Taliyah Mid Lane Wild Rift overview and best build snapshot
Best Build
Quick snapshot of the default setup for this guide.
Items
Summoner Spells

Spell 1
Flash

Spell 2
Ghost
How to play
Clear your wave before roaming Use your speed near walls to reach a side lane or river fight quickly.
Keep your rock field for enemy dashes Your 3rd ability lays a field of rocks that punishes enemies who dash across it. Place it between you and someone preparing to jump in.
Push enemies through your rocks Place your 3rd ability, then use your 2nd ability to throw the enemy across it. Follow with your 1st ability while they are held up.
Guide author
Royal
Royal has reached Rank 1 in EU and NA, and Legend and Sovereign on the Chinese server. Created by Royal with input from high elo and professional players and the WildRiftGuides Discord community.
Rank 1 on this champion? Help improve this guide and receive credit. Contact us on Discord.
Strengths
- Worked-ground volleys give her some of the best waveclear and poke in the lane, so she pressures the wave and the enemy at once.
- Weaver's Wall (Ult) makes her one of the best roamers in the mid pool, turning lane priority into picks and ganks across the map.
- Her shove and minefield zone and disrupt whole fights, peeling divers off her carries or denying the enemy the ground they want.
Weaknesses
- No reliable escape once Seismic Shove (2nd) is spent, which leaves her squishy frame stranded against ganks and dives.
- Her damage and zoning want her holding ground, so champions who force her to move pull her off the worked ground her kit needs.
- Gap-closing assassins and all-in skirmishers reach her faster than she can punish, and one of them on her face usually kills her.
Taliyah Mid Lane Wild Rift best build, items, runes, summoner spells, and skill order
ITEM BUILD
Best Wild Rift build for Taliyah Mid Lane, including items, runes, summoner spells, and skill order.
STARTING ITEM

Early ability power, since her stones are her only source of damage.
BOOTS

Magic penetration keeps her stones hurting once the enemy mid buys magic resist.
CORE BUILD

Her Q (1st) and E (3rd) tag several enemies at once, so the stacking bonus counts multiple champions.

Crits against low health targets, which finishes the ones her stones chipped but did not kill.

Multiplies the AP across Threaded Volley (1st), Seismic Shove (2nd), and the minefield, increasing every part of the displacement combo rather than only its first hit.

Cuts the magic resist that lets a frontline walk through her stones. Choose it over Cryptbloom when enemies are stacking magic resist and maximum personal damage matters more than ability haste and team healing.

Build this against the assassin who crosses her minefield anyway, which her zoning cannot stop. Buy Seeker's Armguard early for the armor and ability power.
SITUATIONAL ITEMS

Her stones and minefield keep applying, so the max health burn stays refreshed on anyone holding ground against her.

The mana pays for shoving the wave every cooldown, and Echo adds damage to the volley she opens trades with.

The slow keeps enemies inside her minefield, which is the main problem with ground they can walk out of.

The alternative to Void Staff. Less penetration, but the ability haste and healing on takedown help when her wall splits a teamfight. Choose it when enemies have not built much magic resist, so trading Void Staff's extra damage for more ability haste and an area heal after takedowns is worthwhile.

Build this when the enemy has shields that keep absorbing her chip damage.
Build this when the enemy heals through her stones. Buy Oblivion Orb early, since the anti-heal works from the component and the full item can wait.

Build this when one crowd-control spell catches Taliyah during a gank or wall arrival. Blocking it preserves the movement and spacing she needs to lay Worked Ground and a minefield.
RUNES
KEYSTONE

Her stones leave a lane low without finishing it, so the souls come from the kills her roams convert.
PRIMARY

Her W (2nd) and E (3rd) both impair the target, which is exactly when this pays out.

Her pattern is roaming to convert a shove into a kill, which is the snowball this rewards.

Her roams are built to produce takedowns, so the stacks build faster than on a farming mid.
SECONDARY

Ability haste means more volleys, shoves, and minefields. It does not increase Weaver's Wall's (Ult) travel speed.
SITUATIONAL RUNES

Take this over Dark Harvest when being reached is the problem, since her three quick stone hits trigger it easily.

Take this over Transcendence against assassins who can cross her zone and burst her before she repositions.

Take this over Transcendence against teams that allow repeated spell rotations around objectives. Shorter Threaded Volley (1st) and Seismic Shove (2nd) cooldowns help Taliyah maintain damage and threaten another displacement through her controlled ground.
SUMMONER SPELLS
MAIN SPELLS

Flash
Champion or turret damage puts Weaver's Wall (Ult) on a three-second cooldown, so it cannot reliably escape after Taliyah is caught. Flash is her immediate reposition when Seismic Shove (2nd) cannot peel the threat.

Ghost
Ghost helps Taliyah keep spacing while firing Threaded Volley (1st). Weaver's Wall (Ult) uses its own scripted surf movement, so Ghost is for the fight before and after the ride rather than increasing the wall's range.
SITUATIONAL SPELLS

Barrier
Take this over Ghost against burst. She is squishy and her stun needs her to be facing the fight.

Ignite
Take this over Ghost when you can kill the lane opponent rather than farm through them, since that lead is what pays for roams. The Grievous Wounds also makes it strong into champions with a lot of healing.
SKILL ORDER
Skill Priority Order
- 11st Ability
Q - 23rd Ability
E - 32nd Ability
W
Taliyah Mid Lane Wild Rift matchups and counters
Wild Rift matchup guide for Taliyah Mid Lane, covering favorable lanes and difficult counters to prepare for in ranked.
Good Matchups
These champions are favorable matchups for this pick in Wild Rift. You have advantages against them and can play more aggressively.

Akali
Akali's dashes detonate Unraveled Earth (3rd) stones and stun her after the displacement ends. Shroud (2nd) still hides Akali, so aim area spells at her likely path and use the Worked Ground boulder's slow rather than claiming the ground itself reveals her.

Diana
Diana has to leap onto you to do anything, and a leap straight into your unraveled earth (3rd) costs her a chunk of health before her combo even starts.

Yasuo
Wind Wall (2nd) blocks Threaded Volley (1st) projectiles, but Yasuo's dashes across Unraveled Earth (3rd) detonate stones and stun him once per cast. The field slows normally; the dash-triggered detonation adds the damage and stun.

Ahri
Each Spirit Rush (Ult) dash across Unraveled Earth (3rd) can detonate stones, with the first detonation stunning Ahri after the dash ends. Position the field on her approach rather than assuming ordinary movement triggers the mines.
Taliyah Counters
These champions counter this pick in Wild Rift and can be difficult matchups. Learn how to play against them or consider banning them.

Kassadin
Early his weak lane loses to your shove and poke, but once his ultimate is online he blinks onto you faster than your shove can answer, and a squishy mage holding ground is exactly what he deletes.

Zed
His shadow and dash let him all-in the instant your shove is down, and his ultimate beats your immobile frame in a straight 1v1 while your damage wants you standing still.

Norra
Norra out-ranges your volley with a bounce you cannot sidestep, her dog drags you out of position from brush, and she has no dashes for your mines to punish.

Ziggs
His bombs out-range your volley, his constant shove pins you under tower and starves the priority your roams need, and he never dashes, so your mines have nothing to punish.

Annie
Unraveled Earth (3rd) punishes dashes, but Annie walks into range and carries her Pyromania (Passive) stun on whichever spell she chooses, so the minefield does not disrupt her Flash-Tibbers (Ult) engage. Track her passive stacks, stay outside Flash range while the stun is loaded, and save Seismic Shove (2nd) for after the stun ends rather than trying to interrupt an instant cast.
Taliyah Mid Lane Wild Rift game strategy and teamfighting guide
Wild Rift game strategy for Taliyah Mid Lane, from early lane control through mid and late game map play to final teamfights.

