Wild Rift Guides

Yunara Dragon Lane Wild Rift Guide

Yunara Dragon lane counters include Draven, Lucian, and Caitlyn. See the best build, runes, matchups, and game plan for Wild Rift Patch 7.3.

How to play

  • Farm while keeping a safe attack range Stay near your support and use your 2nd ability to slow enemies moving toward you.
  • Use your attack boost when you can keep hitting Activate your 1st ability for faster, stronger attacks when you can keep hitting an enemy your team holds in range.
  • Use your ultimate for a committed fight Your ultimate improves your basic abilities and turns your 3rd ability into a dash. Use that dash to keep attacking from a safe position.

Strengths

  • Physical attacks plus on-hit and critical-strike magic damage force enemies to respect both defenses, though neither damage type literally ignores resistances.
  • Elite sustained DPS once items land: ramping attack speed and a spreading Q (1st) shred whole teams.
  • Her slow zone and her speed burst give just enough self-peel to survive the dives her scaling invites.

Weaknesses

  • Weak early trades and a farm-hungry power curve, so lane bullies punish the phase she needs to survive.
  • One burst of speed is her only escape; hard engage that catches it leaves her standing still.
  • Her scaling makes her the enemy's main target, and her speed burst only answers one mistake per fight.

Build Snapshot

Rune Setup

Summoner Spells

Yunara Dragon Lane Counters

Who counters Yunara Dragon Lane in Wild Rift (WR)? These champions beat Yunara in the Dragon lane matchup, with how each one wins. Learn to play around them or ban them in ranked.

  • Draven: Draven's axes out-hit your entire early game, and your ramp never matters in a trade that ends in two rotations. At even farm, your late game takes over once his strong phase passes.
  • Lucian: Lucian dashes in and unloads a full rotation before your on-hit damage ramps, so his burst beats your scaling early. Late, your scaling beats everything he has.
  • Caitlyn: Caitlyn's basic-attack range and Yordle Snap Traps (2nd) punish every step Yunara takes toward early farm, while 90 Caliber Net (3rd) preserves that spacing if Yunara accelerates at her. Use Arc of Judgment (2nd) to slow from outside the trap line, keep Kanmei's Steps (3rd) for the net retreat, and accept early farm losses until Cultivation of Spirit (1st) can win the longer damage race.

Champions Yunara Is Strong Against

Yunara's best matchups in Wild Rift. Yunara holds an edge against these picks in the Dragon lane role, so look to press the advantage and contest objectives.

  • Jinx: You both scale, but your hybrid on-hit ramp out-duels her rockets in every extended 2v2, and your speed burst slips the chompers she needs to peel you off her immobile frame.
  • Kog'Maw: His early game is as quiet as yours, but your speed burst and slow win the even trades his immobile frame cannot answer. You both scale, and you are the one who can walk away.
  • Sivir: Her Spell Shield (3rd) eats one spell, but your damage is a hundred autos it cannot answer, so your ramp wins every long trade her waveclear tempo keeps starting.

Yunara Dragon Lane Synergies

The best duo partners for Yunara in the Wild Rift Dragon lane role. The Dragon lane is a 2v2, so queue with one of these picks to make the lane and the mid game much easier.

  • Lulu: She protects the scaling attack-speed carry you become: shields and Whimsy (2nd) through the early game, Wild Growth (Ult) when they finally dive the hyper.
  • Milio: Extra range from Cozy Campfire (2nd) plus a cleanse ult is exactly what an immobile scaling marksman orders: you sit behind the fire and shred.
  • Braum: He stands between you and everything: your rapid attacks stack his passive instantly, and Unbreakable (3rd) blanks the poke while you scale into the carry.

Early Game

Farm like the late game depends on it, because it does. Take what the wave offers, let your support handle the aggression, and keep your prayer bead between you and the enemy carry so every trade happens across a slow. Your on-hit damage makes short, even trades better than they look, but do not chase them: your speed burst is your only way out, and spending it to win a trade is how Yunaras die to the next gank. Track the enemy jungler before you cross river, and treat every level as a step toward the fights you actually win. Open with Stormrazor, then build Hexoptics C44 and Infinity Edge before Lord Dominik's Regard and Bloodthirster. Kraken Slayer can replace Stormrazor for sustained single-target damage. If you need a defensive shield, replace Hexoptics with Immortal Shieldbow and keep Bloodthirster for late-game sustain.

Mid Game

Your first items turn skirmishes into trades the enemy keeps losing. Group for dragons, hold the edge of the fight, and let your ramp decide the standoffs around the pit. The W (2nd) slow both starts and refuses fights: drop it on the choke when you want the enemy to come through, or behind you when you need them to stop. Save the speed burst for the one diver every enemy comp sends at you. A Yunara who survives the engage usually wins the fight that follows.

Late Game

You are the win condition now, and everyone knows it. Transcend One's Self (Ult) lasts 15 seconds and does not grant general attack range. It automatically activates Cultivation of Spirit (1st), changes Arc of Judgment (2nd) into a long slowing laser, and changes Kanmei's Steps (3rd) into a directional dash; basic abilities cost no mana during the state. Do not walk first through fog, and use the empowered dash to preserve attack time rather than assuming the ultimate itself makes you safe.

Teamfights

Attack whatever the fight puts in range and trust your sustained damage. Entering Transcendent State automatically activates Q (1st), reduces Arc of Ruin's (2nd) remaining cooldown sharply, and refreshes E (3rd) as it becomes Untouchable Shadow (3rd); leaving the state adjusts those cooldowns again. Use Kanmei's Steps (3rd) before the ultimate when safe, then preserve the refreshed dash for the enemy's engage. Arc of Ruin (2nd) is a laser, not a lingering prayer bead, and the ultimate does not extend basic-attack range.

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