Sylas Wild Rift champion guide - Jungle

Jungle · Wild Rift Guide

Sylas Jungle

Sylas Jungle Guide

Updated for Patch 7.3F
A Tier

Sylas Jungle Wild Rift overview and best build snapshot

How to play

  • Attack between spells on camps Casting a spell empowers your next basic attack to hit nearby monsters. Use those attacks as you clear and aim your 1st ability so the delayed explosion catches the large monster.

  • Gank from the side of the wave Use your 3rd ability to dash into a clear line, then press it again to throw your chain. Wait for your laner's crowd control if the target still has a dash.

  • Steal an ultimate for the objective At level 5, look for a spell that can win the next river fight. Approach with teammates so they can follow your engage and help you stay close enough to Smite.

Guide author

Royal

Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.

Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.

Strengths

  • Petricite Burst (Passive) and Chain Lash (1st) can hit multiple monsters on grouped camps.
  • Abduct (3rd) lets Sylas follow allied crowd control and catch a target from a side angle.
  • Hijack (Ult) can give his team a strong engage or counter-engage around Dragon and Baron.

Weaknesses

  • Early invades can force him off camps before he has all three basic abilities.
  • Kingslayer (2nd) heals him against champions, so jungle sustain depends on keeping his clear efficient and collecting the heal from large monster kills.
  • Minions can block Abduct (3rd), and a missed chain often ends the gank.
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Sylas Jungle Wild Rift best build, items, runes, summoner spells, and skill order

Why this build

Boots of Mana and Hextech Rocketbelt help Sylas move between camps and reach targets from the side of a lane. Riftmaker and Conqueror reward staying in river fights long enough to cast again. Banshee's Veil can absorb the first spell as he follows a teammate into a contested objective.

ITEM BUILD

Best Wild Rift build for Sylas Jungle, including items, runes, summoner spells, and skill order.

STARTING ITEM

Amplifying Tome

Start with ability power to help your basic spells and empowered attacks clear camps. Use the tome toward Boots of Mana on your first recall.

BOOTS

Boots of Mana

Complete these before Rocketbelt. The movement speed helps you reach gank angles, and the mana regeneration helps when you stay out for back-to-back plays.

CORE BUILD

Hextech Rocketbelt

Finish this first after boots to extend your gank range. Use the active to move around the wave and line up Abduct (3rd), or to follow an enemy who has already used their dash.

Riftmaker

Build second for extended fights over objectives. Its ramping damage and omnivamp reward staying alive through the opening burst and casting Kingslayer (2nd) again.

Rabadon's Deathcap

Build third to strengthen your gank combo and increase the healing from Kingslayer (2nd) in fights over objectives.

Void Staff

Build fourth to keep your damage up against the frontline. Move it ahead of Deathcap when the enemies contesting river have already stacked magic resistance.

Banshee's Veil

Finish with a spell shield to help you enter river or follow an engage through enemy control. Use fog of war to protect the shield from poke on your approach.

SITUATIONAL ITEMS

Zhonya's Hourglass

Choose this in Rocketbelt's slot when surviving focus after a dive is the priority. You can equip one active item. Time stasis so you are free to act when the objective reaches Smite range.

Cosmic Drive

Replace Banshee's Veil when you need haste and movement speed to chase or reposition in extended river fights. Hit a champion with Chain Lash (1st) to gain movement speed.

Lich Bane

Replace Banshee's Veil for more damage on single targets when allies can set up your ganks. Weave empowered attacks between spells on camps and after the enemy is locked down.

Rod of Ages

Replace Riftmaker and build Rod of Ages after boots when you expect a slower game and want more health and mana. Buy it early so it has time to stack.

Situational choices

Use Electrocute when the game calls for quick picks, and Bone Plating when an invader can burst you in the first clear. Patch 7.3F reduced Smite's monster burn and jungle bonus gold. Keep clearing between plays so your Smite upgrades and first item stay on track.

RUNES

KEYSTONE

Conqueror

Best suited to extended river skirmishes and counterganks. Mix basic attacks with spells so you can build stacks while your abilities come back.

PRIMARY

Battle Zeal

Basic ability damage ramps up as you fight the same champion. It pays off when an opponent stays to contest river and you get a second spell rotation.

Last Stand

Adds damage late in a close skirmish when Sylas still has a way to reach someone and heal.

Legend: Haste

Stack it through camps and takedowns to shorten the time between your dash, heal and other spells.

SECONDARY

Second Wind

Recover health after taking poke from champions while moving through river. Use cover to let the regeneration work before the next contest.

SITUATIONAL RUNES

Electrocute

Replace Conqueror when you expect to catch isolated carries and finish them in one rotation. Land Abduct (3rd), an empowered basic attack and Kingslayer (2nd) to trigger it.

Bone Plating

Replace Second Wind against a burst-heavy invader or a team that can focus you as soon as you dash in.

Coup de Grace

Replace Last Stand when your lanes can start the fight and you mostly need to finish low-health targets.

SUMMONER SPELLS

MAIN SPELLS

Flash

Flash

Use it to change your approach angle, escape an invade, or get out of an objective pit after securing the monster.

Smite

Smite

You are playing Jungle, you always take Smite. Clearing camps consumes protection stacks and upgrades monster damage from 600 to 1,000 at 8 stacks and 1,400 at 20. Check your current damage before a contested objective.

SKILL ORDER

Skill Priority Order

  1. 1
    W Ability
    2nd Ability
  2. 2
    E Ability
    3rd Ability
  3. 3
    Q Ability
    1st Ability
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Sylas Jungle Wild Rift matchups and counters

Wild Rift matchup guide for Sylas Jungle, covering favorable lanes and difficult counters to prepare for in ranked.

Sylas Jungle Wild Rift game strategy and teamfighting guide

Wild Rift game strategy for Sylas Jungle, from early lane control through mid and late game map play to final teamfights.

Early Game

Levels 1-8
Try Red Brambleback, Krugs and Raptors as a starting route. Learn Abscond (3rd) first and use a basic attack after each cast. Take Chain Lash (1st) second to hit the grouped camps, then learn Kingslayer (2nd). From there, gank mid if your ally can set it up and the enemy has stepped past the wave. Otherwise, cross to your blue side and keep clearing toward level 5. Start Blue Sentinel, Gromp and Wolves if you want to finish toward the opposite lane. Ward the entrance to your second buff against an early invader and check which nearby lanes can move before contesting Scuttler. Max Kingslayer (2nd) for champion fights, then the 3rd ability for more frequent gank attempts.

Mid / Late Game

Levels 9+
After a gank, clear toward the next objective and reset with enough time to return with items and Smite. Ask the nearest lanes to push before walking into river. Look for an enemy you can safely copy with Hijack (Ult), then approach from the side so you can threaten a catch without leaving your team alone at the pit. Keep Flash or a safe exit for contested Baron and Elder. If the enemy jungler can still enter, ask your team to turn and control the entrance before the monster reaches Smite range. When your team is ready to finish, time Smite with the Chain Lash (1st) explosion to land both hits together.

Teamfights

5v5 Combat
When an ally has reliable engage, follow their control with Abduct (3rd) and aim Chain Lash (1st) at the target's landing spot. With a stolen area engage spell, start only once allies can follow. After the first rotation, back away from concentrated damage and re-enter when Kingslayer (2nd) and your dash are available.
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