flash for an escape or to reach a clear angle for Abduct (3rd) or a stolen engage spell.

Ignite

Ignite

Use it when you can stay in range to finish the trade. Its healing reduction is especially useful against laners who heal during an all-in.

SITUATIONAL SPELLS

Barrier

Barrier

Replace Ignite into burst that can kill you before Kingslayer (2nd) connects. Shield the incoming damage, then look for the heal.

SKILL ORDER

Skill Priority Order

  1. 1
    W Ability
    2nd Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    Q Ability
    1st Ability
Advertisement

Sylas Mid Lane Wild Rift matchups and counters

Wild Rift matchup guide for Sylas Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.

Sylas Mid Lane Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Sylas Mid Lane, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Start Chain Lash (1st) in a ranged lane, take Abscond (3rd) at level 2, then learn Kingslayer (2nd) at level 3. Against melee, you can start with the dash when you have a clean angle to trade. Max Kingslayer (2nd) first for stronger close-range trades, then the 3rd ability. Trade once the opponent spends their main control spell or escape. Dash to the side, land Abduct (3rd), then place Chain Lash (1st) where the target will land so the delayed explosion is easier to hit. Fit an empowered attack between casts when you can stay in range. Use Kingslayer (2nd) after taking return damage, while you can still reach the target safely.

Mid / Late Game

Levels 9+
Shove the wave into the enemy turret before moving to river so your opponent has to choose between following and farming. At Dragon or Herald, decide who to copy based on the fight you expect. Aim Hijack (Ult) at the enemy champion you want to copy, then press your ultimate again to use their spell. A stolen Unstoppable Force (Ult) can start a fight in a choke when teammates are close enough to follow. Stand United (Ult) can protect a teammate and bring you into a fight that has already started. Collect a safe side wave and get back to the team before vision is contested around Baron or Elder. Look for a flank while teammates can still see and reach you. If the enemy draft offers little engage to steal, let your frontline start and use Abduct (3rd) to follow their crowd control or protect a carry.

Teamfights

5v5 Combat
Pick your stolen spell for the target you can actually reach. Use a stolen Curse of the Sad Mummy (Ult) when several enemies group and your team is in range, or hold it to stop divers. After your first rotation, step out of focus fire and look for a second Kingslayer (2nd). If you chose Hourglass, use stasis when opponents commit their damage and allies can cover you.
Advertisement

Explore more